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TFT Screen/Backlight Sleep (#22617)

vanilla_fb_2.0.x
Tanguy Pruvot 3 years ago
committed by Scott Lahteine
parent
commit
224371dfc6
  1. 2
      Marlin/Configuration.h
  2. 3
      Marlin/src/MarlinCore.cpp
  3. 3
      Marlin/src/inc/Conditionals_LCD.h
  4. 50
      Marlin/src/lcd/dogm/u8g_dev_tft_upscale_from_128x64.cpp
  5. 17
      Marlin/src/lcd/marlinui.cpp
  6. 6
      Marlin/src/lcd/marlinui.h
  7. 1
      Marlin/src/lcd/menu/menu.cpp
  8. 33
      Marlin/src/lcd/tft/touch.cpp
  9. 10
      Marlin/src/lcd/tft/touch.h
  10. 1
      Marlin/src/lcd/tft/ui_1024x600.cpp
  11. 1
      Marlin/src/lcd/tft/ui_320x240.cpp
  12. 1
      Marlin/src/lcd/tft/ui_480x320.cpp
  13. 21
      Marlin/src/lcd/tft/ui_common.cpp
  14. 4
      Marlin/src/lcd/tft/ui_common.h
  15. 1
      Marlin/src/lcd/tft_io/tft_io.h
  16. 36
      Marlin/src/lcd/touch/touch_buttons.cpp
  17. 11
      Marlin/src/lcd/touch/touch_buttons.h

2
Marlin/Configuration.h

@ -2780,6 +2780,8 @@
#define BUTTON_DELAY_EDIT 50 // (ms) Button repeat delay for edit screens
#define BUTTON_DELAY_MENU 250 // (ms) Button repeat delay for menus
//#define TOUCH_IDLE_SLEEP 300 // (secs) Turn off the TFT backlight if set (5mn)
#define TOUCH_SCREEN_CALIBRATION
//#define TOUCH_CALIBRATION_X 12316

3
Marlin/src/MarlinCore.cpp

@ -542,6 +542,7 @@ inline void manage_inactivity(const bool no_stepper_sleep=false) {
next_cub_ms_##N = ms + CUB_DEBOUNCE_DELAY_##N; \
CODE; \
queue.inject_P(PSTR(BUTTON##N##_GCODE)); \
TERN_(HAS_LCD_MENU, ui.quick_feedback()); \
} \
} \
}while(0)
@ -1354,7 +1355,7 @@ void setup() {
#endif
#if HAS_TOUCH_BUTTONS
SETUP_RUN(touch.init());
SETUP_RUN(touchBt.init());
#endif
TERN_(HAS_M206_COMMAND, current_position += home_offset); // Init current position based on home_offset

3
Marlin/src/inc/Conditionals_LCD.h

@ -1360,6 +1360,9 @@
// This emulated DOGM has 'touch/xpt2046', not 'tft/xpt2046'
#if ENABLED(TOUCH_SCREEN)
#if TOUCH_IDLE_SLEEP
#define HAS_TOUCH_SLEEP 1
#endif
#if NONE(TFT_TOUCH_DEVICE_GT911, TFT_TOUCH_DEVICE_XPT2046)
#define TFT_TOUCH_DEVICE_XPT2046 // ADS7843/XPT2046 ADC Touchscreen such as ILI9341 2.8
#endif

