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Non-blocking buzzer

pull/1/head
João Brázio 9 years ago
committed by Scott Lahteine
parent
commit
5b5aa1572b
  1. 30
      Marlin/Conditionals.h
  2. 11
      Marlin/Marlin.h
  3. 39
      Marlin/Marlin_main.cpp
  4. 57
      Marlin/buzzer.cpp
  5. 115
      Marlin/buzzer.h
  6. 146
      Marlin/circularqueue.h
  7. 3
      Marlin/pins_MEGATRONICS.h
  8. 4
      Marlin/pins_MINIRAMBO.h
  9. 3
      Marlin/pins_PRINTRBOARD.h
  10. 6
      Marlin/pins_RAMBO.h
  11. 6
      Marlin/pins_RAMPS_14.h
  12. 5
      Marlin/pins_SANGUINOLOLU_11.h
  13. 92
      Marlin/speaker.h
  14. 21
      Marlin/ultralcd.cpp

30
Marlin/Conditionals.h

@ -43,8 +43,7 @@
#endif
#ifndef CONFIGURATION_LCD // Get the LCD defines which are needed first
#define CONFIGURATION_LCD
#define CONFIGURATION_LCD
#define LCD_HAS_DIRECTIONAL_BUTTONS (BUTTON_EXISTS(UP) || BUTTON_EXISTS(DWN) || BUTTON_EXISTS(LFT) || BUTTON_EXISTS(RT))
@ -154,11 +153,6 @@
#define ENCODER_STEPS_PER_MENU_ITEM 1
#endif
#if ENABLED(LCD_USE_I2C_BUZZER)
#define LCD_FEEDBACK_FREQUENCY_HZ 1000
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
#endif
#define ULTIPANEL
#define NEWPANEL
#endif
@ -806,5 +800,27 @@
#endif
#endif
/**
* Buzzer/Speaker
*/
#if ENABLED(LCD_USE_I2C_BUZZER)
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 1000
#endif
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100
#endif
#elif PIN_EXISTS(BEEPER)
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 5000
#endif
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
#else
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
#endif
#endif //CONFIGURATION_LCD
#endif //CONDITIONALS_H

11
Marlin/Marlin.h

@ -373,4 +373,15 @@ extern uint8_t active_extruder;
void calculate_volumetric_multipliers();
// Buzzer
#if HAS_BUZZER
#if ENABLED(SPEAKER)
#include "speaker.h"
extern Speaker buzzer;
#else
#include "buzzer.h"
extern Buzzer buzzer;
#endif
#endif
#endif //MARLIN_H

39
Marlin/Marlin_main.cpp

@ -59,7 +59,6 @@
#include "language.h"
#include "pins_arduino.h"
#include "math.h"
#include "buzzer.h"
#if ENABLED(USE_WATCHDOG)
#include "watchdog.h"
@ -354,6 +353,15 @@ static millis_t stepper_inactive_time = (DEFAULT_STEPPER_DEACTIVE_TIME) * 1000UL
Stopwatch print_job_timer = Stopwatch();
#endif
// Buzzer
#if HAS_BUZZER
#if ENABLED(SPEAKER)
Speaker buzzer;
#else
Buzzer buzzer;
#endif
#endif
static uint8_t target_extruder;
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
@ -5689,10 +5697,13 @@ inline void gcode_M226() {
* M300: Play beep sound S<frequency Hz> P<duration ms>
*/
inline void gcode_M300() {
uint16_t beepS = code_seen('S') ? code_value_ushort() : 110;
uint32_t beepP = code_seen('P') ? code_value_ulong() : 1000;
if (beepP > 5000) beepP = 5000; // limit to 5 seconds
buzz(beepP, beepS);
uint16_t const frequency = code_seen('S') ? code_value_ushort() : 260;
uint16_t duration = code_seen('P') ? code_value_ushort() : 1000;
// Limits the tone duration to 0-5 seconds.
NOMORE(duration, 5000);
buzzer.tone(duration, frequency);
}
#endif // HAS_BUZZER
@ -6173,7 +6184,7 @@ inline void gcode_M428() {
SERIAL_ERRORLNPGM(MSG_ERR_M428_TOO_FAR);
LCD_ALERTMESSAGEPGM("Err: Too far!");
#if HAS_BUZZER
buzz(200, 40);
buzzer.tone(200, 40);
#endif
err = true;
break;
@ -6190,8 +6201,8 @@ inline void gcode_M428() {
report_current_position();
LCD_MESSAGEPGM(MSG_HOME_OFFSETS_APPLIED);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
buzzer.tone(200, 659);
buzzer.tone(200, 698);
#endif
}
}
@ -8076,17 +8087,23 @@ void idle(
bool no_stepper_sleep/*=false*/
#endif
) {
thermalManager.manage_heater();
lcd_update();
host_keepalive();
manage_inactivity(
#if ENABLED(FILAMENTCHANGEENABLE)
no_stepper_sleep
#endif
);
host_keepalive();
lcd_update();
thermalManager.manage_heater();
#if ENABLED(PRINTCOUNTER)
print_job_timer.tick();
#endif
#if HAS_BUZZER
buzzer.tick();
#endif
}
/**

