Browse Source

Shorter segments may be better

pull/1/head
Scott Lahteine 7 years ago
parent
commit
69d49a2438
  1. 3
      Marlin/Configuration.h
  2. 3
      Marlin/src/config/default/Configuration.h
  3. 3
      Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h
  4. 3
      Marlin/src/config/examples/AliExpress/CL-260/Configuration.h
  5. 3
      Marlin/src/config/examples/Anet/A6/Configuration.h
  6. 3
      Marlin/src/config/examples/Anet/A8/Configuration.h
  7. 3
      Marlin/src/config/examples/Azteeg/X5GT/Configuration.h
  8. 3
      Marlin/src/config/examples/BQ/Hephestos/Configuration.h
  9. 3
      Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h
  10. 3
      Marlin/src/config/examples/BQ/WITBOX/Configuration.h
  11. 3
      Marlin/src/config/examples/Cartesio/Configuration.h
  12. 3
      Marlin/src/config/examples/Creality/CR-10/Configuration.h
  13. 3
      Marlin/src/config/examples/Felix/Configuration.h
  14. 3
      Marlin/src/config/examples/Felix/DUAL/Configuration.h
  15. 3
      Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h
  16. 3
      Marlin/src/config/examples/Geeetech/GT2560/Configuration.h
  17. 3
      Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h
  18. 3
      Marlin/src/config/examples/Infitary/i3-M508/Configuration.h
  19. 3
      Marlin/src/config/examples/Malyan/M150/Configuration.h
  20. 3
      Marlin/src/config/examples/Micromake/C1/basic/Configuration.h
  21. 3
      Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h
  22. 3
      Marlin/src/config/examples/Mks/Sbase/Configuration.h
  23. 3
      Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h
  24. 3
      Marlin/src/config/examples/RigidBot/Configuration.h
  25. 3
      Marlin/src/config/examples/SCARA/Configuration.h
  26. 3
      Marlin/src/config/examples/STM32F10/Configuration.h
  27. 3
      Marlin/src/config/examples/Sanguinololu/Configuration.h
  28. 3
      Marlin/src/config/examples/TinyBoy2/Configuration.h
  29. 3
      Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h
  30. 3
      Marlin/src/config/examples/Velleman/K8200/Configuration.h
  31. 3
      Marlin/src/config/examples/Velleman/K8400/Configuration.h
  32. 3
      Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h
  33. 3
      Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h
  34. 3
      Marlin/src/config/examples/adafruit/ST7565/Configuration.h
  35. 3
      Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h
  36. 3
      Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h
  37. 3
      Marlin/src/config/examples/delta/generic/Configuration.h
  38. 3
      Marlin/src/config/examples/delta/kossel_mini/Configuration.h
  39. 3
      Marlin/src/config/examples/delta/kossel_pro/Configuration.h
  40. 3
      Marlin/src/config/examples/delta/kossel_xl/Configuration.h
  41. 3
      Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h
  42. 3
      Marlin/src/config/examples/makibox/Configuration.h
  43. 3
      Marlin/src/config/examples/tvrrug/Round2/Configuration.h
  44. 3
      Marlin/src/config/examples/wt150/Configuration.h

3
Marlin/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/default/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h

@ -909,7 +909,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/AliExpress/CL-260/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Anet/A6/Configuration.h

@ -1008,7 +1008,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Anet/A8/Configuration.h

@ -895,7 +895,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Azteeg/X5GT/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/BQ/Hephestos/Configuration.h

@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h

@ -890,7 +890,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/BQ/WITBOX/Configuration.h

@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Cartesio/Configuration.h

@ -888,7 +888,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Creality/CR-10/Configuration.h

@ -899,7 +899,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Felix/Configuration.h

@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Felix/DUAL/Configuration.h

@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h

@ -886,7 +886,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Geeetech/GT2560/Configuration.h

@ -904,7 +904,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Infitary/i3-M508/Configuration.h

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Malyan/M150/Configuration.h

@ -917,7 +917,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Micromake/C1/basic/Configuration.h

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h

@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Mks/Sbase/Configuration.h

@ -890,7 +890,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/RigidBot/Configuration.h

@ -887,7 +887,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/SCARA/Configuration.h

@ -901,7 +901,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/STM32F10/Configuration.h

@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Sanguinololu/Configuration.h

@ -920,7 +920,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/TinyBoy2/Configuration.h

@ -945,7 +945,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Velleman/K8200/Configuration.h

@ -919,7 +919,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Velleman/K8400/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h

@ -902,7 +902,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/adafruit/ST7565/Configuration.h

@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h

@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h

@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/generic/Configuration.h

@ -1006,7 +1006,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/kossel_mini/Configuration.h

@ -1009,7 +1009,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/kossel_pro/Configuration.h

@ -1009,7 +1009,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/delta/kossel_xl/Configuration.h

@ -1018,7 +1018,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h

@ -903,7 +903,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/makibox/Configuration.h

@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/tvrrug/Round2/Configuration.h

@ -884,7 +884,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

3
Marlin/src/config/examples/wt150/Configuration.h

@ -894,7 +894,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

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