@ -249,7 +249,7 @@ static void lcd_status_screen();
# endif //!ENCODER_RATE_MULTIPLIER
# define END_MENU() \
if ( encoderLine > = _menuItemNr ) { encoderPosition = _menuItemNr * ( ENCODER_STEPS_PER_MENU_ITEM ) - 1 ; encoderLine = _menuItemNr - 1 ; } \
if ( encoderLine > = currentMenuViewOffset + LCD_HEIGHT ) { currentMenuViewOffset = encoderLine - ( LCD_HEIGHT ) + 1 ; lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ; _lineNr = currentMenuViewOffset - 1 ; _drawLineNr = - 1 ; } \
if ( encoderLine > = currentMenuViewOffset + LCD_HEIGHT ) { currentMenuViewOffset = encoderLine - ( LCD_HEIGHT ) + 1 ; lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT ; _lineNr = currentMenuViewOffset - 1 ; _drawLineNr = - 1 ; } \
} } while ( 0 )
/** Used variables to keep track of the menu */
@ -289,14 +289,15 @@ bool ignore_click = false;
bool wait_for_unclick ;
bool defer_return_to_status = false ;
enum LCDHandlerAction {
LCD_DRAW_UPDATE_NONE ,
LCD_DRAW_UPDATE_CALL_REDRAW ,
LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW ,
LCD_DRAW_UPDATE_CALL_NO_REDRAW
enum LCDViewAction {
LCDVIEW_NONE ,
LCDVIEW_REDRAW_NOW ,
LCDVIEW_CALL_REDRAW_NEXT ,
LCDVIEW_CLEAR_CALL_REDRAW ,
LCDVIEW_CALL_NO_REDRAW
} ;
uint8_t lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ; // Set 1 or 2 when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
uint8_t lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ; // Set when the LCD needs to draw, decrements after every draw. Set to 2 in LCD routines so the LCD gets at least 1 full redraw (first redraw is partial)
// Variables used when editing values.
const char * editLabel ;
@ -314,7 +315,7 @@ float raw_Ki, raw_Kd;
static void lcd_goto_menu ( menuFunc_t menu , const bool feedback = false , const uint32_t encoder = 0 ) {
if ( currentMenu ! = menu ) {
currentMenu = menu ;
lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ;
lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ;
# if ENABLED(NEWPANEL)
encoderPosition = encoder ;
if ( feedback ) lcd_quick_feedback ( ) ;
@ -556,7 +557,7 @@ void lcd_set_home_offsets() {
if ( encoderPosition ) {
int distance = ( int32_t ) encoderPosition * BABYSTEP_MULTIPLICATOR ;
encoderPosition = 0 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRA W ;
lcdDrawUpdate = LCDVIEW_REDRAW_NO W ;
# if ENABLED(COREXY) || ENABLED(COREXZ)
# if ENABLED(BABYSTEP_XY)
switch ( axis ) {
@ -894,7 +895,7 @@ void lcd_cooldown() {
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
if ( mbl_wait_for_move ) {
lcdDrawUpdate = LCD_DRAW_UPDATE _CALL_NO_REDRAW ;
lcdDrawUpdate = LCDVIEW _CALL_NO_REDRAW ;
return ;
}
@ -908,7 +909,7 @@ void lcd_cooldown() {
if ( max_software_endstops ) NOMORE ( current_position [ Z_AXIS ] , Z_MAX_POS ) ;
encoderPosition = 0 ;
line_to_current ( Z_AXIS ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE _CALL_NO_REDRAW ;
lcdDrawUpdate = LCDVIEW _CALL_NO_REDRAW ;
}
// Update on first display, then only on updates to Z position
@ -919,7 +920,7 @@ void lcd_cooldown() {
// We want subsequent calls, but don't force redraw
// Set here so it can be overridden by lcd_return_to_status below
lcdDrawUpdate = LCD_DRAW_UPDATE _CALL_NO_REDRAW ;
lcdDrawUpdate = LCDVIEW _CALL_NO_REDRAW ;
// Click sets the current Z and moves to the next position
static bool debounce_click = false ;
@ -970,7 +971,7 @@ void lcd_cooldown() {
static void _lcd_level_bed_homing_done ( ) {
if ( lcdDrawUpdate ) lcd_implementation_drawedit ( PSTR ( MSG_LEVEL_BED_WAITING ) , NULL ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE _CALL_NO_REDRAW ;
lcdDrawUpdate = LCDVIEW _CALL_NO_REDRAW ;
if ( LCD_CLICKED ) {
current_position [ Z_AXIS ] = MESH_HOME_SEARCH_Z ;
plan_set_position ( current_position [ X_AXIS ] , current_position [ Y_AXIS ] , current_position [ Z_AXIS ] , current_position [ E_AXIS ] ) ;
@ -987,7 +988,7 @@ void lcd_cooldown() {
*/
static void _lcd_level_bed_homing ( ) {
if ( lcdDrawUpdate ) lcd_implementation_drawedit ( PSTR ( MSG_LEVEL_BED_HOMING ) , NULL ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE _CALL_NO_REDRAW ;
