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Touch-to-jog on edit screens (#18266)

vanilla_fb_2.0.x
Victor 5 years ago
committed by GitHub
parent
commit
1d504e596d
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  1. 6
      Marlin/src/lcd/menu/menu.cpp
  2. 18
      Marlin/src/lcd/ultralcd.cpp
  3. 1
      Marlin/src/lcd/ultralcd.h

6
Marlin/src/lcd/menu/menu.cpp

@ -84,9 +84,8 @@ void MarlinUI::save_previous_screen() {
}
void MarlinUI::_goto_previous_screen(TERN_(TURBO_BACK_MENU_ITEM, const bool is_back/*=false*/)) {
#if DISABLED(TURBO_BACK_MENU_ITEM)
constexpr bool is_back = false;
#endif
TERN(TURBO_BACK_MENU_ITEM,,constexpr bool is_back = false);
TERN_(TOUCH_BUTTONS, on_edit_screen = false);
if (screen_history_depth > 0) {
menuPosition &sh = screen_history[--screen_history_depth];
goto_screen(sh.menu_function,
@ -155,6 +154,7 @@ void MenuEditItemBase::goto_edit_screen(
const screenFunc_t cb, // Callback after edit
const bool le // Flag to call cb() during editing
) {
TERN_(TOUCH_BUTTONS, ui.on_edit_screen = true);
ui.screen_changed = true;
ui.save_previous_screen();
ui.refresh();

18
Marlin/src/lcd/ultralcd.cpp

@ -119,6 +119,7 @@ MarlinUI ui;
#endif
#if ENABLED(TOUCH_BUTTONS)
#include "../feature/touch/xpt2046.h"
bool MarlinUI::on_edit_screen = false;
#endif
#endif
@ -1445,18 +1446,23 @@ void MarlinUI::update() {
// - On menu screens move directly to the touched item
// - On menu screens, right side (last 3 cols) acts like a scroll - half up => prev page, half down = next page
// - On select screens (and others) touch the Right Half for +, Left Half for -
// - On edit screens, touch Up Half for -, Bottom Half to +
//
void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y) {
if (screen_items > 0) {
//last 3 cols act as a scroll :-)
void MarlinUI::screen_click(const uint8_t row, const uint8_t col, const uint8_t, const uint8_t) {
const int8_t xdir = col < (LCD_WIDTH ) / 2 ? -1 : 1,
ydir = row < (LCD_HEIGHT) / 2 ? -1 : 1;
if (on_edit_screen)
encoderDiff = ENCODER_PULSES_PER_STEP * ydir;
else if (screen_items > 0) {
// Last 3 cols act as a scroll :-)
if (col > (LCD_WIDTH) - 3)
//2 * LCD_HEIGHT to scroll to bottom of next page. If we did 1 * LCD_HEIGHT, it just go 1 item down
encoderDiff = ENCODER_PULSES_PER_STEP * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * (row < (LCD_HEIGHT) / 2 ? -1 : 1);
// 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.)
encoderDiff = ENCODER_PULSES_PER_STEP * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir;
else
encoderDiff = ENCODER_PULSES_PER_STEP * (row - encoderPosition + encoderTopLine);
}
else if (!on_status_screen())
encoderDiff = ENCODER_PULSES_PER_STEP * (col < (LCD_WIDTH) / 2 ? -1 : 1);
encoderDiff = ENCODER_PULSES_PER_STEP * xdir;
}
#endif

1
Marlin/src/lcd/ultralcd.h

@ -418,6 +418,7 @@ public:
#endif
#if ENABLED(TOUCH_BUTTONS)
static bool on_edit_screen;
static void screen_click(const uint8_t row, const uint8_t col, const uint8_t x, const uint8_t y);
#endif

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