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@ -42,10 +42,10 @@ |
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#define N_USER_CHARS 8 |
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#define TOP_LEFT 0x01 |
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#define TOP_RIGHT 0x02 |
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#define LOWER_LEFT 0x04 |
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#define LOWER_RIGHT 0x08 |
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#define TOP_LEFT _BV(0) |
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#define TOP_RIGHT _BV(1) |
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#define LOWER_LEFT _BV(2) |
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#define LOWER_RIGHT _BV(3) |
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#endif |
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#endif |
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@ -1057,345 +1057,351 @@ static void lcd_implementation_status_screen() { |
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#endif // LCD_HAS_SLOW_BUTTONS
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#endif // ULTIPANEL
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#if ENABLED(LCD_HAS_STATUS_INDICATORS) |
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#if ENABLED(LCD_HAS_STATUS_INDICATORS) |
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static void lcd_implementation_update_indicators() { |
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// Set the LEDS - referred to as backlights by the LiquidTWI2 library
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static uint8_t ledsprev = 0; |
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uint8_t leds = 0; |
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static void lcd_implementation_update_indicators() { |
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// Set the LEDS - referred to as backlights by the LiquidTWI2 library
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static uint8_t ledsprev = 0; |
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uint8_t leds = 0; |
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if (thermalManager.degTargetBed() > 0) leds |= LED_A; |
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if (thermalManager.degTargetBed() > 0) leds |= LED_A; |
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if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B; |
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if (thermalManager.degTargetHotend(0) > 0) leds |= LED_B; |
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#if FAN_COUNT > 0 |
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if (0 |
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#if HAS_FAN0 |
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|| fanSpeeds[0] |
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#endif |
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#if HAS_FAN1 |
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|| fanSpeeds[1] |
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#endif |
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#if HAS_FAN2 |
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|| fanSpeeds[2] |
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#endif |
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) leds |= LED_C; |
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#endif // FAN_COUNT > 0
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#if FAN_COUNT > 0 |
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if (0 |
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#if HAS_FAN0 |
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|| fanSpeeds[0] |
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#endif |
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#if HAS_FAN1 |
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|| fanSpeeds[1] |
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#endif |
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#if HAS_FAN2 |
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|| fanSpeeds[2] |
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#endif |
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) leds |= LED_C; |
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#endif // FAN_COUNT > 0
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#if HOTENDS > 1 |
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if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C; |
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#endif |
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#if HOTENDS > 1 |
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if (thermalManager.degTargetHotend(1) > 0) leds |= LED_C; |
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#endif |
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if (leds != ledsprev) { |
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lcd.setBacklight(leds); |
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ledsprev = leds; |
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if (leds != ledsprev) { |
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lcd.setBacklight(leds); |
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ledsprev = leds; |
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} |
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} |
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} |
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#endif // LCD_HAS_STATUS_INDICATORS
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#endif // LCD_HAS_STATUS_INDICATORS
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#if ENABLED(AUTO_BED_LEVELING_UBL) |
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#if ENABLED(AUTO_BED_LEVELING_UBL) |
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/**
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Possible map screens: |
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/**
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Possible map screens: |
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16x2 |X000.00 Y000.00| |
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|(00,00) Z00.000| |
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16x2 |X000.00 Y000.00| |
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|(00,00) Z00.000| |
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20x2 | X:000.00 Y:000.00 | |
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| (00,00) Z:00.000 | |
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20x2 | X:000.00 Y:000.00 | |
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| (00,00) Z:00.000 | |
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16x4 |+-------+(00,00)| |
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|| |X000.00| |
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|| |Y000.00| |
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|+-------+Z00.000| |
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16x4 |+-------+(00,00)| |
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|| |X000.00| |
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|| |Y000.00| |
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|+-------+Z00.000| |
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20x4 | +-------+ (00,00) | |
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| | | X:000.00| |
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| | | Y:000.00| |
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| +-------+ Z:00.000| |
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20x4 | +-------+ (00,00) | |
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| | | X:000.00| |
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| | | Y:000.00| |
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| +-------+ Z:00.000| |
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*/ |
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struct custom_char { |
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uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR]; |
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}; |
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typedef struct { |
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uint8_t custom_char_bits[ULTRA_Y_PIXELS_PER_CHAR]; |
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} custom_char; |
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typedef struct { |
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uint8_t column, row; |
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uint8_t y_pixel_offset, x_pixel_offset; |
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uint8_t x_pixel_mask; |
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} coordinate; |
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void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, const uint8_t cell_location); |
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FORCE_INLINE static void clear_custom_char(custom_char * const cc) { ZERO(cc->custom_char_bits); } |
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/*
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// This debug routine should be deleted by anybody that sees it. It doesn't belong here
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// But I'm leaving it for now until we know the 20x4 Radar Map is working right.
