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Apply NO_MOTION_BEFORE_HOMING to joystick motion (#20462)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
vanilla_fb_2.0.x
Vi B-P 4 years ago
committed by Scott Lahteine
parent
commit
48bf80d190
  1. 5
      Marlin/src/feature/joystick.cpp

5
Marlin/src/feature/joystick.cpp

@ -127,6 +127,11 @@ Joystick joystick;
static bool injecting_now; // = false; static bool injecting_now; // = false;
if (injecting_now) return; if (injecting_now) return;
#if ENABLED(NO_MOTION_BEFORE_HOMING)
if (TERN0(HAS_JOY_ADC_X, axis_should_home(X_AXIS)) || TERN0(HAS_JOY_ADC_Y, axis_should_home(Y_AXIS)) || TERN0(HAS_JOY_ADC_Z, axis_should_home(Z_AXIS)))
return;
#endif
static constexpr int QUEUE_DEPTH = 5; // Insert up to this many movements static constexpr int QUEUE_DEPTH = 5; // Insert up to this many movements
static constexpr float target_lag = 0.25f, // Aim for 1/4 second lag static constexpr float target_lag = 0.25f, // Aim for 1/4 second lag
seg_time = target_lag / QUEUE_DEPTH; // 0.05 seconds, short segments inserted every 1/20th of a second seg_time = target_lag / QUEUE_DEPTH; // 0.05 seconds, short segments inserted every 1/20th of a second

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