57
Marlin/buzzer.cpp

@ -1,57 +0,0 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "Marlin.h"
#if HAS_BUZZER
#include "buzzer.h"
#include "ultralcd.h"
void buzz(long duration, uint16_t freq) {
if (freq > 0) {
#if ENABLED(LCD_USE_I2C_BUZZER)
lcd_buzz(duration, freq);
#elif PIN_EXISTS(BEEPER) // on-board buzzers have no further condition
SET_OUTPUT(BEEPER_PIN);
#if ENABLED(SPEAKER) // a speaker needs a AC ore a pulsed DC
//tone(BEEPER_PIN, freq, duration); // needs a PWMable pin
unsigned int delay = 1000000 / freq / 2;
int i = duration * freq / 1000;
while (i--) {
WRITE(BEEPER_PIN, HIGH);
delayMicroseconds(delay);
WRITE(BEEPER_PIN, LOW);
delayMicroseconds(delay);
}
#else // buzzer has its own resonator - needs a DC
WRITE(BEEPER_PIN, HIGH);
delay(duration);
WRITE(BEEPER_PIN, LOW);
#endif
#else
delay(duration);
#endif
}
else {
delay(duration);
}
}
#endif

115
Marlin/buzzer.h

@ -20,11 +20,114 @@
*
*/
#ifndef BUZZER_H
#define BUZZER_H
#ifndef __BUZZER_H__
#define __BUZZER_H__
#if HAS_BUZZER
void buzz(long duration, uint16_t freq);
#endif
#include "fastio.h"
#include "watchdog.h"
#include "circularqueue.h"
#endif //BUZZER_H
#define TONE_QUEUE_LENGTH 4
/**
* @brief Tone structure
* @details Simple abstration of a tone based on a duration and a frequency.
*
*/
struct tone_t {
uint16_t duration;
uint16_t frequency;
};
/**
* @brief Buzzer class
*/
class Buzzer {
private:
struct state_t {
tone_t tone;
uint32_t timestamp;
} state;
protected:
CircularQueue<tone_t, TONE_QUEUE_LENGTH> buffer;
/**
* @brief Inverts the sate of a digital PIN
* @details This will invert the current state of an digital IO pin.
*/
void invert() {
WRITE(BEEPER_PIN, !READ(BEEPER_PIN));
}
/**
* @brief Turn off a digital PIN
* @details Alias of digitalWrite(PIN, LOW) using FastIO
*/
void off() {
WRITE(BEEPER_PIN, LOW);
}
/**
* @brief Turn on a digital PIN
* @details Alias of digitalWrite(PIN, HIGH) using FastIO
*/
void on() {
WRITE(BEEPER_PIN, HIGH);
}
/**
* @brief Resets the state of the class
* @details Brings the class state to a known one.
*/
void reset() {
this->off();
this->state.timestamp = 0;
}
public:
/**
* @brief Class constructor
*/
Buzzer() {
SET_OUTPUT(BEEPER_PIN);
this->reset();
}
/**
* @brief Add a tone to the queue
* @details Adds a tone_t structure to the ring buffer, will block IO if the
* queue is full waiting for one slot to get available.
*
* @param duration Duration of the tone in milliseconds
* @param frequency Frequency of the tone in hertz
*/
void tone(uint16_t const &duration, uint16_t const &frequency = 0) {
while (buffer.isFull()) {
delay(5);
this->tick();
#if ENABLED(USE_WATCHDOG)
watchdog_reset();
#endif
}
this->buffer.enqueue((tone_t) { duration, frequency });
}
/**
* @brief Loop function
* @details This function should be called at loop, it will take care of
* playing the tones in the queue.
*/
virtual void tick() {
if (!this->state.timestamp) {
if (this->buffer.isEmpty()) return;
this->state.tone = this->buffer.dequeue();
this->state.timestamp = millis() + this->state.tone.duration;
if (this->state.tone.frequency > 0) this->on();
}
else if (millis() >= this->state.timestamp) this->reset();
}
};
#endif