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// We may need it again if any funny lines show up on the mesh points.
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void dump_custom_char(char *title, custom_char *c) { |
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SERIAL_PROTOCOLLN(title); |
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for (uint8_t j = 0; j < 8; j++) { |
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for (uint8_t i = 7; i >= 0; i--) |
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SERIAL_PROTOCOLCHAR(TEST(c->custom_char_bits[j], i) ? '1' : '0'); |
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SERIAL_EOL(); |
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} |
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SERIAL_EOL(); |
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} |
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//*/
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struct coordinate pixel_location(uint8_t x, uint8_t y); |
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coordinate pixel_location(int16_t x, int16_t y) { |
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coordinate ret_val; |
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int16_t xp, yp, r, c; |
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struct coordinate { |
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uint8_t column; |
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uint8_t row; |
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uint8_t y_pixel_offset; |
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uint8_t x_pixel_offset; |
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uint8_t x_pixel_mask; |
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}; |
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x++; y++; // +1 because lines on the left and top
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void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, uint8_t cell_location); |
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extern custom_char user_defined_chars[N_USER_CHARS]; |
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inline static void CLEAR_CUSTOM_CHAR(struct custom_char *cc) { uint8_t j; for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) cc->custom_char_bits[j] = 0; } |
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/*
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void dump_custom_char(char *title, struct custom_char *c) { // This debug routine should be deleted by anybody that sees it. It doesn't belong here
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int i, j; // But I'm leaving it for now until we know the 20x4 Radar Map is working right.
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SERIAL_PROTOCOLLN(title); // We will need it again if any funny lines show up on the mesh points.
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for(j=0; j<8; j++) { |
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for(i=7; i>=0; i--) { |
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if (c->custom_char_bits[j] & (0x01 << i)) |
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SERIAL_PROTOCOL("1"); |
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else |
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SERIAL_PROTOCOL("0"); |
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} |
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SERIAL_PROTOCOL("\n"); |
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} |
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SERIAL_PROTOCOL("\n"); |
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} |
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*/ |
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void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) { |
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#if LCD_WIDTH >= 20 |
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#define _LCD_W_POS 12 |
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#define _PLOT_X 1 |
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#define _MAP_X 3 |
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#define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C) |
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#define _XLABEL(X,Y) _LABEL("X:",X,Y) |
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#define _YLABEL(X,Y) _LABEL("Y:",X,Y) |
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#define _ZLABEL(X,Y) _LABEL("Z:",X,Y) |
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#else |
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#define _LCD_W_POS 8 |
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#define _PLOT_X 0 |
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#define _MAP_X 1 |
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#define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C) |
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#define _XLABEL(X,Y) _LABEL('X',X,Y) |
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#define _YLABEL(X,Y) _LABEL('Y',X,Y) |
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#define _ZLABEL(X,Y) _LABEL('Z',X,Y) |
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#endif |
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c = x / (ULTRA_X_PIXELS_PER_CHAR); |
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r = y / (ULTRA_Y_PIXELS_PER_CHAR); |
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#if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
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ret_val.column = c; |
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ret_val.row = r; |
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/**
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* Show X and Y positions |
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*/ |
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_XLABEL(_PLOT_X, 0); |
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lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x])))); |
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xp = x - c * (ULTRA_X_PIXELS_PER_CHAR); // get the pixel offsets into the character cell
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xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relevant character cell (0 on the right)
