Browse Source

Add links to Junction Deviation heading (#14272)

pull/1/head
thisiskeithb 5 years ago
committed by Scott Lahteine
parent
commit
4b9f6d531b
  1. 12
      Marlin/Configuration.h
  2. 12
      config/default/Configuration.h
  3. 12
      config/examples/3DFabXYZ/Migbot/Configuration.h
  4. 12
      config/examples/AlephObjects/TAZ4/Configuration.h
  5. 12
      config/examples/AliExpress/CL-260/Configuration.h
  6. 12
      config/examples/AliExpress/UM2pExt/Configuration.h
  7. 12
      config/examples/Anet/A2/Configuration.h
  8. 12
      config/examples/Anet/A2plus/Configuration.h
  9. 12
      config/examples/Anet/A6/Configuration.h
  10. 12
      config/examples/Anet/A8/Configuration.h
  11. 12
      config/examples/Anet/A8plus/Configuration.h
  12. 12
      config/examples/Anet/E16/Configuration.h
  13. 12
      config/examples/AnyCubic/i3/Configuration.h
  14. 12
      config/examples/ArmEd/Configuration.h
  15. 12
      config/examples/Azteeg/X5GT/Configuration.h
  16. 12
      config/examples/BIBO/TouchX/cyclops/Configuration.h
  17. 12
      config/examples/BIBO/TouchX/default/Configuration.h
  18. 12
      config/examples/BQ/Hephestos/Configuration.h
  19. 12
      config/examples/BQ/Hephestos_2/Configuration.h
  20. 12
      config/examples/BQ/WITBOX/Configuration.h
  21. 12
      config/examples/Cartesio/Configuration.h
  22. 12
      config/examples/Creality/CR-10/Configuration.h
  23. 12
      config/examples/Creality/CR-10S/Configuration.h
  24. 12
      config/examples/Creality/CR-10_5S/Configuration.h
  25. 12
      config/examples/Creality/CR-10mini/Configuration.h
  26. 12
      config/examples/Creality/CR-8/Configuration.h
  27. 12
      config/examples/Creality/Ender-2/Configuration.h
  28. 12
      config/examples/Creality/Ender-3/Configuration.h
  29. 12
      config/examples/Creality/Ender-4/Configuration.h
  30. 12
      config/examples/Dagoma/Disco Ultimate/Configuration.h
  31. 12
      config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration.h
  32. 12
      config/examples/Einstart-S/Configuration.h
  33. 12
      config/examples/Felix/Configuration.h
  34. 12
      config/examples/Felix/DUAL/Configuration.h
  35. 12
      config/examples/FlashForge/CreatorPro/Configuration.h
  36. 12
      config/examples/FolgerTech/i3-2020/Configuration.h
  37. 12
      config/examples/Formbot/Raptor/Configuration.h
  38. 12
      config/examples/Formbot/T_Rex_2+/Configuration.h
  39. 12
      config/examples/Formbot/T_Rex_3/Configuration.h
  40. 12
      config/examples/Geeetech/A10/Configuration.h
  41. 12
      config/examples/Geeetech/A10M/Configuration.h
  42. 12
      config/examples/Geeetech/A20M/Configuration.h
  43. 12
      config/examples/Geeetech/GT2560/Configuration.h
  44. 12
      config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h
  45. 12
      config/examples/Geeetech/MeCreator2/Configuration.h
  46. 12
      config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration.h
  47. 12
      config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration.h
  48. 12
      config/examples/Geeetech/Prusa i3 Pro C/Configuration.h
  49. 12
      config/examples/Geeetech/Prusa i3 Pro W/Configuration.h
  50. 12
      config/examples/Infitary/i3-M508/Configuration.h
  51. 12
      config/examples/JGAurora/A5/Configuration.h
  52. 12
      config/examples/MakerParts/Configuration.h
  53. 12
      config/examples/Malyan/M150/Configuration.h
  54. 12
      config/examples/Malyan/M200/Configuration.h
  55. 12
      config/examples/Micromake/C1/basic/Configuration.h
  56. 12
      config/examples/Micromake/C1/enhanced/Configuration.h
  57. 12
      config/examples/Mks/Robin/Configuration.h
  58. 12
      config/examples/Mks/Sbase/Configuration.h
  59. 12
      config/examples/Printrbot/PrintrboardG2/Configuration.h
  60. 12
      config/examples/RapideLite/RL200/Configuration.h
  61. 12
      config/examples/RepRapPro/Huxley/Configuration.h
  62. 12
      config/examples/RepRapWorld/Megatronics/Configuration.h
  63. 12
      config/examples/RigidBot/Configuration.h
  64. 12
      config/examples/SCARA/Configuration.h
  65. 12
      config/examples/STM32/Black_STM32F407VET6/Configuration.h
  66. 12
      config/examples/STM32/STM32F10/Configuration.h
  67. 12
      config/examples/STM32/STM32F4/Configuration.h
  68. 12
      config/examples/STM32/stm32f103ret6/Configuration.h
  69. 12
      config/examples/Sanguinololu/Configuration.h
  70. 12
      config/examples/TheBorg/Configuration.h
  71. 12
      config/examples/TinyBoy2/Configuration.h
  72. 12
      config/examples/Tronxy/X1/Configuration.h
  73. 12
      config/examples/Tronxy/X3A/Configuration.h
  74. 12
      config/examples/Tronxy/X5S-2E/Configuration.h
  75. 12
      config/examples/Tronxy/X5S/Configuration.h
  76. 12
      config/examples/Tronxy/XY100/Configuration.h
  77. 12
      config/examples/UltiMachine/Archim1/Configuration.h
  78. 12
      config/examples/UltiMachine/Archim2/Configuration.h
  79. 12
      config/examples/VORONDesign/Configuration.h
  80. 12
      config/examples/Velleman/K8200/Configuration.h
  81. 12
      config/examples/Velleman/K8400/Configuration.h
  82. 12
      config/examples/Velleman/K8400/Dual-head/Configuration.h
  83. 12
      config/examples/WASP/PowerWASP/Configuration.h
  84. 12
      config/examples/Wanhao/Duplicator 6/Configuration.h
  85. 12
      config/examples/adafruit/ST7565/Configuration.h
  86. 12
      config/examples/delta/Anycubic/Kossel/Configuration.h
  87. 12
      config/examples/delta/FLSUN/auto_calibrate/Configuration.h
  88. 12
      config/examples/delta/FLSUN/kossel/Configuration.h
  89. 12
      config/examples/delta/FLSUN/kossel_mini/Configuration.h
  90. 12
      config/examples/delta/Geeetech/Rostock 301/Configuration.h
  91. 12
      config/examples/delta/Hatchbox_Alpha/Configuration.h
  92. 12
      config/examples/delta/MKS/SBASE/Configuration.h
  93. 12
      config/examples/delta/Tevo Little Monster/Configuration.h
  94. 12
      config/examples/delta/generic/Configuration.h
  95. 12
      config/examples/delta/kossel_mini/Configuration.h
  96. 12
      config/examples/delta/kossel_pro/Configuration.h
  97. 12
      config/examples/delta/kossel_xl/Configuration.h
  98. 12
      config/examples/gCreate/gMax1.5+/Configuration.h
  99. 12
      config/examples/makibox/Configuration.h
  100. 12
      config/examples/tvrrug/Round2/Configuration.h

