|
|
@ -4590,14 +4590,20 @@ void lcd_update() { |
|
|
|
|
|
|
|
#if ENABLED(ULTIPANEL) |
|
|
|
static millis_t return_to_status_ms = 0; |
|
|
|
|
|
|
|
// Handle any queued Move Axis motion
|
|
|
|
manage_manual_move(); |
|
|
|
|
|
|
|
// Update button states for LCD_CLICKED, etc.
|
|
|
|
// After state changes the next button update
|
|
|
|
// may be delayed 300-500ms.
|
|
|
|
lcd_buttons_update(); |
|
|
|
|
|
|
|
#if ENABLED(AUTO_BED_LEVELING_UBL) |
|
|
|
const bool UBL_CONDITION = !ubl.has_control_of_lcd_panel; |
|
|
|
// Don't run the debouncer if UBL owns the display
|
|
|
|
#define UBL_CONDITION !ubl.has_control_of_lcd_panel |
|
|
|
#else |
|
|
|
constexpr bool UBL_CONDITION = true; |
|
|
|
#define UBL_CONDITION true |
|
|
|
#endif |
|
|
|
|
|
|
|
// If the action button is pressed...
|
|
|
@ -4944,7 +4950,7 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; } |
|
|
|
*/ |
|
|
|
void lcd_buttons_update() { |
|
|
|
static uint8_t lastEncoderBits; |
|
|
|
millis_t now = millis(); |
|
|
|
const millis_t now = millis(); |
|
|
|
if (ELAPSED(now, next_button_update_ms)) { |
|
|
|
|
|
|
|
#if ENABLED(NEWPANEL) |
|
|
@ -4962,9 +4968,16 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; } |
|
|
|
if (BUTTON_PRESSED(ENC)) newbutton |= EN_C; |
|
|
|
#endif |
|
|
|
|
|
|
|
buttons = newbutton; |
|
|
|
#if ENABLED(LCD_HAS_SLOW_BUTTONS) |
|
|
|
buttons |= slow_buttons; |
|
|
|
#endif |
|
|
|
|
|
|
|
//
|
|
|
|
// Directional buttons
|
|
|
|
//
|
|
|
|
#if LCD_HAS_DIRECTIONAL_BUTTONS |
|
|
|
|
|
|
|
// Manage directional buttons
|
|
|
|
#if ENABLED(REVERSE_MENU_DIRECTION) |
|
|
|
#define _ENCODER_UD_STEPS (ENCODER_STEPS_PER_MENU_ITEM * encoderDirection) |
|
|
|
#else |
|
|
@ -5008,11 +5021,6 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; } |
|
|
|
|
|
|
|
#endif // LCD_HAS_DIRECTIONAL_BUTTONS
|
|
|
|
|
|
|
|
buttons = newbutton; |
|
|
|
#if ENABLED(LCD_HAS_SLOW_BUTTONS) |
|
|
|
buttons |= slow_buttons; |
|
|
|
#endif |
|
|
|
|
|
|
|
#if ENABLED(ADC_KEYPAD) |
|
|
|
|
|
|
|
uint8_t newbutton_reprapworld_keypad = 0; |
|
|
|