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@ -2752,7 +2752,7 @@ KeepDrawing: |
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#endif //SDSUPPORT
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#endif //SDSUPPORT
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void menu_action_setting_edit_bool(const char* pstr, bool* ptr) {UNUSED(pstr); *ptr = !(*ptr); } |
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void menu_action_setting_edit_bool(const char* pstr, bool* ptr) {UNUSED(pstr); *ptr = !(*ptr); lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; } |
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void menu_action_setting_edit_callback_bool(const char* pstr, bool* ptr, screenFunc_t callback) { |
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void menu_action_setting_edit_callback_bool(const char* pstr, bool* ptr, screenFunc_t callback) { |
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menu_action_setting_edit_bool(pstr, ptr); |
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menu_action_setting_edit_bool(pstr, ptr); |
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(*callback)(); |
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(*callback)(); |
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@ -2892,7 +2892,7 @@ bool lcd_blink() { |
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* - Before exiting the handler set lcdDrawUpdate to: |
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* - Before exiting the handler set lcdDrawUpdate to: |
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. |
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* - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. |
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop. |
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* - LCDVIEW_REDRAW_NOW or LCDVIEW_NONE to keep drawingm but only in this loop. |
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* - LCDVIEW_REDRAW_NEXT to keep drawing and draw on the next loop also. |
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* - LCDVIEW_CALL_REDRAW_NEXT to keep drawing and draw on the next loop also. |
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* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop. |
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* - LCDVIEW_CALL_NO_REDRAW to keep drawing (or start drawing) with no redraw on the next loop. |
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* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop, |
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* - NOTE: For graphical displays menu handlers may be called 2 or more times per loop, |
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* so don't change lcdDrawUpdate without considering this. |
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* so don't change lcdDrawUpdate without considering this. |
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