50
Marlin/src/lcd/dogm/u8g_dev_tft_upscale_from_128x64.cpp

@ -73,13 +73,18 @@ TFT_IO tftio;
#define HEIGHT LCD_PIXEL_HEIGHT
#define PAGE_HEIGHT 8
#include "../touch/touch_buttons.h"
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
#include "../tft_io/touch_calibration.h"
#include "../marlinui.h"
#endif
#if HAS_TOUCH_BUTTONS
#include "../touch/touch_buttons.h"
#if HAS_TOUCH_SLEEP
#define HAS_TOUCH_BUTTONS_SLEEP 1
#endif
#endif
#define X_HI (UPSCALE(TFT_PIXEL_OFFSET_X, WIDTH) - 1)
#define Y_HI (UPSCALE(TFT_PIXEL_OFFSET_Y, HEIGHT) - 1)
@ -340,6 +345,18 @@ static uint8_t page;
}
#endif // HAS_TOUCH_BUTTONS
static void u8g_upscale_clear_lcd(u8g_t *u8g, u8g_dev_t *dev, uint16_t *buffer) {
setWindow(u8g, dev, 0, 0, (TFT_WIDTH) - 1, (TFT_HEIGHT) - 1);
#if HAS_LCD_IO
UNUSED(buffer);
tftio.WriteMultiple(TFT_MARLINBG_COLOR, (TFT_WIDTH) * (TFT_HEIGHT));
#else
memset2(buffer, TFT_MARLINBG_COLOR, (TFT_WIDTH) / 2);
for (uint16_t i = 0; i < (TFT_HEIGHT) * sq(GRAPHICAL_TFT_UPSCALE); i++)
u8g_WriteSequence(u8g, dev, (TFT_WIDTH) / 2, (uint8_t *)buffer);
#endif
}
static uint8_t msgInitCount = 2; // Ignore all messages until 2nd U8G_COM_MSG_INIT
uint8_t u8g_dev_tft_320x240_upscale_from_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, uint8_t msg, void *arg) {
@ -365,27 +382,32 @@ uint8_t u8g_dev_tft_320x240_upscale_from_128x64_fn(u8g_t *u8g, u8g_dev_t *dev, u
tftio.Init();
tftio.InitTFT();
TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
// Clear Screen
setWindow(u8g, dev, 0, 0, (TFT_WIDTH) - 1, (TFT_HEIGHT) - 1);
#if HAS_LCD_IO
tftio.WriteMultiple(TFT_MARLINBG_COLOR, (TFT_WIDTH) * (TFT_HEIGHT));
#else
memset2(buffer, TFT_MARLINBG_COLOR, (TFT_WIDTH) / 2);
for (uint16_t i = 0; i < (TFT_HEIGHT) * sq(GRAPHICAL_TFT_UPSCALE); i++)
u8g_WriteSequence(u8g, dev, (TFT_WIDTH) / 2, (uint8_t *)buffer);
#endif
u8g_upscale_clear_lcd(u8g, dev, buffer);
return 0;
case U8G_DEV_MSG_STOP: preinit = true; break;
case U8G_DEV_MSG_PAGE_FIRST:
case U8G_DEV_MSG_PAGE_FIRST: {
page = 0;
#if HAS_TOUCH_BUTTONS_SLEEP
static bool sleepCleared;
if (touchBt.isSleeping()) {
if (!sleepCleared) {
sleepCleared = true;
u8g_upscale_clear_lcd(u8g, dev, buffer);
IF_ENABLED(HAS_TOUCH_BUTTONS, redrawTouchButtons = true);
}
break;
}
else
sleepCleared = false;
#endif
TERN_(HAS_TOUCH_BUTTONS, drawTouchButtons(u8g, dev));
setWindow(u8g, dev, TFT_PIXEL_OFFSET_X, TFT_PIXEL_OFFSET_Y, X_HI, Y_HI);
break;
} break;
case U8G_DEV_MSG_PAGE_NEXT:
if (TERN0(HAS_TOUCH_BUTTONS_SLEEP, touchBt.isSleeping())) break;
if (++page > (HEIGHT / PAGE_HEIGHT)) return 1;
LOOP_L_N(y, PAGE_HEIGHT) {

17
Marlin/src/lcd/marlinui.cpp

@ -673,8 +673,20 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
draw_kill_screen();
}
void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
#if HAS_TOUCH_SLEEP
#if HAS_TOUCH_BUTTONS
#include "touch/touch_buttons.h"
#else
#include "tft/touch.h"
#endif
// Wake up a sleeping TFT
void MarlinUI::wakeup_screen() {
TERN(HAS_TOUCH_BUTTONS, touchBt.wakeUp(), touch.wakeUp());
}
#endif
void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) {
TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up the TFT with most buttons
TERN_(HAS_LCD_MENU, refresh());
#if HAS_ENCODER_ACTION
@ -926,7 +938,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2;
TERN_(HAS_ENCODER_ACTION, touch_buttons = touch.read_buttons());
TERN_(HAS_ENCODER_ACTION, touch_buttons = touchBt.read_buttons());
#endif
@ -955,6 +967,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
abs_diff = epps; // Treat as a full step size
encoderDiff = (encoderDiff < 0 ? -1 : 1) * abs_diff; // ...in the spin direction.
}
TERN_(HAS_TOUCH_SLEEP, if (lastEncoderDiff != encoderDiff) wakeup_screen());
lastEncoderDiff = encoderDiff;
#endif

6
Marlin/src/lcd/marlinui.h

@ -435,11 +435,15 @@ public:
static millis_t next_filament_display;
#endif
#if HAS_TOUCH_SLEEP
static void wakeup_screen();
#endif
static void quick_feedback(const bool clear_buttons=true);
#if HAS_BUZZER
static void completion_feedback(const bool good=true);
#else
static inline void completion_feedback(const bool=true) {}
static inline void completion_feedback(const bool=true) { TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); }
#endif
#if DISABLED(LIGHTWEIGHT_UI)

