Browse Source
Apply NO_MOTION_BEFORE_HOMING to joystick motion (#20462)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
vanilla_fb_2.0.x
Vi B-P
4 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
5 additions and
0 deletions
-
Marlin/src/feature/joystick.cpp
|
@ -127,6 +127,11 @@ Joystick joystick; |
|
|
static bool injecting_now; // = false;
|
|
|
static bool injecting_now; // = false;
|
|
|
if (injecting_now) return; |
|
|
if (injecting_now) return; |
|
|
|
|
|
|
|
|
|
|
|
#if ENABLED(NO_MOTION_BEFORE_HOMING) |
|
|
|
|
|
if (TERN0(HAS_JOY_ADC_X, axis_should_home(X_AXIS)) || TERN0(HAS_JOY_ADC_Y, axis_should_home(Y_AXIS)) || TERN0(HAS_JOY_ADC_Z, axis_should_home(Z_AXIS))) |
|
|
|
|
|
return; |
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
static constexpr int QUEUE_DEPTH = 5; // Insert up to this many movements
|
|
|
static constexpr int QUEUE_DEPTH = 5; // Insert up to this many movements
|
|
|
static constexpr float target_lag = 0.25f, // Aim for 1/4 second lag
|
|
|
static constexpr float target_lag = 0.25f, // Aim for 1/4 second lag
|
|
|
seg_time = target_lag / QUEUE_DEPTH; // 0.05 seconds, short segments inserted every 1/20th of a second
|
|
|
seg_time = target_lag / QUEUE_DEPTH; // 0.05 seconds, short segments inserted every 1/20th of a second
|
|
|