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Merge pull request #3579 from thinkyhead/rc_fix_dogm_and_mbl_menus

Fix menu redraw for DOGLCD, improve MBL
pull/1/head
Scott Lahteine 9 years ago
parent
commit
6fac4d9211
  1. 2
      Marlin/dogm_lcd_implementation.h
  2. 3
      Marlin/language_en.h
  3. 192
      Marlin/ultralcd.cpp
  4. 2
      Marlin/ultralcd_implementation_hitachi_HD44780.h

2
Marlin/dogm_lcd_implementation.h

@ -517,7 +517,7 @@ static void _drawmenu_setting_edit_generic(bool isSelected, uint8_t row, const c
#define lcd_implementation_drawmenu_setting_edit_callback_long5(sel, row, pstr, pstr2, data, minValue, maxValue, callback) lcd_implementation_drawmenu_setting_edit_generic(sel, row, pstr, ftostr5(*(data)))
#define lcd_implementation_drawmenu_setting_edit_callback_bool(sel, row, pstr, pstr2, data, callback) lcd_implementation_drawmenu_setting_edit_generic_P(sel, row, pstr, (*(data))?PSTR(MSG_ON):PSTR(MSG_OFF))
void lcd_implementation_drawedit(const char* pstr, const char* value) {
void lcd_implementation_drawedit(const char* pstr, const char* value=NULL) {
uint8_t rows = 1;
uint8_t lcd_width = LCD_WIDTH, char_width = DOG_CHAR_WIDTH;
uint8_t vallen = lcd_strlen(value);

3
Marlin/language_en.h

@ -70,6 +70,9 @@
#ifndef MSG_LEVEL_BED_WAITING
#define MSG_LEVEL_BED_WAITING "Click to Begin"
#endif
#ifndef MSG_LEVEL_BED_NEXT_POINT
#define MSG_LEVEL_BED_NEXT_POINT "Next Point"
#endif
#ifndef MSG_LEVEL_BED_DONE
#define MSG_LEVEL_BED_DONE "Leveling Done!"
#endif

