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@ -1679,14 +1679,36 @@ void do_blocking_move_to(float x, float y, float z, float fr_mm_m /*=0.0*/) { |
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feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M; |
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feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M; |
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// when in the danger zone
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if (current_position[Z_AXIS] > delta_clip_start_height) { |
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if (delta_clip_start_height < z) { // staying in the danger zone
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destination[X_AXIS] = x; // move directly
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destination[Y_AXIS] = y; |
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destination[Z_AXIS] = z; |
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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return; |
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} else { // leave the danger zone
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destination[X_AXIS] = current_position[X_AXIS]; |
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destination[Y_AXIS] = current_position[Y_AXIS]; |
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destination[Z_AXIS] = delta_clip_start_height; |
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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} |
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} |
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if (current_position[Z_AXIS] < z) { // raise
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destination[X_AXIS] = current_position[X_AXIS]; |
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destination[Y_AXIS] = current_position[Y_AXIS]; |
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destination[Z_AXIS] = z; |
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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} |
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destination[X_AXIS] = x; |
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destination[X_AXIS] = x; |
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destination[Y_AXIS] = y; |
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destination[Y_AXIS] = y; |
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destination[Z_AXIS] = z; |
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destination[Z_AXIS] = current_position[Z_AXIS]; |
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prepare_move_to_destination(); // this will also set_current_to_destination
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if (x == current_position[X_AXIS] && y == current_position[Y_AXIS]) |
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if (current_position[Z_AXIS] > z) { // lower
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destination[Z_AXIS] = z; |
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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prepare_move_to_destination_raw(); // this will also set_current_to_destination
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else |
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} |
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prepare_move_to_destination(); // this will also set_current_to_destination
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#else |
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#else |
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