lcdDrawUpdate = LCDVIEW _CALL_NO_REDRAW ;
if ( axis_known_position [ X_AXIS ] & & axis_known_position [ Y_AXIS ] & & axis_known_position [ Z_AXIS ] )
lcd_goto_menu ( _lcd_level_bed_homing_done ) ;
}
@ -1131,7 +1132,7 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
if ( max_software_endstops ) NOMORE ( current_position [ axis ] , max ) ;
encoderPosition = 0 ;
line_to_current ( axis ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRA W ;
lcdDrawUpdate = LCDVIEW_REDRAW_NO W ;
}
if ( lcdDrawUpdate ) lcd_implementation_drawedit ( name , ftostr31 ( current_position [ axis ] ) ) ;
if ( LCD_CLICKED ) lcd_goto_previous_menu ( true ) ;
@ -1160,7 +1161,7 @@ static void lcd_move_e(
current_position [ E_AXIS ] + = float ( ( int32_t ) encoderPosition ) * move_menu_scale ;
encoderPosition = 0 ;
line_to_current ( E_AXIS ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRA W ;
lcdDrawUpdate = LCDVIEW_REDRAW_NO W ;
}
if ( lcdDrawUpdate ) {
PGM_P pos_label ;
@ -1650,7 +1651,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast & = 0x3F ;
# endif
encoderPosition = 0 ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRA W ;
lcdDrawUpdate = LCDVIEW_REDRAW_NO W ;
u8g . setContrast ( lcd_contrast ) ;
}
if ( lcdDrawUpdate ) {
@ -1791,7 +1792,7 @@ static void lcd_control_volumetric_menu() {
static void _menu_action_setting_edit_ # # _name ( const char * pstr , _type * ptr , _type minValue , _type maxValue ) { \
lcd_save_previous_menu ( ) ; \
\
lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ; \
lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ; \
\
editLabel = pstr ; \
editValue = ptr ; \
@ -1872,7 +1873,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
# endif
void lcd_quick_feedback ( ) {
lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ;
lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ;
next_button_update_ms = millis ( ) + 500 ;
# if ENABLED(LCD_USE_I2C_BUZZER)
@ -2039,24 +2040,24 @@ bool lcd_blink() {
* - Act on RepRap World keypad input
* - Update the encoder position
* - Apply acceleration to the encoder position
* - Set lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW on controller events
* - Set lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT on controller events
* - Reset the Info Screen timeout if there ' s any input
* - Update status indicators , if any
*
* Run the current LCD menu handler callback function :
* - Call the handler only if lcdDrawUpdate ! = LCD_DRAW_UPDATE _NONE
* - Before calling the handler , LCD_DRAW_UPDATE_CALL_NO_REDRAW = > LCD_DRAW_UPDATE _NONE
* - Call the handler only if lcdDrawUpdate ! = LCDVIEW _NONE
* - Before calling the handler , LCDVIEW_CALL_NO_REDRAW = > LCDVIEW _NONE
* - Call the menu handler . Menu handlers should do the following :
* - If a value changes , set lcdDrawUpdate to LCD_DRAW_UPDATE_CALL_REDRA W
* - If a value changes , set lcdDrawUpdate to LCDVIEW_REDRAW_NO W
* - if ( lcdDrawUpdate ) { redraw }
* - Before exiting the handler set lcdDrawUpdate to :
* - LCD_DRAW_UPDATE_CALL_REDRAW or LCD_DRAW_UPDATE _NONE for no callbacks until the next controller event .
* - LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW to clear screen , LCD_DRAW_UPDATE_CALL_REDRAW on the next loop .
* - LCD_DRAW_UPDATE _CALL_NO_REDRAW for a callback with no forced redraw on the next loop .
* - LCDVIEW_REDRAW_NOW or LCDVIEW _NONE for no callbacks until the next controller event .
* - LCDVIEW _CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT .
* - LCDVIEW _CALL_NO_REDRAW for a callback with no forced redraw on the next loop .
* - NOTE : For some displays , the menu handler may be called 2 or more times per loop .
*
* After the menu handler callback runs ( or not ) :
* - Clear the LCD if lcdDrawUpdate = = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW
* - Clear the LCD if lcdDrawUpdate = = LCDVIEW _CLEAR_CALL_REDRAW
* - Update lcdDrawUpdate for the next loop ( i . e . , move one state down , usually )
*
* No worries . This function is only called from the main thread .
