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Only compare XYZ to check motion

pull/1/head
Scott Lahteine 7 years ago
parent
commit
204199e1ce
  1. 5
      Marlin/src/feature/bedlevel/bedlevel.cpp
  2. 5
      Marlin/src/gcode/bedlevel/M420.cpp
  3. 5
      Marlin/src/module/configuration_store.cpp

5
Marlin/src/feature/bedlevel/bedlevel.cpp

@ -149,10 +149,7 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
planner.set_z_fade_height(zfh);
if (level_active) {
const float oldpos[XYZE] = {
current_position[X_AXIS], current_position[Y_AXIS],
current_position[Z_AXIS], current_position[E_AXIS]
};
const float oldpos[] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
#if ENABLED(AUTO_BED_LEVELING_UBL)
set_bed_leveling_enabled(true); // turn back on after changing fade height
#else

5
Marlin/src/gcode/bedlevel/M420.cpp

@ -45,10 +45,7 @@
*/
void GcodeSuite::M420() {
const float oldpos[XYZE] = {
current_position[X_AXIS], current_position[Y_AXIS],
current_position[Z_AXIS], current_position[E_AXIS]
};
const float oldpos[] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
#if ENABLED(AUTO_BED_LEVELING_UBL)

5
Marlin/src/module/configuration_store.cpp

@ -220,10 +220,7 @@ MarlinSettings settings;
* Post-process after Retrieve or Reset
*/
void MarlinSettings::postprocess() {
const float oldpos[XYZE] = {
current_position[X_AXIS], current_position[Y_AXIS],
current_position[Z_AXIS], current_position[E_AXIS]
};
const float oldpos[] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
// steps per s2 needs to be updated to agree with units per s2
planner.reset_acceleration_rates();

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