12
Marlin/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/default/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/3DFabXYZ/Migbot/Configuration.h

@ -737,9 +737,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1590 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/AlephObjects/TAZ4/Configuration.h

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/AliExpress/CL-260/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/AliExpress/UM2pExt/Configuration.h

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/A2/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/A2plus/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/A6/Configuration.h

@ -776,9 +776,15 @@
//#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
//#define DEFAULT_TRAVEL_ACCELERATION 4000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/A8/Configuration.h

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/A8plus/Configuration.h

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Anet/E16/Configuration.h

@ -743,9 +743,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.08 // (mm) Distance from real junction edge

12
config/examples/AnyCubic/i3/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/ArmEd/Configuration.h

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Azteeg/X5GT/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/BIBO/TouchX/cyclops/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/BIBO/TouchX/default/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1100 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/BQ/Hephestos/Configuration.h

@ -719,9 +719,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/BQ/Hephestos_2/Configuration.h

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1300 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/BQ/WITBOX/Configuration.h

@ -719,9 +719,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Cartesio/Configuration.h

@ -730,9 +730,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-10/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-10S/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 800 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-10_5S/Configuration.h

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-10mini/Configuration.h

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/CR-8/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/Ender-2/Configuration.h

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/Ender-3/Configuration.h

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Creality/Ender-4/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Dagoma/Disco Ultimate/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/EVNOVO (Artillery)/Sidewinder X1/Configuration.h

@ -736,9 +736,15 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Einstart-S/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Felix/Configuration.h

@ -713,9 +713,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Felix/DUAL/Configuration.h

@ -713,9 +713,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/FlashForge/CreatorPro/Configuration.h