1
Marlin/src/lcd/menu/menu.cpp

@ -285,6 +285,7 @@ void scroll_screen(const uint8_t limit, const bool is_menu) {
#if HAS_BUZZER
void MarlinUI::completion_feedback(const bool good/*=true*/) {
TERN_(HAS_TOUCH_SLEEP, wakeup_screen()); // Wake up on rotary encoder click...
if (good) {
BUZZ(100, 659);
BUZZ(100, 698);

33
Marlin/src/lcd/tft/touch.cpp

@ -47,7 +47,10 @@ millis_t Touch::last_touch_ms = 0,
Touch::time_to_hold,
Touch::repeat_delay,
Touch::touch_time;
TouchControlType Touch::touch_control_type = NONE;
TouchControlType Touch::touch_control_type = NONE;
#if HAS_TOUCH_SLEEP
millis_t Touch::next_sleep_ms; // = 0
#endif
#if HAS_RESUME_CONTINUE
extern bool wait_for_user;
#endif
@ -56,6 +59,7 @@ void Touch::init() {
TERN_(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration_reset());
reset();
io.Init();
TERN_(HAS_TOUCH_SLEEP, wakeUp());
enable();
}
@ -271,9 +275,34 @@ bool Touch::get_point(int16_t *x, int16_t *y) {
#elif ENABLED(TFT_TOUCH_DEVICE_GT911)
bool is_touched = (TOUCH_ORIENTATION == TOUCH_PORTRAIT ? io.getPoint(y, x) : io.getPoint(x, y));
#endif
#if HAS_TOUCH_SLEEP
if (is_touched)
wakeUp();
else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
sleepTimeout();
#endif
return is_touched;
}
#if HAS_TOUCH_SLEEP
void Touch::sleepTimeout() {
#if PIN_EXISTS(TFT_BACKLIGHT)
OUT_WRITE(TFT_BACKLIGHT_PIN, LOW);
#endif
next_sleep_ms = TSLP_SLEEPING;
}
void Touch::wakeUp() {
if (isSleeping()) {
#if PIN_EXISTS(TFT_BACKLIGHT)
WRITE(TFT_BACKLIGHT_PIN, HIGH);
#endif
}
next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP);
}
#endif // HAS_TOUCH_SLEEP
Touch touch;
bool MarlinUI::touch_pressed() {

10
Marlin/src/lcd/tft/touch.h

@ -90,6 +90,9 @@ typedef struct __attribute__((__packed__)) {
#define UBL_REPEAT_DELAY 125
#define FREE_MOVE_RANGE 32
#define TSLP_PREINIT 0
#define TSLP_SLEEPING 1
class Touch {
private:
static TOUCH_DRIVER_CLASS io;
@ -121,7 +124,12 @@ class Touch {
}
static void disable() { enabled = false; }
static void enable() { enabled = true; }
#if HAS_TOUCH_SLEEP
static millis_t next_sleep_ms;
static inline bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
static void sleepTimeout();
static void wakeUp();
#endif
static void add_control(TouchControlType type, uint16_t x, uint16_t y, uint16_t width, uint16_t height, intptr_t data = 0);
};

1
Marlin/src/lcd/tft/ui_1024x600.cpp

@ -47,6 +47,7 @@
void MarlinUI::tft_idle() {
#if ENABLED(TOUCH_SCREEN)
if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
if (draw_menu_navigation) {
add_control(164, TFT_HEIGHT - 50, PAGE_UP, imgPageUp, encoderTopLine > 0);
add_control(796, TFT_HEIGHT - 50, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);

1
Marlin/src/lcd/tft/ui_320x240.cpp

@ -47,6 +47,7 @@
void MarlinUI::tft_idle() {
#if ENABLED(TOUCH_SCREEN)
if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
if (draw_menu_navigation) {
add_control(48, 206, PAGE_UP, imgPageUp, encoderTopLine > 0);
add_control(240, 206, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);

1
Marlin/src/lcd/tft/ui_480x320.cpp

@ -47,6 +47,7 @@
void MarlinUI::tft_idle() {
#if ENABLED(TOUCH_SCREEN)
if (TERN0(HAS_TOUCH_SLEEP, lcd_sleep_task())) return;
if (draw_menu_navigation) {
add_control(104, TFT_HEIGHT - 34, PAGE_UP, imgPageUp, encoderTopLine > 0);
add_control(344, TFT_HEIGHT - 34, PAGE_DOWN, imgPageDown, encoderTopLine + LCD_HEIGHT < screen_items);

