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Will show the compleet utf8 or ASCII charset To se the second half of ASCII click on "01234..."pull/1/head
AnHardt
10 years ago
1 changed files with 200 additions and 0 deletions
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/**
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* TEST |
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* |
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* LCD Menu Messages |
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* Please note these are limited to 17 characters! |
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* |
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*/ |
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#ifndef LANGUAGE_TEST_H |
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#define LANGUAGE_TEST_H |
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// Select ONE of the following Mappers.
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// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point
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// into an array with 128 cells, where they find the place of the symbol in the font in use.
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//
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// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed.
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// If such a symbol appers it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or
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// "\xxx" symbols. All Symbols are only one byte long.
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// b.) For Unicoded Language_xx.h files (currently ru and de) the non ASCII [0x00-0x7F] symbols are represented by more then one byte.
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// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols.
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// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0
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// and D1.
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// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol.
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// I hope the pages E282 and E283 are sufficient to write katakana.
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// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not
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// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system).
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// d.) So for Kanji we use a very special and selected subset of symbols and the direct mapping like in a).
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//#define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, ... )
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#define MAPPER_C2C3 // For most European languages when language file is in utf8
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//#define MAPPER_D0D1 // For Cyrillic
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//#define MAPPER_D0D1_MOD // For Cyrillic on HD44780_CYRILIC (will save 32 byte in the mapper but adds some more decisions)
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//#define MAPPER_E382E383 // For Katakana
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// next 4 lines select variants in this file only
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//#define WEST
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#define CYRIL |
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//#define KANA
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//#define KANJI
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// TESTSTRINGS
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#define STRG_ASCII_2 " !\"#$%&'()*+,-./" |
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#define STRG_ASCII_3 "0123456789:;<=>?" |
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#define STRG_ASCII_4 "@ABCDEFGHIJKLMNO" |
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#define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_" |
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#define STRG_ASCII_6 "`abcdefghijklmno" |
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#define STRG_ASCII_7 "pqrstuvwxyz{|}~" |
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#define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬®¯" |
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#define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿" |
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#define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ" |
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#define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß" |
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#define STRG_C3_a "àáâãäåæçèéêëìíîï" |
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#define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ" |
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#define STRG_D0_8 "ЈЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ" |
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#define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП" |
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#define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ" |
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#define STRG_D0_b "абвгдежзийклмноп" |
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#define STRG_D1_8 "шстуфхцчшщъыьэюя" |
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#define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ" |
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#define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ" |
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#define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ" |
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#define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ" |
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#define STRG_E382_9 "ゐゑをんゔゕゖ゙゚゛ ゜ゝゞゟ" |
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#define STRG_E382_a "゠ァアィイゥウェエォオカガキギク" |
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#define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ" |
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#define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ" |
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#define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ" |
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#define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ" |
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#define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ" |
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#define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017" |
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#define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037" |
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#define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057" |
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#define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077" |
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#define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117" |
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#define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137" |
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#define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157" |
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#define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177" |
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#define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217" |
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#define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237" |
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#define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257" |
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#define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277" |
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#define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317" |
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#define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337" |
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#define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357" |
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#define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377" |
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#ifdef WEST |
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#define WELCOME_MSG "Language TEST" |
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#define MSG_WATCH "\001\002\003\004\005\006\007\010\011" |
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#define MSG_PREPARE "UTF8" |
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#define MSG_CONTROL "ASCII" |
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//#define MSG_MAIN ".."
