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@ -155,38 +155,38 @@ float delta_safe_distance_from_top() { |
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* |
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* The result is stored in the cartes[] array. |
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*/ |
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void forward_kinematics_DELTA(float z1, float z2, float z3) { |
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void forward_kinematics_DELTA(const float &z1, const float &z2, const float &z3) { |
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// Create a vector in old coordinates along x axis of new coordinate
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float p12[3] = { delta_tower[B_AXIS][X_AXIS] - delta_tower[A_AXIS][X_AXIS], delta_tower[B_AXIS][Y_AXIS] - delta_tower[A_AXIS][Y_AXIS], z2 - z1 }; |
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const float p12[3] = { delta_tower[B_AXIS][X_AXIS] - delta_tower[A_AXIS][X_AXIS], delta_tower[B_AXIS][Y_AXIS] - delta_tower[A_AXIS][Y_AXIS], z2 - z1 }; |
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// Get the Magnitude of vector.
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float d = SQRT( sq(p12[0]) + sq(p12[1]) + sq(p12[2]) ); |
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// Get the reciprocal of Magnitude of vector.
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const float d2 = sq(p12[0]) + sq(p12[1]) + sq(p12[2]), inv_d = RSQRT(d2); |
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// Create unit vector by dividing by magnitude.
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float ex[3] = { p12[0] / d, p12[1] / d, p12[2] / d }; |
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// Create unit vector by multiplying by the inverse of the magnitude.
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const float ex[3] = { p12[0] * inv_d, p12[1] * inv_d, p12[2] * inv_d }; |
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// Get the vector from the origin of the new system to the third point.
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float p13[3] = { delta_tower[C_AXIS][X_AXIS] - delta_tower[A_AXIS][X_AXIS], delta_tower[C_AXIS][Y_AXIS] - delta_tower[A_AXIS][Y_AXIS], z3 - z1 }; |
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const float p13[3] = { delta_tower[C_AXIS][X_AXIS] - delta_tower[A_AXIS][X_AXIS], delta_tower[C_AXIS][Y_AXIS] - delta_tower[A_AXIS][Y_AXIS], z3 - z1 }; |
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// Use the dot product to find the component of this vector on the X axis.
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float i = ex[0] * p13[0] + ex[1] * p13[1] + ex[2] * p13[2]; |
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const float i = ex[0] * p13[0] + ex[1] * p13[1] + ex[2] * p13[2]; |
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// Create a vector along the x axis that represents the x component of p13.
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float iex[3] = { ex[0] * i, ex[1] * i, ex[2] * i }; |
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const float iex[3] = { ex[0] * i, ex[1] * i, ex[2] * i }; |
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// Subtract the X component from the original vector leaving only Y. We use the
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// variable that will be the unit vector after we scale it.
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float ey[3] = { p13[0] - iex[0], p13[1] - iex[1], p13[2] - iex[2] }; |
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// The magnitude of Y component
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float j = SQRT( sq(ey[0]) + sq(ey[1]) + sq(ey[2]) ); |
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// The magnitude and the inverse of the magnitude of Y component
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const float j2 = sq(ey[0]) + sq(ey[1]) + sq(ey[2]), inv_j = RSQRT(j2); |
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// Convert to a unit vector
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ey[0] /= j; ey[1] /= j; ey[2] /= j; |
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ey[0] *= inv_j; ey[1] *= inv_j; ey[2] *= inv_j; |
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// The cross product of the unit x and y is the unit z
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// float[] ez = vectorCrossProd(ex, ey);
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float ez[3] = { |
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const float ez[3] = { |
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ex[1] * ey[2] - ex[2] * ey[1], |
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ex[2] * ey[0] - ex[0] * ey[2], |
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ex[0] * ey[1] - ex[1] * ey[0] |
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@ -194,8 +194,8 @@ void forward_kinematics_DELTA(float z1, float z2, float z3) { |
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// We now have the d, i and j values defined in Wikipedia.
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// Plug them into the equations defined in Wikipedia for Xnew, Ynew and Znew
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float Xnew = (delta_diagonal_rod_2_tower[A_AXIS] - delta_diagonal_rod_2_tower[B_AXIS] + sq(d)) / (d * 2), |
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Ynew = ((delta_diagonal_rod_2_tower[A_AXIS] - delta_diagonal_rod_2_tower[C_AXIS] + HYPOT2(i, j)) / 2 - i * Xnew) / j, |
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const float Xnew = (delta_diagonal_rod_2_tower[A_AXIS] - delta_diagonal_rod_2_tower[B_AXIS] + d2) * inv_d * 0.5, |
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Ynew = ((delta_diagonal_rod_2_tower[A_AXIS] - delta_diagonal_rod_2_tower[C_AXIS] + sq(i) + j2) * 0.5 - i * Xnew) * inv_j, |
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Znew = SQRT(delta_diagonal_rod_2_tower[A_AXIS] - HYPOT2(Xnew, Ynew)); |
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// Start from the origin of the old coordinates and add vectors in the
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