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Patch lcd_print edge limit code

pull/1/head
Scott Lahteine 7 years ago
parent
commit
6b9ca16f36
  1. 1
      Marlin/macros.h
  2. 6
      Marlin/ultralcd.cpp
  3. 2
      Marlin/ultralcd_impl_DOGM.h
  4. 2
      Marlin/ultralcd_impl_HD44780.h

1
Marlin/macros.h

@ -127,6 +127,7 @@
#define DECIMAL(a) (NUMERIC(a) || a == '.')
#define NUMERIC_SIGNED(a) (NUMERIC(a) || (a) == '-' || (a) == '+')
#define DECIMAL_SIGNED(a) (DECIMAL(a) || (a) == '-' || (a) == '+')
#define PRINTABLE(C) (((C) & 0xC0u) != 0x80u)
#define COUNT(a) (sizeof(a)/sizeof(*a))
#define ZERO(a) memset(a,0,sizeof(a))
#define COPY(a,b) memcpy(a,b,min(sizeof(a),sizeof(b)))

6
Marlin/ultralcd.cpp

@ -3814,7 +3814,7 @@ int lcd_strlen(const char* s) {
#if ENABLED(MAPPER_NON)
j++;
#else
if ((s[i] & 0xC0u) != 0x80u) j++;
if (PRINTABLE(s[i])) j++;
#endif
i++;
}
@ -3827,7 +3827,7 @@ int lcd_strlen_P(const char* s) {
#if ENABLED(MAPPER_NON)
j++;
#else
if ((pgm_read_byte(s) & 0xC0u) != 0x80u) j++;
if (PRINTABLE(pgm_read_byte(s))) j++;
#endif
s++;
}
@ -4096,7 +4096,7 @@ void lcd_update() {
#if ENABLED(MAPPER_NON)
j++;
#else
if ((s[i] & 0xC0u) != 0x80u) j++;
if (PRINTABLE(s[i])) j++;
#endif
i++;
}

2
Marlin/ultralcd_impl_DOGM.h

@ -412,7 +412,7 @@ inline void lcd_implementation_status_message() {
const uint8_t slen = lcd_strlen(lcd_status_message);
if (slen > LCD_WIDTH) {
// Skip any non-printing bytes
while (!charset_mapper(lcd_status_message[status_scroll_pos])) ++status_scroll_pos;
while (!PRINTABLE(lcd_status_message[status_scroll_pos])) ++status_scroll_pos;
if (++status_scroll_pos > slen - LCD_WIDTH) status_scroll_pos = 0;
}
#else

2
Marlin/ultralcd_impl_HD44780.h

@ -831,7 +831,7 @@ static void lcd_implementation_status_screen() {
const uint8_t slen = lcd_strlen(lcd_status_message);
if (slen > LCD_WIDTH) {
// Skip any non-printing bytes
while (!charset_mapper(lcd_status_message[status_scroll_pos])) ++status_scroll_pos;
while (!PRINTABLE(lcd_status_message[status_scroll_pos])) ++status_scroll_pos;
if (++status_scroll_pos > slen - LCD_WIDTH) status_scroll_pos = 0;
}
#else

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