Scott Lahteine
3 years ago
committed by
Scott Lahteine
6 changed files with 60 additions and 25 deletions
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/** |
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* Remote debugging on STM32 using the "Cortex Debug" extension. |
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* |
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* Copy one or more of the configurations items below into .vscode/launch.json |
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* to add those debug options to the PlatformIO IDE "Run & Debug" panel. |
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* |
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* Examples for BigTreeTech SKR 2 (USB) and Native Simulator. Modify for your own build. |
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* |
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* NOTE: The PlatformIO extension will remove items when regenerating launch.json. |
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*/ |
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{ |
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"version": "0.2.0", |
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"configurations": [ |
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{ |
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"name": "Debug STM32 (launch)", |
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"request": "launch", |
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"type": "cortex-debug", |
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"servertype": "openocd", |
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"cwd": "${workspaceRoot}", |
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"showDevDebugOutput": false, |
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"configFiles": [ "interface/stlink.cfg", "target/stm32f4x.cfg" ], |
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"device": "STM32F407", |
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"executable": ".pio/build/BIGTREE_SKR_2_USB_debug/firmware.elf", |
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}, |
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{ |
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"name": "Debug STM32 (attach)", |
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"request": "attach", |
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"type": "cortex-debug", |
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"servertype": "openocd", |
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"cwd": "${workspaceRoot}", |
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"showDevDebugOutput": false, |
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"configFiles": [ "interface/stlink.cfg", "target/stm32f4x.cfg" ], |
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"device": "STM32F407", |
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"executable": ".pio/build/BIGTREE_SKR_2_USB_debug/firmware.elf", |
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}, |
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{ |
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"name": "Debug Sim", |
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"request": "launch", |
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"type": "cppdbg", |
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"cwd": "${workspaceRoot}", |
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//"program": ".pio/build/simulator_linux_debug/MarlinSimulator", |
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//"program": ".pio/build/simulator_windows/MarlinSimulator", |
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"program": ".pio/build/simulator_macos_debug/MarlinSimulator", |
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"miDebuggerPath": "/opt/local/bin/ggdb", |
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"MIMode": "gdb" |
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} |
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] |
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} |
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