Browse Source

Revert some UBL strings

pull/1/head
Scott Lahteine 6 years ago
parent
commit
2f873a119f
  1. 4
      Marlin/src/lcd/language/language_cz.h
  2. 4
      Marlin/src/lcd/language/language_de.h
  3. 8
      Marlin/src/lcd/language/language_en.h
  4. 4
      Marlin/src/lcd/language/language_eu.h
  5. 4
      Marlin/src/lcd/language/language_fr.h
  6. 4
      Marlin/src/lcd/language/language_it.h
  7. 4
      Marlin/src/lcd/language/language_ko_KR.h
  8. 4
      Marlin/src/lcd/language/language_pt-br.h
  9. 4
      Marlin/src/lcd/language/language_ru.h
  10. 4
      Marlin/src/lcd/language/language_sk.h
  11. 4
      Marlin/src/lcd/language/language_zh_CN.h
  12. 4
      Marlin/src/lcd/language/language_zh_TW.h
  13. 6
      Marlin/src/lcd/ultralcd.cpp

4
Marlin/src/lcd/language/language_cz.h

@ -105,7 +105,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Upravit vlastní síť")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Doladit síť bodů")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Konec úprav sítě")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Vlastní síť")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Vlastní síť")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Vytvořit síť")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Síť bodu " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Síť bodu " PREHEAT_2_LABEL)
@ -115,7 +115,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Zkontrolovat síť")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Kontrola sítě " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Kontrola sítě " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Kontrola vlast. sítě")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Kontrola vlast. sítě")
#define MSG_UBL_CONTINUE_MESH _UxGT("Pokračovat v síťi")
#define MSG_UBL_MESH_LEVELING _UxGT("Síťové rovnání")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-bodove rovnání")

4
Marlin/src/lcd/language/language_de.h

@ -113,7 +113,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Eigenes Netz bearb.")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Feineinstellung...")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Bearbeitung beendet")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Eigenes Netz erst.")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Eigenes Netz erst.")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Netz erstellen")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Netz erstellen " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Netz erstellen " PREHEAT_2_LABEL)
@ -123,7 +123,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Netz validieren")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Netz validieren " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Netz validieren " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Eig. Netz validieren")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Eig. Netz validieren")
#define MSG_UBL_CONTINUE_MESH _UxGT("Netzerst. forts.")
#define MSG_UBL_MESH_LEVELING _UxGT("Netz-Nivellierung")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-Punkt-Nivell.")

8
Marlin/src/lcd/language/language_en.h

@ -277,8 +277,8 @@
#ifndef MSG_UBL_DONE_EDITING_MESH
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Done Editing Mesh")
#endif
#ifndef MSG_UBL_BUILD_MESH_CUSTOM
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Build Custom Mesh")
#ifndef MSG_UBL_BUILD_CUSTOM_MESH
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Build Custom Mesh")
#endif
#ifndef MSG_UBL_BUILD_MESH_MENU
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Build Mesh")
@ -307,8 +307,8 @@
#ifndef MSG_UBL_VALIDATE_MESH_M2
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Validate Mesh (" PREHEAT_2_LABEL ")")
#endif
#ifndef MSG_UBL_VALIDATE_MESH_CUSTOM
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Validate Custom Mesh")
#ifndef MSG_UBL_VALIDATE_CUSTOM_MESH
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Validate Custom Mesh")
#endif
#ifndef MSG_UBL_CONTINUE_MESH
#define MSG_UBL_CONTINUE_MESH _UxGT("Continue Bed Mesh")

4
Marlin/src/lcd/language/language_eu.h

@ -100,7 +100,7 @@
//#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Edit Custom Mesh")
//#define MSG_UBL_FINE_TUNE_MESH _UxGT("Fine Tuning Mesh")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Sarea editatzea eginda")
//#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Build Custom Mesh")
//#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Build Custom Mesh")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Sarea sortu")
#define MSG_UBL_BUILD_MESH_M1 _UxGT(PREHEAT_1_LABEL " sarea sortu")
#define MSG_UBL_BUILD_MESH_M2 _UxGT(PREHEAT_2_LABEL " sarea sortu")
@ -110,7 +110,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Sarea balioetsi")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT(PREHEAT_1_LABEL " sarea balioetsi")
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT(PREHEAT_2_LABEL " sarea balioetsi")
//#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Validate Custom Mesh")
//#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Validate Custom Mesh")
#define MSG_UBL_CONTINUE_MESH _UxGT("Ohe sarea balioetsi")
#define MSG_UBL_MESH_LEVELING _UxGT("Sare berdinketa")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3 puntuko berdinketa")

4
Marlin/src/lcd/language/language_fr.h

@ -100,7 +100,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Editer maille perso")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Réglage fin maille")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Terminer maille")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Créer maille perso")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Créer maille perso")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Créer maille")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Créer maille " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Créer maille " PREHEAT_2_LABEL)
@ -110,7 +110,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Valider maille")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Valider maille " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Valider maille " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Valider maille perso")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Valider maille perso")
#define MSG_UBL_CONTINUE_MESH _UxGT("Continuer maille")
#define MSG_UBL_MESH_LEVELING _UxGT("Niveau par maille")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("Niveau à 3 points")

