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Use handle_reprapworld_keypad for keypad handling

pull/1/head
Scott Lahteine 8 years ago
parent
commit
2b5d424394
  1. 65
      Marlin/ultralcd.cpp

65
Marlin/ultralcd.cpp

@ -2502,6 +2502,39 @@ void kill_screen(const char* lcd_msg) {
void reprapworld_keypad_move_y_down() { _reprapworld_keypad_move(Y_AXIS, 1); }
void reprapworld_keypad_move_home() { enqueue_and_echo_commands_P(PSTR("G28")); } // move all axes home and wait
void reprapworld_keypad_move_menu() { lcd_goto_screen(lcd_move_menu); }
inline void handle_reprapworld_keypad() {
static uint8_t keypad_debounce = 0;
if (!REPRAPWORLD_KEYPAD_PRESSED) {
if (keypad_debounce > 0) keypad_debounce--;
}
else if (!keypad_debounce) {
keypad_debounce = 2;
if (REPRAPWORLD_KEYPAD_MOVE_MENU) reprapworld_keypad_move_menu();
#if DISABLED(DELTA) && Z_HOME_DIR == -1
if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
#endif
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) {
#if ENABLED(DELTA) || Z_HOME_DIR != -1
if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
#endif
if (REPRAPWORLD_KEYPAD_MOVE_Z_DOWN) reprapworld_keypad_move_z_down();
if (REPRAPWORLD_KEYPAD_MOVE_X_LEFT) reprapworld_keypad_move_x_left();
if (REPRAPWORLD_KEYPAD_MOVE_X_RIGHT) reprapworld_keypad_move_x_right();
if (REPRAPWORLD_KEYPAD_MOVE_Y_DOWN) reprapworld_keypad_move_y_down();
if (REPRAPWORLD_KEYPAD_MOVE_Y_UP) reprapworld_keypad_move_y_up();
}
else {
if (REPRAPWORLD_KEYPAD_MOVE_HOME) reprapworld_keypad_move_home();
}
}
}
#endif // REPRAPWORLD_KEYPAD
/**
@ -2773,36 +2806,8 @@ void lcd_update() {
#endif
#if ENABLED(REPRAPWORLD_KEYPAD)
static uint8_t keypad_debounce = 0;
if (!REPRAPWORLD_KEYPAD_PRESSED) {
if (keypad_debounce > 0) keypad_debounce--;
}
else if (!keypad_debounce) {
keypad_debounce = 2;
if (REPRAPWORLD_KEYPAD_MOVE_MENU) reprapworld_keypad_move_menu();
#if DISABLED(DELTA) && Z_HOME_DIR == -1
if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
#endif
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS]) {
#if ENABLED(DELTA) || Z_HOME_DIR != -1
if (REPRAPWORLD_KEYPAD_MOVE_Z_UP) reprapworld_keypad_move_z_up();
#endif
if (REPRAPWORLD_KEYPAD_MOVE_Z_DOWN) reprapworld_keypad_move_z_down();
if (REPRAPWORLD_KEYPAD_MOVE_X_LEFT) reprapworld_keypad_move_x_left();
if (REPRAPWORLD_KEYPAD_MOVE_X_RIGHT) reprapworld_keypad_move_x_right();
if (REPRAPWORLD_KEYPAD_MOVE_Y_DOWN) reprapworld_keypad_move_y_down();
if (REPRAPWORLD_KEYPAD_MOVE_Y_UP) reprapworld_keypad_move_y_up();
}
else {
if (REPRAPWORLD_KEYPAD_MOVE_HOME) reprapworld_keypad_move_home();
}
}
#endif // REPRAPWORLD_KEYPAD
handle_reprapworld_keypad();
#endif
bool encoderPastThreshold = (abs(encoderDiff) >= ENCODER_PULSES_PER_STEP);
if (encoderPastThreshold || lcd_clicked) {

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