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Tweak some else clauses

pull/1/head
Scott Lahteine 8 years ago
parent
commit
57a51fd5db
  1. 7
      Marlin/G26_Mesh_Validation_Tool.cpp
  2. 3
      Marlin/MarlinSerial.cpp
  3. 6
      Marlin/nozzle.cpp
  4. 11
      Marlin/planner.cpp

7
Marlin/G26_Mesh_Validation_Tool.cpp

@ -684,7 +684,8 @@
SERIAL_PROTOCOLLNPGM("?Prime length must be specified when not using an LCD.");
return UBL_ERR;
#endif
} else {
}
else {
g26_prime_flag++;
g26_prime_length = parser.value_linear_units();
if (!WITHIN(g26_prime_length, 0.0, 25.0)) {
@ -727,7 +728,9 @@
if (!parser.seen('R')) {
SERIAL_PROTOCOLLNPGM("?(R)epeat must be specified when not using an LCD.");
return UBL_ERR;
} else g26_repeats = parser.has_value() ? parser.value_int() : GRID_MAX_POINTS + 1;
}
else
g26_repeats = parser.has_value() ? parser.value_int() : GRID_MAX_POINTS + 1;
#endif
if (g26_repeats < 1) {
SERIAL_PROTOCOLLNPGM("?(R)epeat value not plausible; must be at least 1.");

3
Marlin/MarlinSerial.cpp

@ -320,7 +320,8 @@
// space for us.
if (TEST(M_UCSRxA, M_UDREx))
_tx_udr_empty_irq();
} else {
}
else {
// nop, the interrupt handler will free up space for us
}
}

6
Marlin/nozzle.cpp

@ -136,7 +136,8 @@ void Nozzle::circle(
// Order of movement is pretty darn important here
do_blocking_move_to_xy(start.x, start.y);
do_blocking_move_to_z(start.z);
} else {
}
else {
do_blocking_move_to_z(start.z);
do_blocking_move_to_xy(start.x, start.y);
}
@ -160,7 +161,8 @@ void Nozzle::circle(
// As above order is important
do_blocking_move_to_z(initial.z);
do_blocking_move_to_xy(initial.x, initial.y);
} else {
}
else {
do_blocking_move_to_xy(initial.x, initial.y);
do_blocking_move_to_z(initial.z);
}

11
Marlin/planner.cpp

@ -470,14 +470,9 @@ void Planner::check_axes_activity() {
if (fan_kick_end[f] == 0) { \
fan_kick_end[f] = ms + FAN_KICKSTART_TIME; \
tail_fan_speed[f] = 255; \
} else { \
if (PENDING(ms, fan_kick_end[f])) { \
tail_fan_speed[f] = 255; \
} \
} \
} else { \
fan_kick_end[f] = 0; \
}
} else if (PENDING(ms, fan_kick_end[f])) \
tail_fan_speed[f] = 255; \
} else fan_kick_end[f] = 0
#if HAS_FAN0
KICKSTART_FAN(0);

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