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Fix, clean up FTDI EVE Touch UI (#20466)

Co-Authored-By: Marcio T. <mlt4356-github@yahoo.com>
vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
20073246bb
  1. 157
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/change_filament_screen.cpp
  2. 10
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp
  3. 3
      Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp

157
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/change_filament_screen.cpp

@ -31,6 +31,43 @@ using namespace ExtUI;
using namespace FTDI;
using namespace Theme;
#ifdef TOUCH_UI_PORTRAIT
#define GRID_COLS 2
#define GRID_ROWS 11
#define E_TEMP_POS BTN_POS(2,7), BTN_SIZE(1,1)
#define E_TEMP_LBL_POS BTN_POS(1,7), BTN_SIZE(1,1)
#define UNLD_LABL_POS BTN_POS(1,8), BTN_SIZE(1,1)
#define LOAD_LABL_POS BTN_POS(2,8), BTN_SIZE(1,1)
#define UNLD_MOMN_POS BTN_POS(1,9), BTN_SIZE(1,1)
#define LOAD_MOMN_POS BTN_POS(2,9), BTN_SIZE(1,1)
#define UNLD_CONT_POS BTN_POS(1,10), BTN_SIZE(1,1)
#define LOAD_CONT_POS BTN_POS(2,10), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(1,11), BTN_SIZE(2,1)
#else
#define GRID_COLS 4
#define GRID_ROWS 6
#define E_TEMP_POS BTN_POS(3,2), BTN_SIZE(2,1)
#define E_TEMP_LBL_POS BTN_POS(3,1), BTN_SIZE(2,1)
#define UNLD_LABL_POS BTN_POS(3,3), BTN_SIZE(1,1)
#define LOAD_LABL_POS BTN_POS(4,3), BTN_SIZE(1,1)
#define UNLD_MOMN_POS BTN_POS(3,4), BTN_SIZE(1,1)
#define LOAD_MOMN_POS BTN_POS(4,4), BTN_SIZE(1,1)
#define UNLD_CONT_POS BTN_POS(3,5), BTN_SIZE(1,1)
#define LOAD_CONT_POS BTN_POS(4,5), BTN_SIZE(1,1)
#define BACK_POS BTN_POS(3,6), BTN_SIZE(2,1)
#endif
#define REMOVAL_TEMP_LBL_POS BTN_POS(1,3), BTN_SIZE(2,1)
#define GRADIENT_POS BTN_POS(1,4), BTN_SIZE(1,3)
#define LOW_TEMP_POS BTN_POS(2,6), BTN_SIZE(1,1)
#define MED_TEMP_POS BTN_POS(2,5), BTN_SIZE(1,1)
#define HIG_TEMP_POS BTN_POS(2,4), BTN_SIZE(1,1)
#define HEATING_LBL_POS BTN_POS(1,6), BTN_SIZE(1,1)
#define CAUTION_LBL_POS BTN_POS(1,4), BTN_SIZE(1,1)
#define HOT_LBL_POS BTN_POS(1,6), BTN_SIZE(1,1)
#define E_SEL_LBL_POS BTN_POS(1,1), BTN_SIZE(2,1)
#define E1_SEL_POS BTN_POS(1,2), BTN_SIZE(1,1)
#define E2_SEL_POS BTN_POS(2,2), BTN_SIZE(1,1)
#define COOL_TEMP 40
#define LOW_TEMP 180
#define MED_TEMP 200
@ -101,70 +138,45 @@ void ChangeFilamentScreen::onExit() {
void ChangeFilamentScreen::onRedraw(draw_mode_t what) {
CommandProcessor cmd;
#if ENABLED(TOUCH_UI_PORTRAIT)
#define GRID_COLS 2
#define GRID_ROWS 11
#else
#define GRID_COLS 4
#define GRID_ROWS 6
#endif
if (what & BACKGROUND) {
cmd.cmd(CLEAR_COLOR_RGB(bg_color))
.cmd(CLEAR(true,true,true))
.cmd(COLOR_RGB(bg_text_enabled))
.tag(0)
#if ENABLED(TOUCH_UI_PORTRAIT)
.font(font_large)
#else
.font(font_medium)
#endif
.text(BTN_POS(1,1), BTN_SIZE(2,1), GET_TEXT_F(MSG_EXTRUDER_SELECTION))
#if ENABLED(TOUCH_UI_PORTRAIT)
.text(BTN_POS(1,7), BTN_SIZE(1,1), GET_TEXT_F(MSG_CURRENT_TEMPERATURE))
#else
.text(BTN_POS(3,1), BTN_SIZE(2,1), GET_TEXT_F(MSG_CURRENT_TEMPERATURE))
.font(font_small)
#endif
.text(BTN_POS(1,3), BTN_SIZE(2,1), GET_TEXT_F(MSG_REMOVAL_TEMPERATURE));
drawTempGradient(BTN_POS(1,4), BTN_SIZE(1,3));
.font(TERN(TOUCH_UI_PORTRAIT, font_large, font_medium))
.text(E_SEL_LBL_POS, GET_TEXT_F(MSG_EXTRUDER_SELECTION))
