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@ -215,7 +215,7 @@ |
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//homing hits the endstop, then retracts by this distance, before it tries to slowly bump again:
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#define X_HOME_RETRACT_MM 5 |
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#define Y_HOME_RETRACT_MM 5 |
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#define Z_HOME_RETRACT_MM 1 |
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#define Z_HOME_RETRACT_MM 2 |
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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#define AXIS_RELATIVE_MODES {false, false, false, false} |
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