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Patch prevEncoderPosition compile issue

Thanks to @jbrazio #3301
pull/1/head
Scott Lahteine 9 years ago
parent
commit
641b30217e
  1. 25
      Marlin/ultralcd.cpp

25
Marlin/ultralcd.cpp

@ -267,7 +267,7 @@ static void lcd_status_screen();
uint8_t currentMenuViewOffset; /* scroll offset in the current menu */
millis_t next_button_update_ms;
uint8_t lastEncoderBits;
uint32_t encoderPosition;
uint32_t encoderPosition, prevEncoderPosition;
#if PIN_EXISTS(SD_DETECT)
uint8_t lcd_sd_status;
#endif
@ -281,14 +281,12 @@ bool ignore_click = false;
bool wait_for_unclick;
uint8_t lcdDrawUpdate = 2; /* Set to none-zero when the LCD needs to draw, decreased after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial) */
//prevMenu and prevEncoderPosition are used to store the previous menu location when editing settings.
menuFunc_t prevMenu = NULL;
uint16_t prevEncoderPosition;
//Variables used when editing values.
// Variables used when editing values.
const char* editLabel;
void* editValue;
int32_t minEditValue, maxEditValue;
menuFunc_t callbackFunc;
menuFunc_t prevMenu = NULL; // return here after editing (also prevEncoderPosition)
menuFunc_t callbackFunc; // call this after editing
// place-holders for Ki and Kd edits
float raw_Ki, raw_Kd;
@ -310,9 +308,20 @@ static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const ui
}
}
inline void lcd_save_previous_menu() { prevMenu = currentMenu; prevEncoderPosition = encoderPosition; }
inline void lcd_save_previous_menu() {
prevMenu = currentMenu;
#if ENABLED(ULTIPANEL)
prevEncoderPosition = encoderPosition;
#endif
}
static void lcd_goto_previous_menu() { lcd_goto_menu(prevMenu, true, prevEncoderPosition); }
static void lcd_goto_previous_menu() {
lcd_goto_menu(prevMenu, true
#if ENABLED(ULTIPANEL)
, prevEncoderPosition
#endif
);
}
/**
*

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