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#define MSG_DISABLE_STEPPERS STRG_C2_8 |
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#define MSG_AUTO_HOME STRG_C2_9 |
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#define MSG_SET_HOME_OFFSETS STRG_C2_a |
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#define MSG_PREHEAT_PLA STRG_C2_b |
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#define MSG_PREHEAT_ABS STRG_C3_8 |
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#define MSG_COOLDOWN STRG_C3_9 |
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#define MSG_SWITCH_PS_OFF STRG_C3_a |
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#define MSG_MOVE_AXIS STRG_C3_b |
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#define MSG_MAIN STRG_OKTAL_2 |
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#define MSG_TEMPERATURE STRG_OKTAL_3 |
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#define MSG_MOTION STRG_OKTAL_4 |
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#define MSG_VOLUMETRIC STRG_OKTAL_5 |
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#define MSG_CONTRAST STRG_OKTAL_6 |
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#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 |
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#define MSG_NOZZLE STRG_OKTAL_8 |
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#define MSG_FAN_SPEED STRG_OKTAL_9 |
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#define MSG_AUTOTEMP STRG_OKTAL_a |
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#define MSG_MIN STRG_OKTAL_b |
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#define MSG_MAX STRG_OKTAL_c |
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#define MSG_FACTOR STRG_OKTAL_d |
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#define MSG_PID_P STRG_OKTAL_e |
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#define MSG_PID_I STRG_OKTAL_f |
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#endif |
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#ifdef CYRIL |
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#define WELCOME_MSG "Language TEST" |
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#define MSG_WATCH "\001\002\003\004\005\006\007\010\011" |
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#define MSG_PREPARE "UTF8" |
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#define MSG_CONTROL "ASCII" |
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//#define MSG_MAIN ".."
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#define MSG_DISABLE_STEPPERS STRG_D0_8 |
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#define MSG_AUTO_HOME STRG_D0_9 |
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#define MSG_SET_HOME_OFFSETS STRG_D0_a |
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#define MSG_PREHEAT_PLA STRG_D0_b |
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#define MSG_PREHEAT_ABS STRG_D1_8 |
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#define MSG_COOLDOWN STRG_D1_9 |
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#define MSG_SWITCH_PS_OFF STRG_D1_a |
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#define MSG_MOVE_AXIS STRG_D1_b |
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#define MSG_MAIN STRG_OKTAL_2 |
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#define MSG_TEMPERATURE STRG_OKTAL_3 |
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#define MSG_MOTION STRG_OKTAL_4 |
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#define MSG_VOLUMETRIC STRG_OKTAL_5 |
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#define MSG_CONTRAST STRG_OKTAL_6 |
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#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 |
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#define MSG_NOZZLE STRG_OKTAL_8 |
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#define MSG_FAN_SPEED STRG_OKTAL_9 |
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#define MSG_AUTOTEMP STRG_OKTAL_a |
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#define MSG_MIN STRG_OKTAL_b |
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#define MSG_MAX STRG_OKTAL_c |
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#define MSG_FACTOR STRG_OKTAL_d |
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#define MSG_PID_P STRG_OKTAL_e |
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#define MSG_PID_I STRG_OKTAL_f |
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#endif |
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#if defined( KANA ) || defined (KANJI) |
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#define WELCOME_MSG "Language TEST" |
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#define MSG_WATCH "\001\002\003\004\005\006\007\010\011" |
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#ifdef KANJI |
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#define MSG_PREPARE "No UTF8 for Kanji" |
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#else |
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#define MSG_PREPARE "UTF8" |
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#endif |
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#define MSG_CONTROL "ASCII" |
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//#define MSG_MAIN ".."
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#define MSG_DISABLE_STEPPERS STRG_E382_8 |
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#define MSG_AUTO_HOME STRG_E382_9 |
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#define MSG_SET_HOME_OFFSETS STRG_E382_a |
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#define MSG_PREHEAT_PLA STRG_E382_b |
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#define MSG_PREHEAT_ABS STRG_E383_8 |
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#define MSG_COOLDOWN STRG_E383_9 |
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#define MSG_SWITCH_PS_OFF STRG_E383_a |
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#define MSG_MOVE_AXIS STRG_E383_b |
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#define MSG_MAIN STRG_OKTAL_2 |
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#define MSG_TEMPERATURE STRG_OKTAL_3 |
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#define MSG_MOTION STRG_OKTAL_4 |
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#define MSG_VOLUMETRIC STRG_OKTAL_5 |
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#define MSG_CONTRAST STRG_OKTAL_6 |
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#define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 |
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#define MSG_NOZZLE STRG_OKTAL_8 |
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#define MSG_FAN_SPEED STRG_OKTAL_9 |
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#define MSG_AUTOTEMP STRG_OKTAL_a |
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#define MSG_MIN STRG_OKTAL_b |
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#define MSG_MAX STRG_OKTAL_c |
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#define MSG_FACTOR STRG_OKTAL_d |
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#define MSG_PID_P STRG_OKTAL_e |
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#define MSG_PID_I STRG_OKTAL_f |
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#endif |
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#endif // LANGUAGE_TEST_H
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