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Fix MBL zigzag calls

pull/1/head
Scott Lahteine 9 years ago
parent
commit
754b0152f5
  1. 2
      Marlin/Marlin_main.cpp
  2. 2
      Marlin/mesh_bed_leveling.h
  3. 2
      Marlin/ultralcd.cpp

2
Marlin/Marlin_main.cpp

@ -2955,7 +2955,7 @@ inline void gcode_G28() {
return; return;
} }
int ix, iy; int8_t ix, iy;
float z; float z;
switch (state) { switch (state) {

2
Marlin/mesh_bed_leveling.h

@ -48,7 +48,7 @@
} }
void set_zigzag_z(int8_t index, float z) { void set_zigzag_z(int8_t index, float z) {
int ix, iy; int8_t ix, iy;
zigzag(index, ix, iy); zigzag(index, ix, iy);
set_z(ix, iy, z); set_z(ix, iy, z);
} }

2
Marlin/ultralcd.cpp

@ -1014,7 +1014,7 @@ void lcd_cooldown() {
lcd_goto_menu(_lcd_level_bed_moving); lcd_goto_menu(_lcd_level_bed_moving);
// _mbl_goto_xy runs the menu loop until the move is done // _mbl_goto_xy runs the menu loop until the move is done
int ix, iy; int8_t ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy); mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy)); _mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));

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