Browse Source

touch_ms followup

vanilla_fb_2.0.x
Scott Lahteine 4 years ago
parent
commit
0f6fc48f85
  1. 8
      Marlin/src/lcd/tft/touch.cpp
  2. 5
      Marlin/src/lcd/tft/touch.h

8
Marlin/src/lcd/tft/touch.cpp

@ -40,10 +40,10 @@ int16_t Touch::x, Touch::y;
touch_control_t Touch::controls[];
touch_control_t *Touch::current_control;
uint16_t Touch::controls_count;
millis_t Touch::last_touch_ms = 0;
millis_t Touch::time_to_hold;
millis_t Touch::repeat_delay;
millis_t Touch::touch_time;
millis_t Touch::last_touch_ms = 0,
Touch::time_to_hold,
Touch::repeat_delay,
Touch::touch_time;
TouchControlType Touch::touch_control_type = NONE;
touch_calibration_t Touch::calibration;
#if ENABLED(TOUCH_SCREEN_CALIBRATION)

5
Marlin/src/lcd/tft/touch.h

@ -140,10 +140,7 @@ class Touch {
static touch_control_t *current_control;
static uint16_t controls_count;
static millis_t now;
static millis_t time_to_hold;
static millis_t repeat_delay;
static millis_t touch_time;
static millis_t last_touch_ms, time_to_hold, repeat_delay, touch_time;
static TouchControlType touch_control_type;
static inline bool get_point(int16_t *x, int16_t *y);

Loading…
Cancel
Save