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@ -7780,6 +7780,76 @@ void clamp_to_software_endstops(float target[3]) { |
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return abs(distance - delta[TOWER_3]); |
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return abs(distance - delta[TOWER_3]); |
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} |
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} |
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float cartesian[3]; // result
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void forwardKinematics(float z1, float z2, float z3) { |
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//As discussed in Wikipedia "Trilateration"
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//we are establishing a new coordinate
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//system in the plane of the three carriage points.
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//This system will have the origin at tower1 and
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//tower2 is on the x axis. tower3 is in the X-Y
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//plane with a Z component of zero. We will define unit
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//vectors in this coordinate system in our original
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//coordinate system. Then when we calculate the
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//Xnew, Ynew and Znew values, we can translate back into
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//the original system by moving along those unit vectors
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//by the corresponding values.
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// https://en.wikipedia.org/wiki/Trilateration
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// Variable names matched to Marlin, c-version
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// and avoiding a vector library
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// by Andreas Hardtung 2016-06-7
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// based on a Java function from
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// "Delta Robot Kinematics by Steve Graves" V3
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// Result is in cartesian[].
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//Create a vector in old coords along x axis of new coord
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float p12[3] = { delta_tower2_x - delta_tower1_x, delta_tower2_y - delta_tower1_y, z2 - z1 }; |
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//Get the Magnitude of vector.
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float d = sqrt( p12[0]*p12[0] + p12[1]*p12[1] + p12[2]*p12[2] ); |
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//Create unit vector by dividing by magnitude.
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float ex[3] = { p12[0]/d, p12[1]/d, p12[2]/d }; |
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//Now find vector from the origin of the new system to the third point.
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float p13[3] = { delta_tower3_x - delta_tower1_x, delta_tower3_y - delta_tower1_y, z3 - z1 }; |
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//Now use dot product to find the component of this vector on the X axis.
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float i = ex[0]*p13[0] + ex[1]*p13[1] + ex[2]*p13[2]; |
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//Now create a vector along the x axis that represents the x component of p13.
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float iex[3] = { ex[0]*i, ex[1]*i, ex[2]*i }; |
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//Now subtract the X component away from the original vector leaving only the Y component. We use the
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//variable that will be the unit vector after we scale it.
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float ey[3] = { p13[0] - iex[0], p13[1] - iex[1], p13[2] - iex[2]}; |
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//The magnitude of Y component
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float j = sqrt(sq(ey[0]) + sq(ey[1]) + sq(ey[2])); |
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//Now make vector a unit vector
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ey[0] /= j; ey[1] /= j; ey[2] /= j; |
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//The cross product of the unit x and y is the unit z
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//float[] ez = vectorCrossProd(ex, ey);
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float ez[3] = { ex[1]*ey[2] - ex[2]*ey[1], ex[2]*ey[0] - ex[0]*ey[2], ex[0]*ey[1] - ex[1]*ey[0] }; |
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//Now we have the d, i and j values defined in Wikipedia.
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//We can plug them into the equations defined in
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//Wikipedia for Xnew, Ynew and Znew
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float Xnew = (delta_diagonal_rod_2_tower_1 - delta_diagonal_rod_2_tower_2 + d*d)/(d*2); |
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float Ynew = ((delta_diagonal_rod_2_tower_1 - delta_diagonal_rod_2_tower_3 + i*i + j*j)/2 - i*Xnew) /j; |
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float Znew = sqrt(delta_diagonal_rod_2_tower_1 - Xnew*Xnew - Ynew*Ynew); |
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//Now we can start from the origin in the old coords and
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//add vectors in the old coords that represent the
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//Xnew, Ynew and Znew to find the point in the old system
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cartesian[X_AXIS] = delta_tower1_x + ex[0]*Xnew + ey[0]*Ynew - ez[0]*Znew; |
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cartesian[Y_AXIS] = delta_tower1_y + ex[1]*Xnew + ey[1]*Ynew - ez[1]*Znew; |
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cartesian[Z_AXIS] = z1 + ex[2]*Xnew + ey[2]*Ynew - ez[2]*Znew; |
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}; |
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#if ENABLED(AUTO_BED_LEVELING_FEATURE) |
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#if ENABLED(AUTO_BED_LEVELING_FEATURE) |
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// Adjust print surface height by linear interpolation over the bed_level array.
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// Adjust print surface height by linear interpolation over the bed_level array.
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