192
Marlin/ultralcd.cpp

@ -262,7 +262,7 @@ static void lcd_status_screen();
uint8_t currentMenuViewOffset; /* scroll offset in the current menu */
millis_t next_button_update_ms;
uint8_t lastEncoderBits;
uint32_t encoderPosition;
uint32_t encoderPosition, nextEncoderPosition;
#if PIN_EXISTS(SD_DETECT)
uint8_t lcd_sd_status;
#endif
@ -277,6 +277,7 @@ typedef struct {
} menuPosition;
menuFunc_t currentMenu = lcd_status_screen; // pointer to the currently active menu handler
menuFunc_t nextMenu = NULL; // the next menu handler to activate
menuPosition menu_history[10];
uint8_t menu_history_depth = 0;
@ -311,21 +312,16 @@ float raw_Ki, raw_Kd;
* Remembers the previous position
*/
static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
if (currentMenu != menu) {
currentMenu = menu;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
if (currentMenu != menu && nextMenu != menu) {
nextMenu = menu;
nextEncoderPosition = encoder;
#if ENABLED(NEWPANEL)
encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
#endif
if (menu == lcd_status_screen) {
defer_return_to_status = false;
menu_history_depth = 0;
}
#if ENABLED(LCD_PROGRESS_BAR)
// For LCD_PROGRESS_BAR re-initialize custom characters
lcd_set_custom_characters(menu == lcd_status_screen);
#endif
}
}
@ -891,15 +887,13 @@ void lcd_cooldown() {
*
*/
static int _lcd_level_bed_position;
static bool mbl_wait_for_move = false;
static uint8_t _lcd_level_bed_position;
// Utility to go to the next mesh point
// A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) {
mbl_wait_for_move = true;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
@ -914,59 +908,38 @@ void lcd_cooldown() {
line_to_current(Z_AXIS);
#endif
st_synchronize();
mbl_wait_for_move = false;
}
static void _lcd_level_goto_next_point();
static void _lcd_level_bed_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE));
}
/**
* 5. MBL Wait for controller movement and clicks:
* - Movement adjusts the Z axis
* - Click saves the Z, goes to the next mesh point
* Step 7: Get the Z coordinate, then goto next point or exit
*/
static void _lcd_level_bed_procedure() {
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
return;
}
static void _lcd_level_bed_get_z() {
ENCODER_DIRECTION_NORMAL();
// Encoder wheel adjusts the Z position
if (encoderPosition && movesplanned() <= 3) {
refresh_cmd_timeout();
current_position[Z_AXIS] += float((int32_t)encoderPosition) * (MBL_Z_STEP);
if (min_software_endstops) NOLESS(current_position[Z_AXIS], Z_MIN_POS);
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
NOLESS(current_position[Z_AXIS], 0);
NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2);
line_to_current(Z_AXIS);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
}
encoderPosition = 0;
// Update on first display, then only on updates to Z position
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false;
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true; // ignore multiple "clicks" in a row
mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]);
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
lcd_return_to_status();
LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
lcd_goto_menu(_lcd_level_bed_done, true);
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z
#if MIN_Z_HEIGHT_FOR_HOMING > 0
+ MIN_Z_HEIGHT_FOR_HOMING
@ -974,65 +947,98 @@ void lcd_cooldown() {
;
line_to_current(Z_AXIS);
st_synchronize();
mbl.active = true;
enqueue_and_echo_commands_P(PSTR("G28"));
lcd_return_to_status();
//LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
#endif
}
else {
#if ENABLED(NEWPANEL)
lcd_quick_feedback();
#endif
int ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
encoderPosition = 0;
lcd_goto_menu(_lcd_level_goto_next_point, true);
}
}
}
else {
debounce_click = false;
}
// Update on first display, then only on updates to Z position
// Show message above on clicks instead
if (lcdDrawUpdate) {
float v = current_position[Z_AXIS] - MESH_HOME_SEARCH_Z;
lcd_implementation_drawedit(PSTR(MSG_MOVE_Z), ftostr43(v + (v < 0 ? -0.0001 : 0.0001), '+'));
}
}
/**
* 4. MBL Display "Click to Begin", wait for click
* Move to the first probe position
* Step 6: Display "Next point: 1 / 9" while waiting for move to finish
*/
static void _lcd_level_bed_moving() {
if (lcdDrawUpdate) {
char msg[10];
sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS));
lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg);
}
}
/**
* Step 5: Initiate a move to the next point
*/
static void _lcd_level_goto_next_point() {
// Set the menu to display ahead of blocking call
lcd_goto_menu(_lcd_level_bed_moving);
// _mbl_goto_xy runs the menu loop until the move is done
int ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
// After the blocking function returns, change menus
lcd_goto_menu(_lcd_level_bed_get_z);
}
/**
* Step 4: Display "Click to Begin", wait for click
* Move to the first probe position
*/
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (mbl_wait_for_move) return;
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING));
if (LCD_CLICKED) {
_lcd_level_bed_position = 0;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
_mbl_goto_xy(MESH_MIN_X, MESH_MIN_Y);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed_procedure, true);
lcd_goto_menu(_lcd_level_goto_next_point, true);
}
}
/**
* 3. MBL Display "Hoing XYZ" - Wait for homing to finish
* Step 3: Display "Homing XYZ" - Wait for homing to finish
*/
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
lcd_goto_menu(_lcd_level_bed_homing_done);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; // counts as a draw flag during graphical loop
}
/**
* 2. MBL Continue Bed Leveling...
* Step 2: Continue Bed Leveling...
*/
static void _lcd_level_bed_continue() {
defer_return_to_status = true;
