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Followup to VORON

pull/1/head
Scott Lahteine 6 years ago
parent
commit
288340cb6c
  1. 19
      Marlin/src/config/examples/VORONDesign/Configuration.h
  2. 10
      Marlin/src/config/examples/VORONDesign/Configuration_adv.h

19
Marlin/src/config/examples/VORONDesign/Configuration.h

@ -678,6 +678,14 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
#endif
/**
* Default Jerk (mm/s)
* Override with M205 X Y Z E
@ -686,10 +694,13 @@
* When changing speed and direction, if the difference is less than the
* value set here, it may happen instantaneously.
*/
#define DEFAULT_XJERK 20.0
#define DEFAULT_YJERK 15.0
#define DEFAULT_ZJERK 0.4
#define DEFAULT_EJERK 5.0
#if DISABLED(JUNCTION_DEVIATION)
#define DEFAULT_XJERK 20.0
#define DEFAULT_YJERK 15.0
#define DEFAULT_ZJERK 0.4
#endif
#define DEFAULT_EJERK 5.0 // May be used by Linear Advance
/**
* S-Curve Acceleration

10
Marlin/src/config/examples/VORONDesign/Configuration_adv.h

@ -482,14 +482,6 @@
// if unwanted behavior is observed on a user's machine when running at very slow speeds.
#define MINIMUM_PLANNER_SPEED 0.05 // (mm/s)
//
// Use Junction Deviation instead of traditional Jerk Limiting
//
//#define JUNCTION_DEVIATION
#if ENABLED(JUNCTION_DEVIATION)
#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
#endif
//
// Backlash Compensation
// Adds extra movement to axes on direction-changes to account for backlash.
@ -849,7 +841,7 @@
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternate fan bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar

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