|
@ -1809,6 +1809,9 @@ static void _lcd_level_bed() |
|
|
debounce_click = true; |
|
|
debounce_click = true; |
|
|
int ix = _lcd_level_bed_position % MESH_NUM_X_POINTS; |
|
|
int ix = _lcd_level_bed_position % MESH_NUM_X_POINTS; |
|
|
int iy = _lcd_level_bed_position / MESH_NUM_X_POINTS; |
|
|
int iy = _lcd_level_bed_position / MESH_NUM_X_POINTS; |
|
|
|
|
|
if (iy&1) { // Zig zag
|
|
|
|
|
|
ix = (MESH_NUM_X_POINTS - 1) - ix; |
|
|
|
|
|
} |
|
|
mbl.set_z(ix, iy, current_position[Z_AXIS]); |
|
|
mbl.set_z(ix, iy, current_position[Z_AXIS]); |
|
|
_lcd_level_bed_position++; |
|
|
_lcd_level_bed_position++; |
|
|
if (_lcd_level_bed_position == MESH_NUM_X_POINTS*MESH_NUM_Y_POINTS) { |
|
|
if (_lcd_level_bed_position == MESH_NUM_X_POINTS*MESH_NUM_Y_POINTS) { |
|
|