4
Marlin/src/lcd/language/language_it.h

@ -111,7 +111,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Modif.Mesh personal.")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Ritocca Mesh")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Modif.Mesh fatta")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Crea Mesh personal.")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Crea Mesh personal.")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Crea Mesh")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Crea Mesh " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Crea Mesh " PREHEAT_2_LABEL)
@ -121,7 +121,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Valida Mesh")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Valida Mesh " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Valida Mesh " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Valida Mesh pers.")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Valida Mesh pers.")
#define MSG_UBL_CONTINUE_MESH _UxGT("Continua Mesh")
#define MSG_UBL_MESH_LEVELING _UxGT("Livell. Mesh")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("Livell. 3 Punti")

4
Marlin/src/lcd/language/language_ko_KR.h

@ -111,7 +111,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Edit Custom Mesh")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Fine Tuning Mesh")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Done Editing Mesh")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Build Custom Mesh")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Build Custom Mesh")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Build Mesh")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Build Mesh (" PREHEAT_1_LABEL ")")
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Build Mesh (" PREHEAT_2_LABEL ")")
@ -121,7 +121,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Validate Mesh")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Validate " PREHEAT_1_LABEL " Mesh")
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Validate Mesh (" PREHEAT_2_LABEL ")")
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Validate Custom Mesh")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Validate Custom Mesh")
#define MSG_UBL_CONTINUE_MESH _UxGT("Continue Bed Mesh")
#define MSG_UBL_MESH_LEVELING _UxGT("Mesh Leveling")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-Point Leveling")

4
Marlin/src/lcd/language/language_pt-br.h

@ -105,7 +105,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Editar Malha Custom")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Ajuste Fino da Malha")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Fim da Edição")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Montar Customi")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Montar Customi")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Montar ")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Montar " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Montar " PREHEAT_2_LABEL)
@ -115,7 +115,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Validar Malha")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Checar " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Checar " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Validar Malha Custom")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Validar Malha Custom")
#define MSG_UBL_CONTINUE_MESH _UxGT("Continuar Malha")
#define MSG_UBL_MESH_LEVELING _UxGT("Nivelação da Malha")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("Nivelação 3 pontos")

4
Marlin/src/lcd/language/language_ru.h

@ -101,7 +101,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Редакт. свою сетку")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Точная настр. сетки")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Ред. сетки завершено")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Построить свою сетку")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Построить свою сетку")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Построить сетку")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Построить сетку " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Построить сетку " PREHEAT_2_LABEL)
@ -111,7 +111,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Проверить сетку")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Проверить сетку " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Проверить сетку " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Проверить свою сетку")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Проверить свою сетку")
#define MSG_UBL_CONTINUE_MESH _UxGT("Продолжить сетку")
#define MSG_UBL_MESH_LEVELING _UxGT("Калибровка сетки")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("Калибровка 3-х точек")

4
Marlin/src/lcd/language/language_sk.h

@ -123,7 +123,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("Upraviť vlastnú sieť")
#define MSG_UBL_FINE_TUNE_MESH _UxGT("Doladiť sieť bodov")
#define MSG_UBL_DONE_EDITING_MESH _UxGT("Koniec úprav siete")
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("Vlastná sieť")
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("Vlastná sieť")
#define MSG_UBL_BUILD_MESH_MENU _UxGT("Vytvoriť sieť")
#define MSG_UBL_BUILD_MESH_M1 _UxGT("Sieť bodov " PREHEAT_1_LABEL)
#define MSG_UBL_BUILD_MESH_M2 _UxGT("Sieť bodov " PREHEAT_2_LABEL)
@ -133,7 +133,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("Skontrolovať sieť")
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("Kontrola siete " PREHEAT_1_LABEL)
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("Kontrola siete " PREHEAT_2_LABEL)
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("Kontrola vlast.siete")
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("Kontrola vlast.siete")
#define MSG_UBL_CONTINUE_MESH _UxGT("Pokračovať v sieti")
#define MSG_UBL_MESH_LEVELING _UxGT("Sieťové rovnanie")
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("3-bodové rovnanie")