axis_known_position[X_AXIS] = axis_known_position[Y_AXIS] = axis_known_position[Z_AXIS] = false;
axis_homed[X_AXIS] = axis_homed[Y_AXIS] = axis_homed[Z_AXIS] = false;
mbl.reset();
enqueue_and_echo_commands_P(PSTR("G28"));
lcd_goto_menu(_lcd_level_bed_homing);
}
/**
* 1. MBL entry-point: "Cancel" or "Level Bed"
* Step 1: MBL entry-point: "Cancel" or "Level Bed"
*/
static void lcd_level_bed() {
START_MENU();
@ -1072,8 +1078,9 @@ static void lcd_prepare_menu() {
// Level Bed
//
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS])
MENU_ITEM(gcode, MSG_LEVEL_BED, PSTR("G29"));
MENU_ITEM(gcode, MSG_LEVEL_BED,
axis_homed[X_AXIS] && axis_homed[Y_AXIS] ? PSTR("G29") : PSTR("G28\nG29")
);
#elif ENABLED(MANUAL_BED_LEVELING)
MENU_ITEM(submenu, MSG_LEVEL_BED, lcd_level_bed);
#endif
@ -1157,10 +1164,9 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
current_position[axis] += float((int32_t)encoderPosition) * move_menu_scale;
if (min_software_endstops) NOLESS(current_position[axis], min);
if (max_software_endstops) NOMORE(current_position[axis], max);
encoderPosition = 0;
line_to_current(axis);
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
encoderPosition = 0;
if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
if (LCD_CLICKED) lcd_goto_previous_menu(true);
}
@ -1186,10 +1192,9 @@ static void lcd_move_e(
#endif
if (encoderPosition && movesplanned() <= 3) {
current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
encoderPosition = 0;
line_to_current(E_AXIS);
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
encoderPosition = 0;
if (lcdDrawUpdate) {
PGM_P pos_label;
#if EXTRUDERS == 1
@ -1342,7 +1347,7 @@ static void lcd_control_menu() {
static void _lcd_autotune(int e) {
char cmd[30];
sprintf_P(cmd, PSTR("M303 U1 E%d S%d"), e,
sprintf_P(cmd, PSTR("M303 U1 E%i S%i"), e,
#if HAS_PID_FOR_BOTH
e < 0 ? autotune_temp_bed : autotune_temp[e]
#elif ENABLED(PIDTEMPBED)
@ -1678,7 +1683,6 @@ static void lcd_control_volumetric_menu() {
lcd_contrast &= 0x3F;
#endif
encoderPosition = 0;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
u8g.setContrast(lcd_contrast);
}
if (lcdDrawUpdate) {
@ -1829,12 +1833,12 @@ static void lcd_control_volumetric_menu() {
} \
static void menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
currentMenu = menu_edit_ ## _name; \
lcd_goto_menu(menu_edit_ ## _name); \
}\
static void menu_action_setting_edit_callback_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue, menuFunc_t callback) { \
_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
currentMenu = menu_edit_callback_ ## _name; \
callbackFunc = callback; \
lcd_goto_menu(menu_edit_callback_ ## _name); \
}
menu_edit_type(int, int3, itostr3, 1);
menu_edit_type(float, float3, ftostr3, 1);
@ -1900,7 +1904,6 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
#endif
void lcd_quick_feedback() {
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -2067,7 +2070,7 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NOW on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
*
@ -2075,17 +2078,21 @@ bool lcd_blink() {
* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value
* (Encoder events automatically set lcdDrawUpdate for you.)
* - if (lcdDrawUpdate) { redraw }
* - Before exiting the handler set lcdDrawUpdate to:
* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event.
* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
* - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop.
* - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also.
* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop.
* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop,
* so don't change lcdDrawUpdate without considering this.
*
* After the menu handler callback runs (or not):
* - Set lcdDrawUpdate to nextLcdDrawUpdate (usually unchanged)
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
* - Transition lcdDrawUpdate to the next state
*
* No worries. This function is only called from the main thread.
*/
@ -2217,12 +2224,13 @@ void lcd_update() {
}
#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink();
static int8_t dot_color = 0;
dot_color = 1 - dot_color;
u8g.firstPage();
do {
lcd_setFont(FONT_MENU);
u8g.setPrintPos(125, 0);
u8g.setColorIndex(blink ? 1 : 0); // Set color for the alive dot
u8g.setColorIndex(dot_color); // Set color for the alive dot
u8g.drawPixel(127, 63); // draw alive dot
u8g.setColorIndex(1); // black on white
(*currentMenu)();
@ -2242,6 +2250,18 @@ void lcd_update() {
#endif // ULTIPANEL
// If a new menu was set, update the pointer, set to clear & redraw
if (nextMenu) {
currentMenu = nextMenu;
encoderPosition = nextEncoderPosition;
nextMenu = NULL;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
#if ENABLED(LCD_PROGRESS_BAR)
// For LCD_PROGRESS_BAR re-initialize custom characters
lcd_set_custom_characters(currentMenu == lcd_status_screen);
#endif
}
switch (lcdDrawUpdate) {
case LCDVIEW_CLEAR_CALL_REDRAW:
lcd_implementation_clear();

2
Marlin/ultralcd_implementation_hitachi_HD44780.h

@ -873,7 +873,7 @@ static void lcd_implementation_drawmenu_setting_edit_generic_P(bool sel, uint8_t
#define lcd_implementation_drawmenu_setting_edit_callback_long5(sel, row, pstr, pstr2, data, minValue, maxValue, callback) lcd_implementation_drawmenu_setting_edit_generic(sel, row, pstr, '>', ftostr5(*(data)))
#define lcd_implementation_drawmenu_setting_edit_callback_bool(sel, row, pstr, pstr2, data, callback) lcd_implementation_drawmenu_setting_edit_generic_P(sel, row, pstr, '>', (*(data))?PSTR(MSG_ON):PSTR(MSG_OFF))
void lcd_implementation_drawedit(const char* pstr, const char* value) {
void lcd_implementation_drawedit(const char* pstr, const char* value=NULL) {
lcd.setCursor(1, 1);
lcd_printPGM(pstr);
if (value != NULL) {

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