|
|
@ -1662,11 +1662,11 @@ |
|
|
|
//#define XYZ_NO_FRAME
|
|
|
|
#define XYZ_HOLLOW_FRAME |
|
|
|
|
|
|
|
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
|
|
|
|
// A bigger font is available for edit items. Costs 3120 bytes of flash.
|
|
|
|
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
|
|
|
|
//#define USE_BIG_EDIT_FONT
|
|
|
|
|
|
|
|
// A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
|
|
|
|
// A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
|
|
|
|
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
|
|
|
|
//#define USE_SMALL_INFOFONT
|
|
|
|
|
|
|
@ -1711,7 +1711,7 @@ |
|
|
|
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
|
|
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
|
|
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
|
|
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
|
|
|
|
//#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
|
|
|
|
|
|
|
|
// Frivolous Game Options
|
|
|
|
//#define MARLIN_BRICKOUT
|
|
|
@ -2257,7 +2257,7 @@ |
|
|
|
#define BUFSIZE 4 |
|
|
|
|
|
|
|
// Transmission to Host Buffer Size
|
|
|
|
// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
|
|
|
|
// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
|
|
|
|
// To buffer a simple "ok" you need 4 bytes.
|
|
|
|
// For ADVANCED_OK (M105) you need 32 bytes.
|
|
|
|
// For debug-echo: 128 bytes for the optimal speed.
|
|
|
|