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🚸 Retain power during Pause (#22227)

vanilla_fb_2.0.x
Cytown 4 years ago
committed by Scott Lahteine
parent
commit
399a240f84
  1. 2
      Marlin/src/MarlinCore.cpp
  2. 4
      Marlin/src/MarlinCore.h
  3. 19
      Marlin/src/feature/power.cpp
  4. 2
      Marlin/src/feature/power.h
  5. 5
      Marlin/src/lcd/marlinui.h

2
Marlin/src/MarlinCore.cpp

@ -668,7 +668,7 @@ inline void manage_inactivity(const bool no_stepper_sleep=false) {
TERN_(USE_CONTROLLER_FAN, controllerFan.update()); // Check if fan should be turned on to cool stepper drivers down TERN_(USE_CONTROLLER_FAN, controllerFan.update()); // Check if fan should be turned on to cool stepper drivers down
TERN_(AUTO_POWER_CONTROL, powerManager.check()); TERN_(AUTO_POWER_CONTROL, powerManager.check(!ui.on_status_screen() || printJobOngoing() || printingIsPaused()));
TERN_(HOTEND_IDLE_TIMEOUT, hotend_idle.check()); TERN_(HOTEND_IDLE_TIMEOUT, hotend_idle.check());

4
Marlin/src/MarlinCore.h

@ -91,7 +91,11 @@ extern bool wait_for_heatup;
#define PSU_OFF_SOON() powerManager.power_off_soon() #define PSU_OFF_SOON() powerManager.power_off_soon()
#else #else
#define PSU_ON() PSU_PIN_ON() #define PSU_ON() PSU_PIN_ON()
#if ENABLED(PS_OFF_SOUND)
#define PSU_OFF() do{ BUZZ(1000, 659); PSU_PIN_OFF(); }while(0)
#else
#define PSU_OFF() PSU_PIN_OFF() #define PSU_OFF() PSU_PIN_OFF()
#endif
#define PSU_OFF_SOON PSU_OFF #define PSU_OFF_SOON PSU_OFF
#endif #endif
#endif #endif

19
Marlin/src/feature/power.cpp

@ -46,6 +46,9 @@ Power powerManager;
millis_t Power::lastPowerOn; millis_t Power::lastPowerOn;
bool Power::is_power_needed() { bool Power::is_power_needed() {
if (printJobOngoing() || printingIsPaused()) return true;
#if ENABLED(AUTO_POWER_FANS) #if ENABLED(AUTO_POWER_FANS)
FANS_LOOP(i) if (thermalManager.fan_speed[i]) return true; FANS_LOOP(i) if (thermalManager.fan_speed[i]) return true;
#endif #endif
@ -106,9 +109,17 @@ bool Power::is_power_needed() {
#define POWER_TIMEOUT 0 #define POWER_TIMEOUT 0
#endif #endif
void Power::check() { void Power::check(const bool pause) {
static bool _pause = false;
static millis_t nextPowerCheck = 0; static millis_t nextPowerCheck = 0;
millis_t now = millis(); const millis_t now = millis();
#if POWER_TIMEOUT > 0
if (pause != _pause) {
lastPowerOn = now + !now;
_pause = pause;
}
if (pause) return;
#endif
if (ELAPSED(now, nextPowerCheck)) { if (ELAPSED(now, nextPowerCheck)) {
nextPowerCheck = now + 2500UL; nextPowerCheck = now + 2500UL;
if (is_power_needed()) if (is_power_needed())
@ -119,7 +130,8 @@ void Power::check() {
} }
void Power::power_on() { void Power::power_on() {
lastPowerOn = millis(); const millis_t now = millis();
lastPowerOn = now + !now;
if (!powersupply_on) { if (!powersupply_on) {
PSU_PIN_ON(); PSU_PIN_ON();
safe_delay(PSU_POWERUP_DELAY); safe_delay(PSU_POWERUP_DELAY);
@ -143,6 +155,7 @@ void Power::power_off() {
void Power::power_off_soon() { void Power::power_off_soon() {
#if POWER_OFF_DELAY #if POWER_OFF_DELAY
lastPowerOn = millis() - SEC_TO_MS(POWER_TIMEOUT) + SEC_TO_MS(POWER_OFF_DELAY); lastPowerOn = millis() - SEC_TO_MS(POWER_TIMEOUT) + SEC_TO_MS(POWER_OFF_DELAY);
//if (!lastPowerOn) ++lastPowerOn;
#else #else
power_off(); power_off();
#endif #endif

2
Marlin/src/feature/power.h

@ -29,7 +29,7 @@
class Power { class Power {
public: public:
static void check(); static void check(const bool pause);
static void power_on(); static void power_on();
static void power_off(); static void power_off();
static void power_off_soon(); static void power_off_soon();

5
Marlin/src/lcd/marlinui.h

@ -525,10 +525,13 @@ public:
static void draw_select_screen_prompt(PGM_P const pref, const char * const string=nullptr, PGM_P const suff=nullptr); static void draw_select_screen_prompt(PGM_P const pref, const char * const string=nullptr, PGM_P const suff=nullptr);
#elif HAS_WIRED_LCD #else
static constexpr bool on_status_screen() { return true; } static constexpr bool on_status_screen() { return true; }
#if HAS_WIRED_LCD
FORCE_INLINE static void run_current_screen() { status_screen(); } FORCE_INLINE static void run_current_screen() { status_screen(); }
#endif
#endif #endif

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