diff --git a/Marlin/Configuration.h b/Marlin/Configuration.h index ac450dbf18..17a87ef322 100644 --- a/Marlin/Configuration.h +++ b/Marlin/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/default/Configuration.h b/Marlin/src/config/default/Configuration.h index ac450dbf18..17a87ef322 100644 --- a/Marlin/src/config/default/Configuration.h +++ b/Marlin/src/config/default/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h b/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h index 11e77d38b1..46452efac9 100644 --- a/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h +++ b/Marlin/src/config/examples/AlephObjects/TAZ4/Configuration.h @@ -909,7 +909,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/AliExpress/CL-260/Configuration.h b/Marlin/src/config/examples/AliExpress/CL-260/Configuration.h index 094421e64c..04ef774c13 100644 --- a/Marlin/src/config/examples/AliExpress/CL-260/Configuration.h +++ b/Marlin/src/config/examples/AliExpress/CL-260/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Anet/A6/Configuration.h b/Marlin/src/config/examples/Anet/A6/Configuration.h index 58b95c9887..6537cfd73e 100644 --- a/Marlin/src/config/examples/Anet/A6/Configuration.h +++ b/Marlin/src/config/examples/Anet/A6/Configuration.h @@ -1008,7 +1008,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Anet/A8/Configuration.h b/Marlin/src/config/examples/Anet/A8/Configuration.h index 89e1851521..98c8dbd065 100644 --- a/Marlin/src/config/examples/Anet/A8/Configuration.h +++ b/Marlin/src/config/examples/Anet/A8/Configuration.h @@ -895,7 +895,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Azteeg/X5GT/Configuration.h b/Marlin/src/config/examples/Azteeg/X5GT/Configuration.h index c2ec3e53c3..4f3dc6eedb 100644 --- a/Marlin/src/config/examples/Azteeg/X5GT/Configuration.h +++ b/Marlin/src/config/examples/Azteeg/X5GT/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/BQ/Hephestos/Configuration.h b/Marlin/src/config/examples/BQ/Hephestos/Configuration.h index 8b3d11263c..46b4b554a8 100644 --- a/Marlin/src/config/examples/BQ/Hephestos/Configuration.h +++ b/Marlin/src/config/examples/BQ/Hephestos/Configuration.h @@ -880,7 +880,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h b/Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h index f8585d178c..f9bd03630d 100644 --- a/Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h +++ b/Marlin/src/config/examples/BQ/Hephestos_2/Configuration.h @@ -890,7 +890,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/BQ/WITBOX/Configuration.h b/Marlin/src/config/examples/BQ/WITBOX/Configuration.h index dc299ee668..999d8b6579 100644 --- a/Marlin/src/config/examples/BQ/WITBOX/Configuration.h +++ b/Marlin/src/config/examples/BQ/WITBOX/Configuration.h @@ -880,7 +880,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Cartesio/Configuration.h b/Marlin/src/config/examples/Cartesio/Configuration.h index 74179a661e..1b1dff43a6 100644 --- a/Marlin/src/config/examples/Cartesio/Configuration.h +++ b/Marlin/src/config/examples/Cartesio/Configuration.h @@ -888,7 +888,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Creality/CR-10/Configuration.h b/Marlin/src/config/examples/Creality/CR-10/Configuration.h index e37f2db269..25d0c10126 100755 --- a/Marlin/src/config/examples/Creality/CR-10/Configuration.h +++ b/Marlin/src/config/examples/Creality/CR-10/Configuration.h @@ -899,7 +899,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Felix/Configuration.h b/Marlin/src/config/examples/Felix/Configuration.h index 14b236576e..4f6e4a0e1d 100644 --- a/Marlin/src/config/examples/Felix/Configuration.h +++ b/Marlin/src/config/examples/Felix/Configuration.h @@ -871,7 +871,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Felix/DUAL/Configuration.h b/Marlin/src/config/examples/Felix/DUAL/Configuration.h index 5ecb5c09bb..81dbbe34ef 100644 --- a/Marlin/src/config/examples/Felix/DUAL/Configuration.h +++ b/Marlin/src/config/examples/Felix/DUAL/Configuration.h @@ -871,7 +871,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h b/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h index ac09de398d..ca81cf0dbd 100644 --- a/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h +++ b/Marlin/src/config/examples/FolgerTech/i3-2020/Configuration.h @@ -886,7 +886,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Geeetech/GT2560/Configuration.h b/Marlin/src/config/examples/Geeetech/GT2560/Configuration.h index 3f6e8eb514..c5f41baa16 100644 --- a/Marlin/src/config/examples/Geeetech/GT2560/Configuration.h +++ b/Marlin/src/config/examples/Geeetech/GT2560/Configuration.h @@ -904,7 +904,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h b/Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h index 8bfc180614..f0aaf85e6c 100644 --- a/Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h +++ b/Marlin/src/config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Infitary/i3-M508/Configuration.h b/Marlin/src/config/examples/Infitary/i3-M508/Configuration.h index 70a6906d9d..2cc55e0538 100644 --- a/Marlin/src/config/examples/Infitary/i3-M508/Configuration.h +++ b/Marlin/src/config/examples/Infitary/i3-M508/Configuration.h @@ -893,7 +893,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Malyan/M150/Configuration.h b/Marlin/src/config/examples/Malyan/M150/Configuration.h index cfb9384ce4..5479566c90 100644 --- a/Marlin/src/config/examples/Malyan/M150/Configuration.h +++ b/Marlin/src/config/examples/Malyan/M150/Configuration.h @@ -917,7 +917,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Micromake/C1/basic/Configuration.h b/Marlin/src/config/examples/Micromake/C1/basic/Configuration.h index 9b5e6ffde8..682aec9eba 100644 --- a/Marlin/src/config/examples/Micromake/C1/basic/Configuration.h +++ b/Marlin/src/config/examples/Micromake/C1/basic/Configuration.h @@ -893,7 +893,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h b/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h index ecf4bddb6d..774f15b510 100644 --- a/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h +++ b/Marlin/src/config/examples/Micromake/C1/enhanced/Configuration.h @@ -893,7 +893,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Mks/Sbase/Configuration.h b/Marlin/src/config/examples/Mks/Sbase/Configuration.h index e16eaf2bc8..a52e08268d 100644 --- a/Marlin/src/config/examples/Mks/Sbase/Configuration.h +++ b/Marlin/src/config/examples/Mks/Sbase/Configuration.h @@ -890,7 +890,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h b/Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h index 3de6dd1fba..ad3db66bbf 100644 --- a/Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h +++ b/Marlin/src/config/examples/RepRapWorld/Megatronics/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/RigidBot/Configuration.h b/Marlin/src/config/examples/RigidBot/Configuration.h index 5e0e8e5cc1..0484a79473 100644 --- a/Marlin/src/config/examples/RigidBot/Configuration.h +++ b/Marlin/src/config/examples/RigidBot/Configuration.h @@ -887,7 +887,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/SCARA/Configuration.h b/Marlin/src/config/examples/SCARA/Configuration.h index 4c5418b9fe..bdee53ff3f 100644 --- a/Marlin/src/config/examples/SCARA/Configuration.h +++ b/Marlin/src/config/examples/SCARA/Configuration.h @@ -901,7 +901,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/STM32F10/Configuration.h b/Marlin/src/config/examples/STM32F10/Configuration.h index 639622ceb1..a0972efb7b 100644 --- a/Marlin/src/config/examples/STM32F10/Configuration.h +++ b/Marlin/src/config/examples/STM32F10/Configuration.h @@ -892,7 +892,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Sanguinololu/Configuration.h b/Marlin/src/config/examples/Sanguinololu/Configuration.h index 044a2c3573..d8ab0549c3 100644 --- a/Marlin/src/config/examples/Sanguinololu/Configuration.h +++ b/Marlin/src/config/examples/Sanguinololu/Configuration.h @@ -920,7 +920,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/TinyBoy2/Configuration.h b/Marlin/src/config/examples/TinyBoy2/Configuration.h index a377c6a69a..d415fc8e81 100644 --- a/Marlin/src/config/examples/TinyBoy2/Configuration.h +++ b/Marlin/src/config/examples/TinyBoy2/Configuration.h @@ -945,7 +945,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h b/Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h index 506ce16b6b..ed8b96bea5 100644 --- a/Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h +++ b/Marlin/src/config/examples/UltiMachine/Archim2/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Velleman/K8200/Configuration.h b/Marlin/src/config/examples/Velleman/K8200/Configuration.h index 0d9c1a56fc..7fb4777551 100644 --- a/Marlin/src/config/examples/Velleman/K8200/Configuration.h +++ b/Marlin/src/config/examples/Velleman/K8200/Configuration.h @@ -919,7 +919,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Velleman/K8400/Configuration.h b/Marlin/src/config/examples/Velleman/K8400/Configuration.h index 098ef74515..57ba650344 100644 --- a/Marlin/src/config/examples/Velleman/K8400/Configuration.h +++ b/Marlin/src/config/examples/Velleman/K8400/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h b/Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h index 7ab6b0085c..575a5fa629 100644 --- a/Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h +++ b/Marlin/src/config/examples/Velleman/K8400/Dual-head/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h b/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h index 33ec23823b..f7f67005b5 100644 --- a/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h +++ b/Marlin/src/config/examples/Wanhao/Duplicator 6/Configuration.h @@ -902,7 +902,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/adafruit/ST7565/Configuration.h b/Marlin/src/config/examples/adafruit/ST7565/Configuration.h index f38ecc5c51..55ce69f01b 100644 --- a/Marlin/src/config/examples/adafruit/ST7565/Configuration.h +++ b/Marlin/src/config/examples/adafruit/ST7565/Configuration.h @@ -889,7 +889,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h b/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h index becccb0a8f..7160fdb761 100644 --- a/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h +++ b/Marlin/src/config/examples/delta/FLSUN/auto_calibrate/Configuration.h @@ -1019,7 +1019,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h b/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h index 7e3e83fe61..5e43ea54d5 100644 --- a/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h +++ b/Marlin/src/config/examples/delta/FLSUN/kossel_mini/Configuration.h @@ -1019,7 +1019,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/generic/Configuration.h b/Marlin/src/config/examples/delta/generic/Configuration.h index a39552c072..e741af00a8 100644 --- a/Marlin/src/config/examples/delta/generic/Configuration.h +++ b/Marlin/src/config/examples/delta/generic/Configuration.h @@ -1006,7 +1006,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/kossel_mini/Configuration.h b/Marlin/src/config/examples/delta/kossel_mini/Configuration.h index 9e0d287776..8fbb427ada 100644 --- a/Marlin/src/config/examples/delta/kossel_mini/Configuration.h +++ b/Marlin/src/config/examples/delta/kossel_mini/Configuration.h @@ -1009,7 +1009,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/kossel_pro/Configuration.h b/Marlin/src/config/examples/delta/kossel_pro/Configuration.h index 61bda71e91..c1325e65fb 100644 --- a/Marlin/src/config/examples/delta/kossel_pro/Configuration.h +++ b/Marlin/src/config/examples/delta/kossel_pro/Configuration.h @@ -1009,7 +1009,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/delta/kossel_xl/Configuration.h b/Marlin/src/config/examples/delta/kossel_xl/Configuration.h index 434d1b14c4..1ad277bc98 100644 --- a/Marlin/src/config/examples/delta/kossel_xl/Configuration.h +++ b/Marlin/src/config/examples/delta/kossel_xl/Configuration.h @@ -1018,7 +1018,8 @@ //#define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h b/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h index 1cf1a7d5c5..8a1c0761a3 100644 --- a/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h +++ b/Marlin/src/config/examples/gCreate/gMax1.5+/Configuration.h @@ -903,7 +903,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/makibox/Configuration.h b/Marlin/src/config/examples/makibox/Configuration.h index 533520967c..d3423ca635 100644 --- a/Marlin/src/config/examples/makibox/Configuration.h +++ b/Marlin/src/config/examples/makibox/Configuration.h @@ -892,7 +892,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/tvrrug/Round2/Configuration.h b/Marlin/src/config/examples/tvrrug/Round2/Configuration.h index e1f72334b2..ff85880c11 100644 --- a/Marlin/src/config/examples/tvrrug/Round2/Configuration.h +++ b/Marlin/src/config/examples/tvrrug/Round2/Configuration.h @@ -884,7 +884,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one) diff --git a/Marlin/src/config/examples/wt150/Configuration.h b/Marlin/src/config/examples/wt150/Configuration.h index c3ad4fe0b4..70ffbdd99c 100644 --- a/Marlin/src/config/examples/wt150/Configuration.h +++ b/Marlin/src/config/examples/wt150/Configuration.h @@ -894,7 +894,8 @@ #define ENABLE_LEVELING_FADE_HEIGHT // For Cartesian machines, instead of dividing moves on mesh boundaries, - // split up moves into short segments like a Delta. + // split up moves into short segments like a Delta. This follows the + // contours of the bed more closely than edge-to-edge straight moves. #define SEGMENT_LEVELED_MOVES #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)