From 0f26f3abf29a84a5ecf56e440119b9eb017600f3 Mon Sep 17 00:00:00 2001 From: AnHardt Date: Tue, 10 Mar 2015 17:59:28 +0100 Subject: [PATCH] Add a test_language. Will show the compleet utf8 or ASCII charset To se the second half of ASCII click on "01234..." --- Marlin/language_test.h | 200 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 Marlin/language_test.h diff --git a/Marlin/language_test.h b/Marlin/language_test.h new file mode 100644 index 0000000000..9082754144 --- /dev/null +++ b/Marlin/language_test.h @@ -0,0 +1,200 @@ +/** + * TEST + * + * LCD Menu Messages + * Please note these are limited to 17 characters! + * + */ +#ifndef LANGUAGE_TEST_H +#define LANGUAGE_TEST_H + +// Select ONE of the following Mappers. +// They decide what to do with a symbol in the area of [0x80:0xFF]. They take a symbol of this language file and make them point +// into an array with 128 cells, where they find the place of the symbol in the font in use. +// +// a.)For ASCII coded Language_xx.h files like (en) there are no occurrences of symbols above 0x7F so no mapper is needed. +// If such a symbol appers it is mapped directly into the font. This is the case for the language files we used until now, with all the STR_XX or +// "\xxx" symbols. All Symbols are only one byte long. +// b.) For Unicoded Language_xx.h files (currently ru and de) the non ASCII [0x00-0x7F] symbols are represented by more then one byte. +// In the case of two bytes the first is pointing to a 'codepage' and the second to a place in the codepage. These codepages contain 64 symbols. +// So two of them can be mapped. For most of the European languages the necessary symbols are contained in the pages C2 and C3. Cyrillic uses D0 +// and D1. +// c.) For katakana (one of the Japanese symbol sets) Unicode uses 3 bytes. Here the second byte also points to a codepage and byte 3 to the symbol. +// I hope the pages E282 and E283 are sufficient to write katakana. +// Kanji (an other Japanese symbol set) uses far more than two codepages. So currently I don't see a chance to map the Unicodes. Its not +// impossible to have a close to direct mapping but will need giant conversion tables and fonts (we don't want to have in a embedded system). +// d.) So for Kanji we use a very special and selected subset of symbols and the direct mapping like in a). + +//#define MAPPER_NON // For direct asci codes ( until now all languages except ru, de, ... ) +#define MAPPER_C2C3 // For most European languages when language file is in utf8 +//#define MAPPER_D0D1 // For Cyrillic +//#define MAPPER_D0D1_MOD // For Cyrillic on HD44780_CYRILIC (will save 32 byte in the mapper but adds some more decisions) +//#define MAPPER_E382E383 // For Katakana + + +// next 4 lines select variants in this file only +//#define WEST +#define CYRIL +//#define KANA +//#define KANJI + +// TESTSTRINGS + +#define STRG_ASCII_2 " !