.text(E_TEMP_LBL_POS, GET_TEXT_F(MSG_CURRENT_TEMPERATURE))
.text(REMOVAL_TEMP_LBL_POS, GET_TEXT_F(MSG_REMOVAL_TEMPERATURE));
drawTempGradient(GRADIENT_POS);
}
if (what & FOREGROUND) {
char str[15];
const extruder_t e = getExtruder();
char e_str[15];
if (isHeaterIdle(e))
format_temp_and_idle(e_str, getActualTemp_celsius(e));
format_temp_and_idle(str, getActualTemp_celsius(e));
else
format_temp_and_temp(e_str, getActualTemp_celsius(e), getTargetTemp_celsius(e));
format_temp_and_temp(str, getActualTemp_celsius(e), getTargetTemp_celsius(e));
const rgb_t tcol = getWarmColor(getActualTemp_celsius(e), COOL_TEMP, LOW_TEMP, MED_TEMP, HIGH_TEMP);
cmd.cmd(COLOR_RGB(tcol))
.tag(15)
#if ENABLED(TOUCH_UI_PORTRAIT)
.rectangle(BTN_POS(2,7), BTN_SIZE(1,1))
#else
.rectangle(BTN_POS(3,2), BTN_SIZE(2,1))
#endif
.rectangle(E_TEMP_POS)
.cmd(COLOR_RGB(tcol.luminance() > 128 ? 0x000000 : 0xFFFFFF))
.font(font_medium)
#if ENABLED(TOUCH_UI_PORTRAIT)
.text(BTN_POS(2,7), BTN_SIZE(1,1), e_str)
#else
.text(BTN_POS(3,2), BTN_SIZE(2,1), e_str)
#endif
.text(E_TEMP_POS, str)
.colors(normal_btn);
const bool t_ok = getActualTemp_celsius(e) > getSoftenTemp() - 10;
if (screen_data.ChangeFilamentScreen.t_tag && !t_ok) {
cmd.text(BTN_POS(1,6), BTN_SIZE(1,1), GET_TEXT_F(MSG_HEATING));
cmd.text(HEATING_LBL_POS, GET_TEXT_F(MSG_HEATING));
} else if (getActualTemp_celsius(e) > 100) {
cmd.cmd(COLOR_RGB(0xFF0000))
.text(BTN_POS(1,4), BTN_SIZE(1,1), GET_TEXT_F(MSG_CAUTION))
.text(CAUTION_LBL_POS, GET_TEXT_F(MSG_CAUTION))
.colors(normal_btn)
.text(BTN_POS(1,6), BTN_SIZE(1,1), GET_TEXT_F(MSG_HOT));
.text(HOT_LBL_POS, GET_TEXT_F(MSG_HOT));
}
#define TOG_STYLE(A) colors(A ? action_btn : normal_btn)
@ -177,79 +189,42 @@ void ChangeFilamentScreen::onRedraw(draw_mode_t what) {
const bool tog11 = screen_data.ChangeFilamentScreen.e_tag == 11;
#endif
#if ENABLED(TOUCH_UI_PORTRAIT)
cmd.font(font_large)
#else
cmd.font(font_medium)
#endif
.TOG_STYLE(tog10)
.tag(10) .button (BTN_POS(1,2), BTN_SIZE(1,1), F("1"))
cmd.TOG_STYLE(tog10)
.tag(10).button (E1_SEL_POS, F("1"))
#if HOTENDS < 2
.enabled(false)
#else
.TOG_STYLE(tog11)
#endif
.tag(11) .button (BTN_POS(2,2), BTN_SIZE(1,1), F("2"));
.tag(11).button (E2_SEL_POS, F("2"));
if (!t_ok) reset_menu_timeout();
const bool tog7 = screen_data.ChangeFilamentScreen.repeat_tag == 7;
const bool tog8 = screen_data.ChangeFilamentScreen.repeat_tag == 8;
cmd.font(
#if ENABLED(TOUCH_UI_PORTRAIT)
font_large
#else
font_small
#endif
);
{
char str[30];
format_temp(str, LOW_TEMP);
cmd.tag(2) .TOG_STYLE(tog2) .button (BTN_POS(2,6), BTN_SIZE(1,1), str);
cmd.tag(2) .TOG_STYLE(tog2).button (LOW_TEMP_POS, str);
format_temp(str, MED_TEMP);
cmd.tag(3) .TOG_STYLE(tog3) .button (BTN_POS(2,5), BTN_SIZE(1,1), str);
cmd.tag(3) .TOG_STYLE(tog3).button (MED_TEMP_POS, str);
format_temp(str, HIGH_TEMP);
cmd.tag(4) .TOG_STYLE(tog4) .button (BTN_POS(2,4), BTN_SIZE(1,1), str);
cmd.tag(4) .TOG_STYLE(tog4).button (HIG_TEMP_POS, str);
}
cmd.colors(normal_btn)
// Add tags to color gradient
.cmd(COLOR_MASK(0,0,0,0))
.tag(2) .rectangle(BTN_POS(1,6), BTN_SIZE(1,1))
.tag(3) .rectangle(BTN_POS(1,5), BTN_SIZE(1,1))
.tag(4) .rectangle(BTN_POS(1,4), BTN_SIZE(1,1))
.cmd(COLOR_MASK(1,1,1,1))
.cmd(COLOR_RGB(t_ok ? bg_text_enabled : bg_text_disabled))
