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Reprapworld Keypad: F1 opens the Move Axis menu

pull/1/head
Scott Lahteine 9 years ago
parent
commit
2bad02e60d
  1. 4
      Marlin/ultralcd.cpp
  2. 1
      Marlin/ultralcd.h

4
Marlin/ultralcd.cpp

@ -2295,6 +2295,7 @@ void kill_screen(const char* lcd_msg) {
currentScreen = menu_edit_callback_ ## _name; \
callbackFunc = callback; \
}
menu_edit_type(int, int3, itostr3, 1);
menu_edit_type(float, float3, ftostr3, 1);
menu_edit_type(float, float32, ftostr32, 100);
@ -2326,6 +2327,7 @@ void kill_screen(const char* lcd_msg) {
static void reprapworld_keypad_move_y_up() { _reprapworld_keypad_move(Y_AXIS, -1); }
static void reprapworld_keypad_move_y_down() { _reprapworld_keypad_move(Y_AXIS, 1); }
static void reprapworld_keypad_move_home() { enqueue_and_echo_commands_P(PSTR("G28")); } // move all axes home and wait
static void reprapworld_keypad_move_menu() { lcd_goto_screen(lcd_move_menu); }
#endif // REPRAPWORLD_KEYPAD
/**
@ -2592,6 +2594,8 @@ void lcd_update() {
else if (!keypad_debounce) {
keypad_debounce = 2;
if (REPRAPWORLD_KEYPAD_MOVE_MENU) reprapworld_keypad_move_menu();
#if DISABLED(DELTA) && Z_HOME_DIR == -1
if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
#endif

1
Marlin/ultralcd.h

@ -117,6 +117,7 @@
#define REPRAPWORLD_KEYPAD_MOVE_Z_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F3)
#define REPRAPWORLD_KEYPAD_MOVE_Z_UP (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F2)
#define REPRAPWORLD_KEYPAD_MOVE_MENU (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_F1)
#define REPRAPWORLD_KEYPAD_MOVE_Y_DOWN (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_DOWN)
#define REPRAPWORLD_KEYPAD_MOVE_X_RIGHT (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_RIGHT)
#define REPRAPWORLD_KEYPAD_MOVE_HOME (buttons_reprapworld_keypad & EN_REPRAPWORLD_KEYPAD_MIDDLE)

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