\"#$%&'()*+,-./" +#define STRG_ASCII_3 "0123456789:;<=>?" +#define STRG_ASCII_4 "@ABCDEFGHIJKLMNO" +#define STRG_ASCII_5 "PQRSTUVWXYZ[\]^_" +#define STRG_ASCII_6 "`abcdefghijklmno" +#define STRG_ASCII_7 "pqrstuvwxyz{|}~" + +#define STRG_C2_a " ¡¢£¤¥¦§¨©ª«¬­®¯" +#define STRG_C2_b "°±²³´µ¶·¸¹º»¼½¾¿" +#define STRG_C3_8 "ÈÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ" +#define STRG_C3_9 "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß" +#define STRG_C3_a "àáâãäåæçèéêëìíîï" +#define STRG_C3_b "ðñòóôõö÷øùúûüýþÿ" + +#define STRG_D0_8 "ЈЁЂЃЄЅІЇЈЉЊЋЌЍЎЏ" +#define STRG_D0_9 "АБВГДЕЖЗИЙКЛМНОП" +#define STRG_D0_a "РСТУФХЦЧШЩЪЫЬЭЮЯ" +#define STRG_D0_b "абвгдежзийклмноп" +#define STRG_D1_8 "шстуфхцчшщъыьэюя" +#define STRG_D1_9 "ѐёђѓєѕіїјљњћќѝўџ" +#define STRG_D1_a "ѠѡѢѣѤѥѦѧѨѩѪѫѬѭѮѯ" +#define STRG_D1_b "ѰѱѲѳѴѵѶѷѸѹѺѻѼѽѾѿ" + +#define STRG_E382_8 "よめもゃやゅゆょよらりるれろゎわ" +#define STRG_E382_9 "ゐゑをんゔゕゖ゗゘゙゚゛ ゜ゝゞゟ" +#define STRG_E382_a "゠ァアィイゥウェエォオカガキギク" +#define STRG_E382_b "グケゲコゴサザシジスズセゼソゾタ" +#define STRG_E383_8 "トチヂッツヅテデトドナニヌネノハ" +#define STRG_E383_9 "バパヒビピフブプヘベペホボポマミ" +#define STRG_E383_a "ムメモャヤュユョヨラリルレロヮワ" +#define STRG_E383_b "ヰヱヲンヴヵヶヷヸヹヺ・ーヽヾヿ" + +#define STRG_OKTAL_0 "\000\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017" +#define STRG_OKTAL_1 "\020\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037" +#define STRG_OKTAL_2 "\040\041\042\043\044\045\046\047\050\051\052\053\054\055\056\057" +#define STRG_OKTAL_3 "\060\061\062\063\064\065\066\067\070\071\072\073\074\075\076\077" +#define STRG_OKTAL_4 "\100\101\102\103\104\105\106\107\110\111\112\113\114\115\116\117" +#define STRG_OKTAL_5 "\120\121\122\123\124\125\126\127\130\131\132\133\134\135\136\137" +#define STRG_OKTAL_6 "\140\141\142\143\144\145\146\147\150\151\152\153\154\155\156\157" +#define STRG_OKTAL_7 "\160\161\162\163\164\165\166\167\170\171\172\173\174\175\176\177" +#define STRG_OKTAL_8 "\200\201\202\203\204\205\206\207\210\211\212\213\214\215\216\217" +#define STRG_OKTAL_9 "\220\221\222\223\224\225\226\227\230\231\232\233\234\235\236\237" +#define STRG_OKTAL_a "\240\241\242\243\244\245\246\247\250\251\252\253\254\255\256\257" +#define STRG_OKTAL_b "\260\261\262\263\264\265\266\267\270\271\272\273\274\275\276\277" +#define STRG_OKTAL_c "\300\301\302\303\304\305\306\307\310\311\312\313\314\315\316\317" +#define STRG_OKTAL_d "\320\321\322\323\324\325\326\327\330\331\332\333\334\335\336\337" +#define STRG_OKTAL_e "\340\341\342\343\344\345\346\347\350\351\352\353\354\355\356\357" +#define STRG_OKTAL_f "\360\361\362\363\364\365\366\367\370\371\372\373\374\375\376\377" + +#ifdef WEST + #define WELCOME_MSG "Language TEST" + + #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" + #define MSG_PREPARE "UTF8" + #define MSG_CONTROL "ASCII" + + //#define MSG_MAIN ".." + #define MSG_DISABLE_STEPPERS STRG_C2_8 + #define MSG_AUTO_HOME STRG_C2_9 + #define