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yp = y - r * (ULTRA_Y_PIXELS_PER_CHAR); |
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_YLABEL(_LCD_W_POS, 0); |
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lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y])))); |
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ret_val.x_pixel_mask = _BV(xp); |
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ret_val.x_pixel_offset = xp; |
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ret_val.y_pixel_offset = yp; |
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return ret_val; |
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} |
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lcd.setCursor(_PLOT_X, 0); |
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coordinate pixel_location(uint8_t x, uint8_t y) { return pixel_location((int16_t)x, (int16_t)y); } |
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#else // 16x4 or 20x4 display
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void lcd_implementation_ubl_plot(uint8_t x, uint8_t inverted_y) { |
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struct coordinate upper_left, lower_right, bottom_right_corner; |
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struct custom_char new_char; |
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uint8_t i, j, k, l, m, n, n_rows, n_cols, y; |
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uint8_t bottom_line, right_edge; |
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uint8_t x_map_pixels, y_map_pixels; |
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uint8_t pixels_per_X_mesh_pnt, pixels_per_Y_mesh_pnt; |
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uint8_t suppress_x_offset=0, suppress_y_offset=0; |
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#if LCD_WIDTH >= 20 |
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#define _LCD_W_POS 12 |
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#define _PLOT_X 1 |
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#define _MAP_X 3 |
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#define _LABEL(C,X,Y) lcd.setCursor(X, Y); lcd.print(C) |
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#define _XLABEL(X,Y) _LABEL("X:",X,Y) |
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#define _YLABEL(X,Y) _LABEL("Y:",X,Y) |
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#define _ZLABEL(X,Y) _LABEL("Z:",X,Y) |
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#else |
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#define _LCD_W_POS 8 |
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#define _PLOT_X 0 |
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#define _MAP_X 1 |
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#define _LABEL(X,Y,C) lcd.setCursor(X, Y); lcd.write(C) |
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#define _XLABEL(X,Y) _LABEL('X',X,Y) |
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#define _YLABEL(X,Y) _LABEL('Y',X,Y) |
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#define _ZLABEL(X,Y) _LABEL('Z',X,Y) |
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#endif |
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// ********************************************************
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// ************ Clear and setup everything *********
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// ********************************************************
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#if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
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y = GRID_MAX_POINTS_Y - inverted_y - 1; |
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/**
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* Show X and Y positions |
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*/ |
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_XLABEL(_PLOT_X, 0); |
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lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x])))); |
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upper_left.column = 0; |
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upper_left.row = 0; |
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lower_right.column = 0; |
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lower_right.row = 0; |
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_YLABEL(_LCD_W_POS, 0); |
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lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y])))); |
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lcd_implementation_clear(); |
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lcd.setCursor(_PLOT_X, 0); |
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x_map_pixels = ULTRA_X_PIXELS_PER_CHAR * ULTRA_COLUMNS_FOR_MESH_MAP - 2; // minus 2 because we are drawing a box around the map
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y_map_pixels = ULTRA_Y_PIXELS_PER_CHAR * ULTRA_ROWS_FOR_MESH_MAP - 2; |
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#else // 16x4 or 20x4 display
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pixels_per_X_mesh_pnt = x_map_pixels / GRID_MAX_POINTS_X; |
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pixels_per_Y_mesh_pnt = y_map_pixels / GRID_MAX_POINTS_Y; |
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coordinate upper_left, lower_right, bottom_right_corner; |
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custom_char new_char; |
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uint8_t i, j, k, l, m, n, n_rows, n_cols, y, |
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bottom_line, right_edge, |
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x_map_pixels, y_map_pixels, |
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pixels_per_x_mesh_pnt, pixels_per_y_mesh_pnt, |
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suppress_x_offset = 0, suppress_y_offset = 0; |
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if (pixels_per_X_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
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pixels_per_X_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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suppress_x_offset = 1; // of where the starting pixel is located.
