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More fine-grained control of LCD redraw

pull/1/head
Scott Lahteine 9 years ago
parent
commit
2ae7394640
  1. 117
      Marlin/ultralcd.cpp

117
Marlin/ultralcd.cpp

@ -249,7 +249,7 @@ static void lcd_status_screen();
#endif //!ENCODER_RATE_MULTIPLIER
#define END_MENU() \
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
} } while(0)
/** Used variables to keep track of the menu */
@ -289,14 +289,15 @@ bool ignore_click = false;
bool wait_for_unclick;
bool defer_return_to_status = false;
enum LCDHandlerAction {
LCD_DRAW_UPDATE_NONE,
LCD_DRAW_UPDATE_CALL_REDRAW,
LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW,
LCD_DRAW_UPDATE_CALL_NO_REDRAW
enum LCDViewAction {
LCDVIEW_NONE,
LCDVIEW_REDRAW_NOW,
LCDVIEW_CALL_REDRAW_NEXT,
LCDVIEW_CLEAR_CALL_REDRAW,
LCDVIEW_CALL_NO_REDRAW
};
uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
// Variables used when editing values.
const char* editLabel;
@ -314,7 +315,7 @@ float raw_Ki, raw_Kd;
static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
if (currentMenu != menu) {
currentMenu = menu;
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
#if ENABLED(NEWPANEL)
encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
@ -556,7 +557,7 @@ void lcd_set_home_offsets() {
if (encoderPosition) {
int distance = (int32_t)encoderPosition * BABYSTEP_MULTIPLICATOR;
encoderPosition = 0;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
#if ENABLED(COREXY) || ENABLED(COREXZ)
#if ENABLED(BABYSTEP_XY)
switch(axis) {
@ -894,7 +895,7 @@ void lcd_cooldown() {
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if (mbl_wait_for_move) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
return;
}
@ -908,7 +909,7 @@ void lcd_cooldown() {
if (max_software_endstops) NOMORE(current_position[Z_AXIS], Z_MAX_POS);
encoderPosition = 0;
line_to_current(Z_AXIS);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
}
// Update on first display, then only on updates to Z position
@ -919,7 +920,7 @@ void lcd_cooldown() {
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
// Click sets the current Z and moves to the next position
static bool debounce_click = false;
@ -970,7 +971,7 @@ void lcd_cooldown() {
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (LCD_CLICKED) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
@ -987,7 +988,7 @@ void lcd_cooldown() {
*/
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_NO_REDRAW;
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (axis_known_position[X_AXIS] && axis_known_position[Y_AXIS] && axis_known_position[Z_AXIS])
lcd_goto_menu(_lcd_level_bed_homing_done);
}
@ -1131,7 +1132,7 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
if (max_software_endstops) NOMORE(current_position[axis], max);
encoderPosition = 0;
line_to_current(axis);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
if (LCD_CLICKED) lcd_goto_previous_menu(true);
@ -1160,7 +1161,7 @@ static void lcd_move_e(
current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
encoderPosition = 0;
line_to_current(E_AXIS);
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
if (lcdDrawUpdate) {
PGM_P pos_label;
@ -1650,7 +1651,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast &= 0x3F;
#endif
encoderPosition = 0;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
u8g.setContrast(lcd_contrast);
}
if (lcdDrawUpdate) {
@ -1791,7 +1792,7 @@ static void lcd_control_volumetric_menu() {
static void _menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
lcd_save_previous_menu(); \
\
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW; \
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; \
\
editLabel = pstr; \
editValue = ptr; \
@ -1872,7 +1873,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
#endif
void lcd_quick_feedback() {
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -2039,24 +2040,24 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
* - Reset the Info Screen timeout if there's any input
* - Update status indicators, if any
*
* Run the current LCD menu handler callback function:
* - Call the handler only if lcdDrawUpdate != LCD_DRAW_UPDATE_NONE
* - Before calling the handler, LCD_DRAW_UPDATE_CALL_NO_REDRAW => LCD_DRAW_UPDATE_NONE
* - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE
* - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE
* - Call the menu handler. Menu handlers should do the following:
* - If a value changes, set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRAW
* - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW
* - if (lcdDrawUpdate) { redraw }
* - Before exiting the handler set lcdDrawUpdate to:
* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE_NONE for no callbacks until the next controller event.
* - LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW to clear screen, LCD_DRAW_UPDATE_CALL_REDRAW on the next loop.
* - LCD_DRAW_UPDATE_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE for no callbacks until the next controller event.
* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT.
* - LCDVIEW_CALL_NO_REDRAW for a callback with no forced redraw on the next loop.
* - NOTE: For some displays, the menu handler may be called 2 or more times per loop.
*
* After the menu handler callback runs (or not):
* - Clear the LCD if lcdDrawUpdate == LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
*
* No worries. This function is only called from the main thread.
@ -2072,7 +2073,7 @@ void lcd_update() {
bool sd_status = IS_SD_INSERTED;
if (sd_status != lcd_sd_status && lcd_detected()) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
lcd_implementation_init( // to maybe revive the LCD if static electricity killed it.
#if ENABLED(LCD_PROGRESS_BAR)
currentMenu == lcd_status_screen
@ -2096,6 +2097,12 @@ void lcd_update() {
millis_t ms = millis();
if (ELAPSED(ms, next_lcd_update_ms)) {
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
lcd_implementation_update_indicators();
#endif
#if ENABLED(LCD_HAS_SLOW_BUTTONS)
slow_buttons = lcd_implementation_read_slow_buttons(); // buttons which take too long to read in interrupt context
#endif
@ -2160,23 +2167,27 @@ void lcd_update() {
encoderDiff = 0;
}
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
#endif //ULTIPANEL
if (currentMenu == lcd_status_screen) {
if (!lcd_status_update_delay) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
lcd_status_update_delay = 10; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
lcd_status_update_delay--;
}
}
// Simply redraw the Info Screen 10 times a second
if (currentMenu == lcd_status_screen && !(++lcd_status_update_delay % 10))
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
if (lcdDrawUpdate) {
if (lcdDrawUpdate == LCD_DRAW_UPDATE_CALL_NO_REDRAW) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
switch (lcdDrawUpdate) {
case LCDVIEW_CALL_NO_REDRAW:
lcdDrawUpdate = LCDVIEW_NONE;
break;
case LCDVIEW_CLEAR_CALL_REDRAW: // set by handlers, then altered after (rarely occurs here)
case LCDVIEW_CALL_REDRAW_NEXT: // set by handlers, then altered after (never occurs here?)
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
case LCDVIEW_NONE:
break;
}
#if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink();
@ -2194,37 +2205,29 @@ void lcd_update() {
#endif
}
#if ENABLED(LCD_HAS_STATUS_INDICATORS)
lcd_implementation_update_indicators();
#endif
#if ENABLED(ULTIPANEL)
// Return to Status Screen after a timeout
if (defer_return_to_status)
if (currentMenu == lcd_status_screen || defer_return_to_status)
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS;
else if (currentMenu != lcd_status_screen && ms > return_to_status_ms) {
else if (ELAPSED(ms, return_to_status_ms))
lcd_return_to_status();
}
#endif // ULTIPANEL
switch (lcdDrawUpdate) {
case LCD_DRAW_UPDATE_NONE:
// do nothing
case LCD_DRAW_UPDATE_CALL_NO_REDRAW:
// changes to LCD_DRAW_UPDATE_NONE before call
break;
case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW:
case LCDVIEW_CLEAR_CALL_REDRAW:
lcd_implementation_clear();
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW;
case LCDVIEW_CALL_REDRAW_NEXT:
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
break;
case LCD_DRAW_UPDATE_CALL_REDRAW:
lcdDrawUpdate = LCD_DRAW_UPDATE_NONE;
case LCDVIEW_REDRAW_NOW:
lcdDrawUpdate = LCDVIEW_NONE;
break;
case LCDVIEW_NONE:
break;
}
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL;
}
}
@ -2244,7 +2247,7 @@ void lcd_finishstatus(bool persist=false) {
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE;
#endif
#endif
lcdDrawUpdate = LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
#if ENABLED(FILAMENT_LCD_DISPLAY)
previous_lcd_status_ms = millis(); //get status message to show up for a while

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