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Fix touch test

vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
16cb4303a4
  1. 13
      Marlin/src/lcd/touch/xpt2046.cpp

13
Marlin/src/lcd/touch/xpt2046.cpp

@ -133,12 +133,14 @@ uint8_t XPT2046::read_buttons() {
// Touch within the button area simulates an encoder button
if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT)
return WITHIN(x, 14, 77) ? EN_D
: WITHIN(x, 90, 153) ? EN_A
: WITHIN(x, 166, 229) ? EN_B
: WITHIN(x, 242, 305) ? EN_C
: 0;
: WITHIN(x, 90, 153) ? EN_A
: WITHIN(x, 166, 229) ? EN_B
: WITHIN(x, 242, 305) ? EN_C
: 0;
if (x > TOUCH_SENSOR_WIDTH || !WITHIN(y, SCREEN_START_TOP, SCREEN_START_TOP + SCREEN_HEIGHT)) return 0;
if ( !WITHIN(x, SCREEN_START_LEFT, SCREEN_START_LEFT + SCREEN_WIDTH)
|| !WITHIN(y, SCREEN_START_TOP, SCREEN_START_TOP + SCREEN_HEIGHT)
) return 0;
// Column and row above BUTTON_AREA_TOP
int8_t col = (x - (SCREEN_START_LEFT)) * (LCD_WIDTH) / (TOUCHABLE_X_WIDTH),
@ -161,6 +163,7 @@ bool XPT2046::isTouched() {
}
#if ENABLED(TOUCH_BUTTONS_HW_SPI)
#include <SPI.h>
static void touch_spi_init(uint8_t spiRate) {

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