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} |
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y = GRID_MAX_POINTS_Y - inverted_y - 1; |
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if (pixels_per_Y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
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pixels_per_Y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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suppress_y_offset = 1; // of where the starting pixel is located.
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} |
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upper_left.column = 0; |
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upper_left.row = 0; |
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lower_right.column = 0; |
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lower_right.row = 0; |
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x_map_pixels = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X; // now we have the right number of pixels to make both
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y_map_pixels = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y; // directions fit nicely
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lcd_implementation_clear(); |
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right_edge = pixels_per_X_mesh_pnt * GRID_MAX_POINTS_X + 1; // find location of right edge within the character cell
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bottom_line= pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 1; // find location of bottome line within the character cell
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x_map_pixels = (ULTRA_X_PIXELS_PER_CHAR) * (ULTRA_COLUMNS_FOR_MESH_MAP) - 2; // minus 2 because we are drawing a box around the map
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y_map_pixels = (ULTRA_Y_PIXELS_PER_CHAR) * (ULTRA_ROWS_FOR_MESH_MAP) - 2; |
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n_rows = (bottom_line / ULTRA_Y_PIXELS_PER_CHAR) + 1; |
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n_cols = (right_edge / ULTRA_X_PIXELS_PER_CHAR) + 1; |
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pixels_per_x_mesh_pnt = x_map_pixels / (GRID_MAX_POINTS_X); |
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pixels_per_y_mesh_pnt = y_map_pixels / (GRID_MAX_POINTS_Y); |
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for (i = 0; i < n_cols; i++) { |
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lcd.setCursor(i, 0); |
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lcd.print((char) 0x00); // top line of the box
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if (pixels_per_x_mesh_pnt >= ULTRA_X_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the X
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pixels_per_x_mesh_pnt = ULTRA_X_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
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suppress_x_offset = 1; // of where the starting pixel is located.
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} |
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lcd.setCursor(i, n_rows-1); |
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lcd.write(0x01); // bottom line of the box
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} |
|
|
|
if (pixels_per_y_mesh_pnt >= ULTRA_Y_PIXELS_PER_CHAR) { // There are only 2 custom characters available, so the Y
|
|
|
|
pixels_per_y_mesh_pnt = ULTRA_Y_PIXELS_PER_CHAR; // size of the mesh point needs to fit within them independent
|
|
|
|
suppress_y_offset = 1; // of where the starting pixel is located.
|
|
|
|
} |
|
|
|
|
|
|
|
for (j = 0; j < n_rows; j++) { |
|
|
|
lcd.setCursor(0, j); |
|
|
|
lcd.write(0x02); // Left edge of the box
|
|
|
|
lcd.setCursor(n_cols-1, j); |
|
|
|
lcd.write(0x03); // right edge of the box
|
|
|
|
} |
|
|
|
x_map_pixels = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X); // now we have the right number of pixels to make both
|
|
|
|
