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Move ExtUI ABL mesh edit, limit to bilinear (#20381)

* Move ExtUI call

Co-authored-by: Scott Lahteine <github@thinkyhead.com>
Co-authored-by: Victor Mateus Oliveira <rhapsodyv@gmail.com>
Co-authored-by: Sebastiaan Dammann <sebastiaandammann@outlook.com>
vanilla_fb_2.0.x
InsanityAutomation 4 years ago
committed by Scott Lahteine
parent
commit
70d393b5cd
  1. 6
      Marlin/src/gcode/bedlevel/abl/G29.cpp

6
Marlin/src/gcode/bedlevel/abl/G29.cpp

@ -177,8 +177,6 @@ G29_TYPE GcodeSuite::G29() {
if (DISABLED(PROBE_MANUALLY) && seenQ) G29_RETURN(false);
#endif
TERN_(EXTENSIBLE_UI, ExtUI::onMeshLevelingStart());
const bool seenA = TERN0(PROBE_MANUALLY, parser.seen('A')),
no_action = seenA || seenQ,
faux = ENABLED(DEBUG_LEVELING_FEATURE) && DISABLED(PROBE_MANUALLY) ? parser.boolval('C') : no_action;
@ -399,6 +397,10 @@ G29_TYPE GcodeSuite::G29() {
points[0].z = points[1].z = points[2].z = 0; // Probe at 3 arbitrary points
#endif
#if BOTH(AUTO_BED_LEVELING_BILINEAR, EXTENSIBLE_UI)
ExtUI::onMeshLevelingStart();
#endif
if (!faux) remember_feedrate_scaling_off();
// Disable auto bed leveling during G29.

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