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DELTA do_blocking_move_to() more like the Chartesian one

pull/1/head
AnHardt 8 years ago
parent
commit
376a57232e
  1. 30
      Marlin/Marlin_main.cpp

30
Marlin/Marlin_main.cpp

@ -1679,14 +1679,36 @@ void do_blocking_move_to(float x, float y, float z, float fr_mm_m /*=0.0*/) {
feedrate_mm_m = (fr_mm_m != 0.0) ? fr_mm_m : XY_PROBE_FEEDRATE_MM_M;
// when in the danger zone
if (current_position[Z_AXIS] > delta_clip_start_height) {
if (delta_clip_start_height < z) { // staying in the danger zone
destination[X_AXIS] = x; // move directly
destination[Y_AXIS] = y;
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
return;
} else { // leave the danger zone
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
destination[Z_AXIS] = delta_clip_start_height;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
}
}
if (current_position[Z_AXIS] < z) { // raise
destination[X_AXIS] = current_position[X_AXIS];
destination[Y_AXIS] = current_position[Y_AXIS];
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
}
destination[X_AXIS] = x;
destination[Y_AXIS] = y;
destination[Z_AXIS] = z;
destination[Z_AXIS] = current_position[Z_AXIS];
prepare_move_to_destination(); // this will also set_current_to_destination
if (x == current_position[X_AXIS] && y == current_position[Y_AXIS])
if (current_position[Z_AXIS] > z) { // lower
destination[Z_AXIS] = z;
prepare_move_to_destination_raw(); // this will also set_current_to_destination
else
prepare_move_to_destination(); // this will also set_current_to_destination
}
#else

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