MSG_SET_HOME_OFFSETS STRG_C2_a + #define MSG_PREHEAT_PLA STRG_C2_b + #define MSG_PREHEAT_ABS STRG_C3_8 + #define MSG_COOLDOWN STRG_C3_9 + #define MSG_SWITCH_PS_OFF STRG_C3_a + #define MSG_MOVE_AXIS STRG_C3_b + + #define MSG_MAIN STRG_OKTAL_2 + #define MSG_TEMPERATURE STRG_OKTAL_3 + #define MSG_MOTION STRG_OKTAL_4 + #define MSG_VOLUMETRIC STRG_OKTAL_5 + #define MSG_CONTRAST STRG_OKTAL_6 + #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 + + #define MSG_NOZZLE STRG_OKTAL_8 + #define MSG_FAN_SPEED STRG_OKTAL_9 + #define MSG_AUTOTEMP STRG_OKTAL_a + #define MSG_MIN STRG_OKTAL_b + #define MSG_MAX STRG_OKTAL_c + #define MSG_FACTOR STRG_OKTAL_d + #define MSG_PID_P STRG_OKTAL_e + #define MSG_PID_I STRG_OKTAL_f + +#endif + +#ifdef CYRIL + #define WELCOME_MSG "Language TEST" + + #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" + #define MSG_PREPARE "UTF8" + #define MSG_CONTROL "ASCII" + + //#define MSG_MAIN ".." + #define MSG_DISABLE_STEPPERS STRG_D0_8 + #define MSG_AUTO_HOME STRG_D0_9 + #define MSG_SET_HOME_OFFSETS STRG_D0_a + #define MSG_PREHEAT_PLA STRG_D0_b + #define MSG_PREHEAT_ABS STRG_D1_8 + #define MSG_COOLDOWN STRG_D1_9 + #define MSG_SWITCH_PS_OFF STRG_D1_a + #define MSG_MOVE_AXIS STRG_D1_b + + #define MSG_MAIN STRG_OKTAL_2 + #define MSG_TEMPERATURE STRG_OKTAL_3 + #define MSG_MOTION STRG_OKTAL_4 + #define MSG_VOLUMETRIC STRG_OKTAL_5 + #define MSG_CONTRAST STRG_OKTAL_6 + #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 + + #define MSG_NOZZLE STRG_OKTAL_8 + #define MSG_FAN_SPEED STRG_OKTAL_9 + #define MSG_AUTOTEMP STRG_OKTAL_a + #define MSG_MIN STRG_OKTAL_b + #define MSG_MAX STRG_OKTAL_c + #define MSG_FACTOR STRG_OKTAL_d + #define MSG_PID_P STRG_OKTAL_e + #define MSG_PID_I STRG_OKTAL_f + +#endif + +#if defined( KANA ) || defined (KANJI) + #define WELCOME_MSG "Language TEST" + + #define MSG_WATCH "\001\002\003\004\005\006\007\010\011" + #ifdef KANJI + #define MSG_PREPARE "No UTF8 for Kanji" + #else + #define MSG_PREPARE "UTF8" + #endif + #define MSG_CONTROL "ASCII" + + //#define MSG_MAIN ".." + #define MSG_DISABLE_STEPPERS STRG_E382_8 + #define MSG_AUTO_HOME STRG_E382_9 + #define MSG_SET_HOME_OFFSETS STRG_E382_a + #define MSG_PREHEAT_PLA STRG_E382_b + #define MSG_PREHEAT_ABS STRG_E383_8 + #define MSG_COOLDOWN STRG_E383_9 + #define MSG_SWITCH_PS_OFF STRG_E383_a + #define MSG_MOVE_AXIS STRG_E383_b + + #define MSG_MAIN STRG_OKTAL_2 + #define MSG_TEMPERATURE STRG_OKTAL_3 + #define MSG_MOTION STRG_OKTAL_4 + #define MSG_VOLUMETRIC STRG_OKTAL_5 + #define MSG_CONTRAST STRG_OKTAL_6 + #define MSG_RESTORE_FAILSAFE STRG_OKTAL_7 + + #define MSG_NOZZLE STRG_OKTAL_8 + #define MSG_FAN_SPEED STRG_OKTAL_9 + #define MSG_AUTOTEMP STRG_OKTAL_a + #define MSG_MIN STRG_OKTAL_b + #define MSG_MAX STRG_OKTAL_c + #define MSG_FACTOR STRG_OKTAL_d + #define MSG_PID_P STRG_OKTAL_e + #define MSG_PID_I STRG_OKTAL_f +#endif + +#endif // LANGUAGE_TEST_H