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Apply MIN_Z_HEIGHT_FOR_HOMING raise literally

pull/1/head
Scott Lahteine 9 years ago
parent
commit
0b6f8f8244
  1. 13
      Marlin/Marlin_main.cpp

13
Marlin/Marlin_main.cpp

@ -2915,10 +2915,12 @@ inline void gcode_G28() {
#elif defined(MIN_Z_HEIGHT_FOR_HOMING) && MIN_Z_HEIGHT_FOR_HOMING > 0
// Raise Z before homing, if specified
destination[Z_AXIS] = (current_position[Z_AXIS] += MIN_Z_HEIGHT_FOR_HOMING);
float z_dest = home_offset[Z_AXIS] + MIN_Z_HEIGHT_FOR_HOMING;
if (z_dest > current_position[Z_AXIS]) {
#if ENABLED(DEBUG_LEVELING_FEATURE)
if (DEBUGGING(LEVELING)) {
SERIAL_ECHOPAIR("Raise Z (before homing) to ", destination[Z_AXIS]);
SERIAL_ECHOPAIR("Raise Z (before homing) to ", z_dest);
SERIAL_EOL;
}
#endif
@ -2926,12 +2928,15 @@ inline void gcode_G28() {
feedrate = homing_feedrate[Z_AXIS];
#if HAS_BED_PROBE
do_blocking_move_to_z(destination[Z_AXIS]);
do_blocking_move_to_z(z_dest);
#else
line_to_z(destination[Z_AXIS]);
line_to_z(z_dest);
stepper.synchronize();
#endif
destination[Z_AXIS] = current_position[Z_AXIS] = z_dest;
}
#endif // MIN_Z_HEIGHT_FOR_HOMING
#if ENABLED(QUICK_HOME)

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