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slowdown

pull/1/head
Bernhard 13 years ago
parent
commit
191f36b493
  1. 2
      Marlin/planner.cpp
  2. 2
      Marlin/ultralcd.pde

2
Marlin/planner.cpp

@ -530,7 +530,7 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
// slow down when de buffer starts to empty, rather than wait at the corner for a buffer refill
int moves_queued=(block_buffer_head-block_buffer_tail + BLOCK_BUFFER_SIZE) & (BLOCK_BUFFER_SIZE - 1);
if(moves_queued < (BLOCK_BUFFER_SIZE * 0.5)) feed_rate = feed_rate / ((BLOCK_BUFFER_SIZE * 0.5)/moves_queued);
if(moves_queued < (BLOCK_BUFFER_SIZE * 0.5)) feed_rate = feed_rate*moves_queued / (BLOCK_BUFFER_SIZE * 0.5);
#endif
/*

2
Marlin/ultralcd.pde

@ -1435,7 +1435,7 @@ void MainMenu::showMainMenu()
switch(line)
{
case ItemM_watch:
MENUITEM( lcdprintPGM(" Watch \003") , BLOCK;status=Main_Status;beepshort(); ) ;
MENUITEM( lcdprintPGM(" Watch \003") , BLOCK;status=Main_Status;beepshort(); ) ;
break;
case ItemM_prepare:
MENUITEM( if(!tune) lcdprintPGM(" Prepare \x7E");else lcdprintPGM(" Tune \x7E"); , BLOCK;status=Main_Prepare;beepshort(); ) ;

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