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@ -37,32 +37,34 @@ |
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void reset(); |
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float get_x(int i) { return MESH_MIN_X + (MESH_X_DIST) * i; } |
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float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } |
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void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; } |
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static FORCE_INLINE float get_x(int8_t i) { return MESH_MIN_X + (MESH_X_DIST) * i; } |
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static FORCE_INLINE float get_y(int8_t i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; } |
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void set_z(int8_t ix, int8_t iy, float z) { z_values[iy][ix] = z; } |
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inline void zigzag(int index, int &ix, int &iy) { |
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inline void zigzag(int8_t index, int8_t &ix, int8_t &iy) { |
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ix = index % (MESH_NUM_X_POINTS); |
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iy = index / (MESH_NUM_X_POINTS); |
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if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
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} |
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void set_zigzag_z(int index, float z) { |
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void set_zigzag_z(int8_t index, float z) { |
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int ix, iy; |
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zigzag(index, ix, iy); |
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set_z(ix, iy, z); |
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} |
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int select_x_index(float x) { |
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int i = 1; |
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while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++; |
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return i - 1; |
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int8_t select_x_index(float x) { |
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for (uint8_t i = MESH_NUM_X_POINTS; i--;) |
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if (fabs(x - get_x(i)) <= (MESH_X_DIST) / 2) |
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return i; |
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return -1; |
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} |
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int select_y_index(float y) { |
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int i = 1; |
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while (y > get_y(i) && i < MESH_NUM_Y_POINTS - 1) i++; |
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return i - 1; |
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int8_t select_y_index(float y) { |
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for (uint8_t i = MESH_NUM_Y_POINTS; i--;) |
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if (fabs(y - get_y(i)) <= (MESH_Y_DIST) / 2) |
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return i; |
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return -1; |
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} |
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float calc_z0(float a0, float a1, float z1, float a2, float z2) { |
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@ -72,8 +74,9 @@ |
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} |
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float get_z(float x0, float y0) { |
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int x_index = select_x_index(x0); |
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int y_index = select_y_index(y0); |
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int8_t x_index = select_x_index(x0); |
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int8_t y_index = select_y_index(y0); |
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if (x_index < 0 || y_index < 0) return z_offset; |
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float z1 = calc_z0(x0, |
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get_x(x_index), z_values[y_index][x_index], |
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get_x(x_index + 1), z_values[y_index][x_index + 1]); |
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