Browse Source

One loop call to ui.update

vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
8000182bb9
  1. 7
      Marlin/src/MarlinCore.cpp

7
Marlin/src/MarlinCore.cpp

@ -699,9 +699,6 @@ void idle(TERN_(ADVANCED_PAUSE_FEATURE, bool no_stepper_sleep/*=false*/)) {
// Handle SD Card insert / remove // Handle SD Card insert / remove
TERN_(SDSUPPORT, card.manage_media()); TERN_(SDSUPPORT, card.manage_media());
// Handle UI input / draw events
TERN(DWIN_CREALITY_LCD, DWIN_Update(), ui.update());
// Handle USB Flash Drive insert / remove // Handle USB Flash Drive insert / remove
TERN_(USB_FLASH_DRIVE_SUPPORT, Sd2Card::idle()); TERN_(USB_FLASH_DRIVE_SUPPORT, Sd2Card::idle());
@ -714,8 +711,8 @@ void idle(TERN_(ADVANCED_PAUSE_FEATURE, bool no_stepper_sleep/*=false*/)) {
// Update the Beeper queue // Update the Beeper queue
TERN_(USE_BEEPER, buzzer.tick()); TERN_(USE_BEEPER, buzzer.tick());
// Read Buttons and Update the LCD // Handle UI input / draw events
ui.update(); TERN(DWIN_CREALITY_LCD, DWIN_Update(), ui.update());
// Run i2c Position Encoders // Run i2c Position Encoders
#if ENABLED(I2C_POSITION_ENCODERS) #if ENABLED(I2C_POSITION_ENCODERS)

Loading…
Cancel
Save