146
Marlin/circularqueue.h

@ -0,0 +1,146 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __CIRCULARQUEUE_H__
#define __CIRCULARQUEUE_H__
#include <Arduino.h>
/**
* @brief Circular Queue class
* @details Implementation of the classic ring buffer data structure
*/
template<typename T, int N>
class CircularQueue {
private:
/**
* @brief Buffer structure
* @details This structure consolidates all the overhead required to handle
* a circular queue such as the pointers and the buffer vector.
*/
struct buffer_t {
uint8_t head;
uint8_t tail;
uint8_t size;
uint8_t length;
T queue[N];
} buffer;
public:
/**
* @brief Class constructor
* @details This class requires two template parameters, T defines the type
* of the items this queue will handle and N defines the maximum number of
* items that can be stored on the queue.
*/
CircularQueue<T, N>() {
this->buffer.length = N;
this->buffer.size = this->buffer.head = this->buffer.tail = 0;
}
/**
* @brief Removes and returns a item from the queue
* @details Removes the oldest item on the queue which is pointed by the
* buffer_t head variable, this item is then returned to the caller.
* @return type T item
*/
T dequeue() {
if (this->isEmpty()) return T();
T const item = this->buffer.queue[this->buffer.head++];
--this->buffer.size;
if (this->buffer.head == this->buffer.length)
this->buffer.head = 0;
return item;
}
/**
* @brief Adds an item to the queue
* @details Adds a item to the queue on the location pointed by the buffer_t
* tail vairable, will return false if there is no queue space available.
*
* @param item Item to be added to the queue
* @return true if the operation was successfull
*/
bool enqueue(T const &item) {
if (this->isFull()) return false;
this->buffer.queue[this->buffer.tail++] = item;
++this->buffer.size;
if (this->buffer.tail == this->buffer.length)
this->buffer.tail = 0;
return true;
}
/**
* @brief Checks if the queue has no items
* @details Returns true if there are no items on the queue, false otherwise.
* @return true if queue is empty
*/
bool isEmpty() {
return this->buffer.size == 0;
}
/**
* @brief Checks if the queue is full
* @details Returns true if the queue is full, false otherwise.
* @return true if queue is full
*/
bool isFull() {
return this->buffer.size == this->buffer.length;
}
/**
* @brief Gets the queue size
* @details Returns the maximum number of items a queue can have.
* @return the queue lenght
*/
uint8_t length() {
return this->buffer.length;
}
/**
* @brief Gets the next item from the queue without removing it
* @details Returns the next item on the queue but the item is not removed
* from the queue nor the pointers updated.
* @return the queue size
*/
uint8_t peek() {
return this->buffer.queue[this->buffer.head];
}
/**
* @brief Gets the number of items on the queue
* @details Returns the current number of items stored on the queue.
* @return type T item
*/
uint8_t size() {
return this->buffer.size;
}
};
#endif

3
Marlin/pins_MEGATRONICS.h

@ -74,7 +74,8 @@
#define TEMP_1_PIN 15 // ANALOG NUMBERING
#define TEMP_BED_PIN 14 // ANALOG NUMBERING
#define BEEPER_PIN 33 // AUX-4
// AUX-4
#define BEEPER_PIN 33
#if ENABLED(ULTRA_LCD) && ENABLED(NEWPANEL)

4
Marlin/pins_MINIRAMBO.h

@ -94,7 +94,9 @@
#if ENABLED(NEWPANEL)
#define BEEPER_PIN 84 // Beeper on AUX-4
// Beeper on AUX-4
#define BEEPER_PIN 84
#define LCD_PINS_RS 82
#define LCD_PINS_ENABLE 18
#define LCD_PINS_D4 19

3
Marlin/pins_PRINTRBOARD.h

@ -121,7 +121,8 @@
#endif // ULTRA_LCD && NEWPANEL
#if ENABLED(VIKI2) || ENABLED(miniVIKI)
#define BEEPER_PIN 32 //FastIO
//FastIO
#define BEEPER_PIN 32
// Pins for DOGM SPI LCD Support
#define DOGLCD_A0 42 //Non-FastIO
#define DOGLCD_CS 43 //Non-FastIO