4
Marlin/src/lcd/language/language_zh_CN.h

@ -99,7 +99,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("编辑客户网格") // "Edit Custom Mesh"
#define MSG_UBL_FINE_TUNE_MESH _UxGT("细调网格") // "Fine Tuning Mesh"
#define MSG_UBL_DONE_EDITING_MESH _UxGT("完成编辑网格") // "Done Editing Mesh"
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("创设客户网格") // "Build Custom Mesh"
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("创设客户网格") // "Build Custom Mesh"
#define MSG_UBL_BUILD_MESH_MENU _UxGT("创设网格") // "Build Mesh"
#define MSG_UBL_BUILD_MESH_M1 _UxGT("创设" PREHEAT_1_LABEL "网格") // "Build PREHEAT_1_LABEL Mesh"
#define MSG_UBL_BUILD_MESH_M2 _UxGT("创设" PREHEAT_2_LABEL "网格") // "Build PREHEAT_2_LABEL Mesh"
@ -109,7 +109,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("批准网格") // "Validate Mesh"
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("批准" PREHEAT_1_LABEL "网格") // "Validate PREHEAT_1_LABEL Mesh"
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("批准" PREHEAT_2_LABEL "网格") // "Validate PREHEAT_2_LABEL Mesh"
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("批准客户网格") // "Validate Custom Mesh"
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("批准客户网格") // "Validate Custom Mesh"
#define MSG_UBL_CONTINUE_MESH _UxGT("继续热床网格") // "Continue Bed Mesh"
#define MSG_UBL_MESH_LEVELING _UxGT("网格调平") // "Mesh Leveling"
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("三点调平") // "3-Point Leveling"

4
Marlin/src/lcd/language/language_zh_TW.h

@ -99,7 +99,7 @@
#define MSG_UBL_EDIT_CUSTOM_MESH _UxGT("編輯客戶網格") // "Edit Custom Mesh"
#define MSG_UBL_FINE_TUNE_MESH _UxGT("細調網格") // "Fine Tuning Mesh"
#define MSG_UBL_DONE_EDITING_MESH _UxGT("完成編輯網格") // "Done Editing Mesh"
#define MSG_UBL_BUILD_MESH_CUSTOM _UxGT("創設客戶網格") // "Build Custom Mesh"
#define MSG_UBL_BUILD_CUSTOM_MESH _UxGT("創設客戶網格") // "Build Custom Mesh"
#define MSG_UBL_BUILD_MESH_MENU _UxGT("創設網格") // "Build Mesh"
#define MSG_UBL_BUILD_MESH_M1 _UxGT("創設" PREHEAT_1_LABEL "網格") // "Build PREHEAT_1_LABEL Mesh"
#define MSG_UBL_BUILD_MESH_M2 _UxGT("創設" PREHEAT_2_LABEL "網格") // "Build PREHEAT_2_LABEL Mesh"
@ -109,7 +109,7 @@
#define MSG_UBL_VALIDATE_MESH_MENU _UxGT("批准網格") // "Validate Mesh"
#define MSG_UBL_VALIDATE_MESH_M1 _UxGT("批准" PREHEAT_1_LABEL "網格") // "Validate PREHEAT_1_LABEL Mesh"
#define MSG_UBL_VALIDATE_MESH_M2 _UxGT("批准" PREHEAT_2_LABEL "網格") // "Validate PREHEAT_2_LABEL Mesh"
#define MSG_UBL_VALIDATE_MESH_CUSTOM _UxGT("批准客戶網格") // "Validate Custom Mesh"
#define MSG_UBL_VALIDATE_CUSTOM_MESH _UxGT("批准客戶網格") // "Validate Custom Mesh"
#define MSG_UBL_CONTINUE_MESH _UxGT("繼續熱床網格") // "Continue Bed Mesh"
#define MSG_UBL_MESH_LEVELING _UxGT("網格調平") // "Mesh Leveling"
#define MSG_UBL_3POINT_MESH_LEVELING _UxGT("三點調平") // "3-Point Leveling"

6
Marlin/src/lcd/ultralcd.cpp

@ -2230,7 +2230,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
#if HAS_HEATED_BED
MENU_ITEM_EDIT(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, (BED_MAXTEMP - 15));
#endif
MENU_ITEM(function, MSG_UBL_BUILD_MESH_CUSTOM, _lcd_ubl_build_custom_mesh);
MENU_ITEM(function, MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
END_MENU();
}
@ -2316,7 +2316,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
MENU_ITEM(gcode, MSG_UBL_VALIDATE_MESH_M1, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_1_TEMP_HOTEND) " P"));
MENU_ITEM(gcode, MSG_UBL_VALIDATE_MESH_M2, PSTR("G28\nG26 C B0 H" STRINGIFY(PREHEAT_2_TEMP_HOTEND) " P"));
#endif
MENU_ITEM(function, MSG_UBL_VALIDATE_MESH_CUSTOM, _lcd_ubl_validate_custom_mesh);
MENU_ITEM(function, MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
MENU_ITEM(function, MSG_WATCH, lcd_return_to_status);
END_MENU();
}
@ -2444,7 +2444,7 @@ void lcd_quick_feedback(const bool clear_buttons) {
"M104 S0"
));
#endif
MENU_ITEM(submenu, MSG_UBL_BUILD_MESH_CUSTOM, _lcd_ubl_custom_mesh);
MENU_ITEM(submenu, MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
MENU_ITEM(gcode, MSG_UBL_BUILD_COLD_MESH, PSTR("G28\nG29 P1"));
MENU_ITEM(submenu, MSG_UBL_FILLIN_MESH, _lcd_ubl_fillin_menu);
MENU_ITEM(gcode, MSG_UBL_CONTINUE_MESH, PSTR("G29 P1 C"));

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