21
Marlin/src/lcd/tft/ui_common.cpp

@ -37,6 +37,27 @@ static xy_uint_t cursor;
bool draw_menu_navigation = false;
#endif
#if HAS_TOUCH_SLEEP
bool lcd_sleep_task() {
static bool sleepCleared;
if (touch.isSleeping()) {
tft.queue.reset();
if (!sleepCleared) {
sleepCleared = true;
ui.clear_lcd();
tft.queue.async();
}
touch.idle();
return true;
}
else
sleepCleared = false;
return false;
}
#endif
void menu_line(const uint8_t row, uint16_t color) {
cursor.set(0, row);
tft.canvas(0, TFT_TOP_LINE_Y + cursor.y * MENU_LINE_HEIGHT, TFT_WIDTH, MENU_ITEM_HEIGHT);

4
Marlin/src/lcd/tft/ui_common.h

@ -51,6 +51,10 @@ void draw_fan_status(uint16_t x, uint16_t y, const bool blink);
void menu_line(const uint8_t row, uint16_t color=COLOR_BACKGROUND);
void menu_item(const uint8_t row, bool sel = false);
#if HAS_TOUCH_SLEEP
bool lcd_sleep_task();
#endif
#define ABSOLUTE_ZERO -273.15
#if HAS_TEMP_CHAMBER && HOTENDS > 1

1
Marlin/src/lcd/tft_io/tft_io.h

@ -59,7 +59,6 @@
#define TFT_ROTATION TFT_NO_ROTATION
#endif
// TFT_ORIENTATION is the "sum" of TFT_DEFAULT_ORIENTATION plus user TFT_ROTATION
#define TFT_ORIENTATION ((TFT_DEFAULT_ORIENTATION) ^ (TFT_ROTATION))

36
Marlin/src/lcd/touch/touch_buttons.cpp

@ -38,6 +38,10 @@
#include "../tft_io/touch_calibration.h"
#endif
#if HAS_TOUCH_SLEEP
millis_t TouchButtons::next_sleep_ms;
#endif
#include "../buttons.h" // For EN_C bit mask
#include "../marlinui.h" // For ui.refresh
#include "../tft_io/tft_io.h"
@ -50,15 +54,24 @@
#define BUTTON_AREA_TOP BUTTON_Y_LO
#define BUTTON_AREA_BOT BUTTON_Y_HI
TouchButtons touch;
TouchButtons touchBt;
void TouchButtons::init() { touchIO.Init(); }
void TouchButtons::init() {
touchIO.Init();
TERN_(HAS_TOUCH_SLEEP, next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP));
}
uint8_t TouchButtons::read_buttons() {
#ifdef HAS_WIRED_LCD
int16_t x, y;
const bool is_touched = (TERN(TOUCH_SCREEN_CALIBRATION, touch_calibration.calibration.orientation, TOUCH_ORIENTATION) == TOUCH_PORTRAIT ? touchIO.getRawPoint(&y, &x) : touchIO.getRawPoint(&x, &y));
#if HAS_TOUCH_SLEEP
if (is_touched)
wakeUp();
else if (!isSleeping() && ELAPSED(millis(), next_sleep_ms) && ui.on_status_screen())
sleepTimeout();
#endif
if (!is_touched) return 0;
#if ENABLED(TOUCH_SCREEN_CALIBRATION)
@ -96,4 +109,23 @@ uint8_t TouchButtons::read_buttons() {
return 0;
}
#if HAS_TOUCH_SLEEP
void TouchButtons::sleepTimeout() {
#if PIN_EXISTS(TFT_BACKLIGHT)
OUT_WRITE(TFT_BACKLIGHT_PIN, LOW);
#endif
next_sleep_ms = TSLP_SLEEPING;
}
void TouchButtons::wakeUp() {
if (isSleeping()) {
#if PIN_EXISTS(TFT_BACKLIGHT)
WRITE(TFT_BACKLIGHT_PIN, HIGH);
#endif
}
next_sleep_ms = millis() + SEC_TO_MS(TOUCH_IDLE_SLEEP);
}
#endif // HAS_TOUCH_SLEEP
#endif // HAS_TOUCH_BUTTONS

11
Marlin/src/lcd/touch/touch_buttons.h

@ -50,10 +50,19 @@
#define BUTTON_Y_HI (TFT_HEIGHT) - BUTTON_SPACING
#define BUTTON_Y_LO BUTTON_Y_HI - BUTTON_HEIGHT
#define TSLP_PREINIT 0
#define TSLP_SLEEPING 1
class TouchButtons {
public:
static void init();
static uint8_t read_buttons();
#if HAS_TOUCH_SLEEP
static millis_t next_sleep_ms;
static bool isSleeping() { return next_sleep_ms == TSLP_SLEEPING; }
static void sleepTimeout();
static void wakeUp();
#endif
};
extern TouchButtons touch;
extern TouchButtons touchBt;

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