6
Marlin/pins_RAMBO.h

@ -112,7 +112,8 @@
#if ENABLED(NEWPANEL)
#define BEEPER_PIN 79 // Beeper on AUX-4
// Beeper on AUX-4
#define BEEPER_PIN 79
#define LCD_PINS_RS 70
#define LCD_PINS_ENABLE 71
@ -134,7 +135,8 @@
#else //!NEWPANEL - old style panel with shift register
#define BEEPER_PIN 33 // No Beeper added
// No Beeper added
#define BEEPER_PIN 33
//buttons are attached to a shift register
// Not wired yet

6
Marlin/pins_RAMPS_14.h

@ -218,7 +218,8 @@
#else
#define BEEPER_PIN 33 // Beeper on AUX-4
// Beeper on AUX-4
#define BEEPER_PIN 33
// buttons are directly attached using AUX-2
#if ENABLED(REPRAPWORLD_KEYPAD)
@ -247,7 +248,8 @@
#endif
#else // !NEWPANEL (Old-style panel with shift register)
#define BEEPER_PIN 33 // No Beeper added
// No Beeper added
#define BEEPER_PIN 33
// Buttons are attached to a shift register
// Not wired yet

5
Marlin/pins_SANGUINOLOLU_11.h

@ -105,7 +105,10 @@
#define LCD_PINS_RS 30 //CS chip select /SS chip slave select
#define LCD_PINS_ENABLE 29 //SID (MOSI)
#define LCD_PINS_D4 17 //SCK (CLK) clock
#define BEEPER_PIN 27 // Pin 27 is taken by LED_PIN, but Melzi LED does nothing with Marlin so this can be used for BEEPER_PIN. You can use this pin with M42 instead of BEEPER_PIN.
// Pin 27 is taken by LED_PIN, but Melzi LED does nothing with
// Marlin so this can be used for BEEPER_PIN. You can use this pin
// with M42 instead of BEEPER_PIN.
#define BEEPER_PIN 27
#else // Sanguinololu 1.3
#define LCD_PINS_RS 4
#define LCD_PINS_ENABLE 17

92
Marlin/speaker.h

@ -0,0 +1,92 @@
/**
* Marlin 3D Printer Firmware
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __SPEAKER_H__
#define __SPEAKER_H__
#include "buzzer.h"
class Speaker: public Buzzer {
private:
typedef Buzzer super;
struct state_t {
tone_t tone;
uint16_t period;
uint16_t cycles;
} state;
protected:
/**
* @brief Resets the state of the class
* @details Brings the class state to a known one.
*/
void reset() {
super::reset();
this->state.period = 0;
this->state.cycles = 0;
}
public:
/**
* @brief Class constructor
*/
Speaker() {
this->reset();
}
/**
* @brief Loop function
* @details This function should be called at loop, it will take care of
* playing the tones in the queue.
*/
virtual void tick() {
if (!this->state.cycles) {
if (this->buffer.isEmpty()) return;
this->reset();
this->state.tone = this->buffer.dequeue();
// Period is uint16, min frequency will be ~16Hz
this->state.period = 1000000UL / this->state.tone.frequency;
this->state.cycles =
(this->state.tone.duration * 1000L) / this->state.period;
this->state.period >>= 1;
this->state.cycles <<= 1;
}
else {
uint32_t const us = micros();
static uint32_t next = us + this->state.period;
if (us >= next) {
--this->state.cycles;
next = us + this->state.period;
if (this->state.tone.frequency > 0) this->invert();
}
}
}
};
#endif

21
Marlin/ultralcd.cpp

@ -978,8 +978,8 @@ void lcd_cooldown() {
lcd_return_to_status();
//LCD_MESSAGEPGM(MSG_LEVEL_BED_DONE);
#if HAS_BUZZER
buzz(200, 659);
buzz(200, 698);
buzzer.tone(200, 659);
buzzer.tone(200, 698);
#endif
}
else {
@ -1978,25 +1978,10 @@ void lcd_quick_feedback() {
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 100
#endif
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS (1000/6)
#endif
lcd.buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#elif PIN_EXISTS(BEEPER)
#ifndef LCD_FEEDBACK_FREQUENCY_HZ
#define LCD_FEEDBACK_FREQUENCY_HZ 5000
#endif
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
buzzer.tone(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ);
#else
#ifndef LCD_FEEDBACK_FREQUENCY_DURATION_MS
#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 2
#endif
delay(LCD_FEEDBACK_FREQUENCY_DURATION_MS);
#endif
}

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