@ -2072,7 +2073,7 @@ void lcd_update() {
bool sd_status = IS_SD_INSERTED ;
if ( sd_status ! = lcd_sd_status & & lcd_detected ( ) ) {
lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ;
lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ;
lcd_implementation_init ( // to maybe revive the LCD if static electricity killed it.
# if ENABLED(LCD_PROGRESS_BAR)
currentMenu = = lcd_status_screen
@ -2096,6 +2097,12 @@ void lcd_update() {
millis_t ms = millis ( ) ;
if ( ELAPSED ( ms , next_lcd_update_ms ) ) {
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL ;
# if ENABLED(LCD_HAS_STATUS_INDICATORS)
lcd_implementation_update_indicators ( ) ;
# endif
# if ENABLED(LCD_HAS_SLOW_BUTTONS)
slow_buttons = lcd_implementation_read_slow_buttons ( ) ; // buttons which take too long to read in interrupt context
# endif
@ -2160,23 +2167,27 @@ void lcd_update() {
encoderDiff = 0 ;
}
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRA W ;
lcdDrawUpdate = LCDVIEW_REDRAW_NO W ;
}
# endif //ULTIPANEL
if ( currentMenu = = lcd_status_screen ) {
if ( ! lcd_status_update_delay ) {
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
lcd_status_update_delay = 10 ; /* redraw the main screen every second. This is easier then trying keep track of all things that change on the screen */
}
else {
lcd_status_update_delay - - ;
}
}
// Simply redraw the Info Screen 10 times a second
if ( currentMenu = = lcd_status_screen & & ! ( + + lcd_status_update_delay % 10 ) )
lcdDrawUpdate = LCDVIEW_REDRAW_NOW ;
if ( lcdDrawUpdate ) {
if ( lcdDrawUpdate = = LCD_DRAW_UPDATE_CALL_NO_REDRAW ) lcdDrawUpdate = LCD_DRAW_UPDATE_NONE ;
switch ( lcdDrawUpdate ) {
case LCDVIEW_CALL_NO_REDRAW :
lcdDrawUpdate = LCDVIEW_NONE ;
break ;
case LCDVIEW_CLEAR_CALL_REDRAW : // set by handlers, then altered after (rarely occurs here)
case LCDVIEW_CALL_REDRAW_NEXT : // set by handlers, then altered after (never occurs here?)
lcdDrawUpdate = LCDVIEW_REDRAW_NOW ;
case LCDVIEW_REDRAW_NOW : // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT
case LCDVIEW_NONE :
break ;
}
# if ENABLED(DOGLCD) // Changes due to different driver architecture of the DOGM display
bool blink = lcd_blink ( ) ;
@ -2194,37 +2205,29 @@ void lcd_update() {
# endif
}
# if ENABLED(LCD_HAS_STATUS_INDICATORS)
lcd_implementation_update_indicators ( ) ;
# endif
# if ENABLED(ULTIPANEL)
// Return to Status Screen after a timeout
if ( defer_return_to_status )
if ( currentMenu = = lcd_status_screen | | defer_return_to_status )
return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS ;
else if ( currentMenu ! = lcd_status_screen & & ms > return_to_status_ms ) {
else if ( ELAPSED ( ms , return_to_status_ms ) )
lcd_return_to_status ( ) ;
}
# endif // ULTIPANEL
switch ( lcdDrawUpdate ) {
case LCD_DRAW_UPDATE_NONE :
// do nothing
case LCD_DRAW_UPDATE_CALL_NO_REDRAW :
// changes to LCD_DRAW_UPDATE_NONE before call
break ;
case LCD_DRAW_UPDATE_CLEAR_CALL_REDRAW :
case LCDVIEW_CLEAR_CALL_REDRAW :
lcd_implementation_clear ( ) ;
lcdDrawUpdate = LCD_DRAW_UPDATE_CALL_REDRAW ;
case LCDVIEW_CALL_REDRAW_NEXT :
lcdDrawUpdate = LCDVIEW_REDRAW_NOW ;
break ;
case LCD_DRAW_UPDATE_CALL_REDRAW :
lcdDrawUpdate = LCD_DRAW_UPDATE_NONE ;
case LCDVIEW_REDRAW_NOW :
lcdDrawUpdate = LCDVIEW_NONE ;
break ;
case LCDVIEW_NONE :
break ;
}
next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL ;
}
}
@ -2244,7 +2247,7 @@ void lcd_finishstatus(bool persist=false) {
expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE ;
# endif
# endif
lcdDrawUpdate = LCD_DRAW_UPDATE _CLEAR_CALL_REDRAW ;
lcdDrawUpdate = LCDVIEW _CLEAR_CALL_REDRAW ;
# if ENABLED(FILAMENT_LCD_DISPLAY)
previous_lcd_status_ms = millis ( ) ; //get status message to show up for a while