@ -723,9 +723,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/FolgerTech/i3-2020/Configuration.h

@ -737,9 +737,15 @@
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Formbot/Raptor/Configuration.h

@ -806,9 +806,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Formbot/T_Rex_2+/Configuration.h

@ -760,9 +760,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Formbot/T_Rex_3/Configuration.h

@ -747,9 +747,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/A10/Configuration.h

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/A10M/Configuration.h

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/A20M/Configuration.h

@ -714,9 +714,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/GT2560/Configuration.h

@ -746,9 +746,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/I3_Pro_X-GT2560/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/MeCreator2/Configuration.h

@ -738,9 +738,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 2000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/Prusa i3 Pro B/bltouch/Configuration.h

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/Prusa i3 Pro B/noprobe/Configuration.h

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/Prusa i3 Pro C/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Geeetech/Prusa i3 Pro W/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Infitary/i3-M508/Configuration.h

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/JGAurora/A5/Configuration.h

@ -743,9 +743,15 @@
#define DEFAULT_RETRACT_ACCELERATION 800 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/MakerParts/Configuration.h

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION MAX_XYAXIS_ACCEL // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Malyan/M150/Configuration.h

@ -751,9 +751,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Malyan/M200/Configuration.h

@ -730,9 +730,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Micromake/C1/basic/Configuration.h

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Micromake/C1/enhanced/Configuration.h

@ -735,9 +735,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Mks/Robin/Configuration.h

@ -732,9 +732,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Mks/Sbase/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Printrbot/PrintrboardG2/Configuration.h

@ -739,9 +739,15 @@
#define DEFAULT_RETRACT_ACCELERATION 100 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 100 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/RapideLite/RL200/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/RepRapPro/Huxley/Configuration.h

@ -771,9 +771,15 @@ Black rubber belt(MXL), 18 - tooth aluminium pulley : 87.489 step per mm (Huxley
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/RepRapWorld/Megatronics/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/RigidBot/Configuration.h

@ -729,9 +729,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/SCARA/Configuration.h

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/STM32/Black_STM32F407VET6/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/STM32/STM32F10/Configuration.h

@ -733,9 +733,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/STM32/STM32F4/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/STM32/stm32f103ret6/Configuration.h

@ -733,9 +733,15 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Sanguinololu/Configuration.h

@ -762,9 +762,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/TheBorg/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/TinyBoy2/Configuration.h

@ -782,9 +782,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tronxy/X1/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tronxy/X3A/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tronxy/X5S-2E/Configuration.h

@ -752,9 +752,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tronxy/X5S/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Tronxy/XY100/Configuration.h

@ -742,9 +742,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/UltiMachine/Archim1/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/UltiMachine/Archim2/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/VORONDesign/Configuration.h

@ -740,9 +740,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Velleman/K8200/Configuration.h

@ -760,9 +760,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Velleman/K8400/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Velleman/K8400/Dual-head/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/WASP/PowerWASP/Configuration.h

@ -750,9 +750,15 @@
#define DEFAULT_RETRACT_ACCELERATION 500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/Wanhao/Duplicator 6/Configuration.h

@ -741,9 +741,15 @@
#define DEFAULT_RETRACT_ACCELERATION 1500 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/adafruit/ST7565/Configuration.h

@ -731,9 +731,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/Anycubic/Kossel/Configuration.h

@ -861,9 +861,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/FLSUN/auto_calibrate/Configuration.h

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/FLSUN/kossel/Configuration.h

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/FLSUN/kossel_mini/Configuration.h

@ -813,9 +813,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/Geeetech/Rostock 301/Configuration.h

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/Hatchbox_Alpha/Configuration.h

@ -818,9 +818,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/MKS/SBASE/Configuration.h

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/Tevo Little Monster/Configuration.h

@ -807,9 +807,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 5000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/generic/Configuration.h

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/kossel_mini/Configuration.h

@ -803,9 +803,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/kossel_pro/Configuration.h

@ -796,9 +796,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/delta/kossel_xl/Configuration.h

@ -806,9 +806,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/gCreate/gMax1.5+/Configuration.h

@ -744,9 +744,15 @@
#define DEFAULT_RETRACT_ACCELERATION 400 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/makibox/Configuration.h

@ -734,9 +734,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

12
config/examples/tvrrug/Round2/Configuration.h

@ -726,9 +726,15 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
/**
* Junction Deviation
*
* Use Junction Deviation instead of traditional Jerk Limiting
*
* See:
* https://reprap.org/forum/read.php?1,739819
* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
*/
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge

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