#if ENABLED(TOUCH_UI_PORTRAIT)
.font(font_large)
.tag(0) .text (BTN_POS(1,8), BTN_SIZE(1,1), GET_TEXT_F(MSG_UNLOAD_FILAMENT))
.text (BTN_POS(2,8), BTN_SIZE(1,1), GET_TEXT_F(MSG_LOAD_FILAMENT))
.tag(5) .enabled(t_ok).button (BTN_POS(1,9), BTN_SIZE(1,1), GET_TEXT_F(MSG_MOMENTARY))
.tag(6) .enabled(t_ok).button (BTN_POS(2,9), BTN_SIZE(1,1), GET_TEXT_F(MSG_MOMENTARY))
.tag(7).TOG_STYLE(tog7).enabled(t_ok).button (BTN_POS(1,10), BTN_SIZE(1,1), GET_TEXT_F(MSG_CONTINUOUS))
.tag(8).TOG_STYLE(tog8).enabled(t_ok).button (BTN_POS(2,10), BTN_SIZE(1,1), GET_TEXT_F(MSG_CONTINUOUS))
.tag(1).colors(action_btn) .button (BTN_POS(1,11), BTN_SIZE(2,1), GET_TEXT_F(MSG_BACK));
#else
.font(font_small)
.tag(0) .text (BTN_POS(3,3), BTN_SIZE(1,1), GET_TEXT_F(MSG_UNLOAD_FILAMENT))
.text (BTN_POS(4,3), BTN_SIZE(1,1), GET_TEXT_F(MSG_LOAD_FILAMENT))
.tag(5) .enabled(t_ok).button (BTN_POS(3,4), BTN_SIZE(1,1), GET_TEXT_F(MSG_MOMENTARY))
.tag(6) .enabled(t_ok).button (BTN_POS(4,4), BTN_SIZE(1,1), GET_TEXT_F(MSG_MOMENTARY))
.tag(7).TOG_STYLE(tog7).enabled(t_ok).button (BTN_POS(3,5), BTN_SIZE(1,1), GET_TEXT_F(MSG_CONTINUOUS))
.tag(8).TOG_STYLE(tog8).enabled(t_ok).button (BTN_POS(4,5), BTN_SIZE(1,1), GET_TEXT_F(MSG_CONTINUOUS))
.font(font_medium)
.tag(1).colors(action_btn) .button (BTN_POS(3,6), BTN_SIZE(2,1), GET_TEXT_F(MSG_BACK));
#endif
cmd.cmd(COLOR_RGB(t_ok ? bg_text_enabled : bg_text_disabled))
.tag(0) .text (UNLD_LABL_POS, GET_TEXT_F(MSG_UNLOAD_FILAMENT))
.text (LOAD_LABL_POS, GET_TEXT_F(MSG_LOAD_FILAMENT))
.colors(normal_btn)
.tag(5) .enabled(t_ok).button (UNLD_MOMN_POS, GET_TEXT_F(MSG_MOMENTARY))
.tag(6) .enabled(t_ok).button (LOAD_MOMN_POS, GET_TEXT_F(MSG_MOMENTARY))
.tag(7).TOG_STYLE(tog7).enabled(t_ok).button (UNLD_CONT_POS, GET_TEXT_F(MSG_CONTINUOUS))
.tag(8).TOG_STYLE(tog8).enabled(t_ok).button (LOAD_CONT_POS, GET_TEXT_F(MSG_CONTINUOUS))
.tag(1).colors(action_btn) .button (BACK_POS, GET_TEXT_F(MSG_BACK));
}
#undef GRID_COLS
#undef GRID_ROWS
}
uint8_t ChangeFilamentScreen::getSoftenTemp() {

10
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/status_screen.cpp

@ -352,6 +352,13 @@ void StatusScreen::setStatusMessage(progmem_str message) {
}
void StatusScreen::setStatusMessage(const char* message) {
if (CommandProcessor::is_processing()) {
#if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_MSG("Cannot update status message, command processor busy");
#endif
return;
}
CommandProcessor cmd;
cmd.cmd(CMD_DLSTART)
.cmd(CLEAR_COLOR_RGB(Theme::bg_color))
@ -366,8 +373,7 @@ void StatusScreen::setStatusMessage(const char* message) {
storeBackground();
#if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("New status message: ", message);
SERIAL_ECHO_MSG("New status message: ", message);
#endif
if (AT_SCREEN(StatusScreen)) {

3
Marlin/src/lcd/extui/lib/ftdi_eve_touch_ui/screens/touch_calibration_screen.cpp

@ -85,6 +85,9 @@ void TouchCalibrationScreen::onRedraw(draw_mode_t) {
void TouchCalibrationScreen::onIdle() {
if (!CLCD::is_touching() && !CommandProcessor::is_processing()) {
GOTO_PREVIOUS();
#if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_MSG("Calibration routine finished");
#endif
}
}

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