y_map_pixels = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y); // directions fit nicely
|
|
|
|
|
|
|
|
//
|
|
|
|
/* if the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display */ |
|
|
|
//
|
|
|
|
right_edge = pixels_per_x_mesh_pnt * (GRID_MAX_POINTS_X) + 1; // find location of right edge within the character cell
|
|
|
|
bottom_line= pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 1; // find location of bottome line within the character cell
|
|
|
|
|
|
|
|
k = pixels_per_Y_mesh_pnt * GRID_MAX_POINTS_Y + 2; |
|
|
|
l = ULTRA_Y_PIXELS_PER_CHAR * n_rows; |
|
|
|
if ((k != l) && ((l-k)>=ULTRA_Y_PIXELS_PER_CHAR/2)) { |
|
|
|
lcd.setCursor(0, n_rows-1); // left edge of the box
|
|
|
|
lcd.write(' '); |
|
|
|
lcd.setCursor(n_cols-1, n_rows-1); // right edge of the box
|
|
|
|
lcd.write(' '); |
|
|
|
} |
|
|
|
n_rows = bottom_line / (ULTRA_Y_PIXELS_PER_CHAR) + 1; |
|
|
|
n_cols = right_edge / (ULTRA_X_PIXELS_PER_CHAR) + 1; |
|
|
|
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
new_char.custom_char_bits[0] = (unsigned char) 0B11111; // char #0 is used for the top line of the box
|
|
|
|
lcd.createChar(0, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
k = GRID_MAX_POINTS_Y * pixels_per_Y_mesh_pnt + 1; // row of pixels for the bottom box line
|
|
|
|
l = k % ULTRA_Y_PIXELS_PER_CHAR; // row within relivant character cell
|
|
|
|
new_char.custom_char_bits[l] = (unsigned char) 0B11111; // char #1 is used for the bottom line of the box
|
|
|
|
lcd.createChar(1, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
|
|
|
new_char.custom_char_bits[j] = (unsigned char) 0B10000; // char #2 is used for the left edge of the box
|
|
|
|
lcd.createChar(2, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
m = GRID_MAX_POINTS_X * pixels_per_X_mesh_pnt + 1; // column of pixels for the right box line
|
|
|
|
n = m % ULTRA_X_PIXELS_PER_CHAR; // column within relivant character cell
|
|
|
|
i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // column within relivant character cell (0 on the right)
|
|
|
|
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
|
|
|
new_char.custom_char_bits[j] = (unsigned char) 0B00001 << i; // char #3 is used for the right edge of the box
|
|
|
|
lcd.createChar(3, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
i = x*pixels_per_X_mesh_pnt - suppress_x_offset; |
|
|
|
j = y*pixels_per_Y_mesh_pnt - suppress_y_offset; |
|
|
|
upper_left = pixel_location(i, j); |
|
|
|
|
|
|
|
k = (x+1)*pixels_per_X_mesh_pnt-1-suppress_x_offset; |
|
|
|
l = (y+1)*pixels_per_Y_mesh_pnt-1-suppress_y_offset; |
|
|
|
lower_right = pixel_location(k, l); |
|
|
|
|
|
|
|
bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels); |
|
|
|
|
|
|
|
/*
|
|
|
|
* First, handle the simple case where everything is within a single character cell. |
|
|
|
* If part of the Mesh Plot is outside of this character cell, we will follow up |
|
|
|
* and deal with that next. |
|
|
|
*/ |
|
|
|
for (i = 0; i < n_cols; i++) { |
|
|
|
lcd.setCursor(i, 0); |
|
|
|
lcd.print((char)0x00); // top line of the box
|
|
|
|
|
|
|
|
//dump_custom_char("at entry:", &new_char);
|
|
|
|
lcd.setCursor(i, n_rows - 1); |
|
|
|
lcd.write(0x01); // bottom line of the box
|
|
|
|
} |
|
|
|
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
for(j=upper_left.y_pixel_offset; j<upper_left.y_pixel_offset+pixels_per_Y_mesh_pnt; j++) { |
|
|
|
if (j >= ULTRA_Y_PIXELS_PER_CHAR) |
|
|
|
break; |
|
|
|
i=upper_left.x_pixel_mask; |
|
|
|
for(k=0; k<pixels_per_X_mesh_pnt; k++) { |
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i = i >> 1; |
|
|
|
for (j = 0; j < n_rows; j++) { |
|
|
|
lcd.setCursor(0, j); |
|
|
|
lcd.write(0x02); // Left edge of the box
|
|
|
|
lcd.setCursor(n_cols - 1, j); |
|
|
|
lcd.write(0x03); // right edge of the box
|
|
|
|
} |
|
|
|
} |
|
|
|
//dump_custom_char("after loops:", &new_char);
|
|
|
|
|
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT); |
|
|
|
//dump_custom_char("after add edges", &new_char);
|
|
|
|
lcd.createChar(4, (uint8_t *) &new_char); |
|
|
|
/**
|
|
|
|
* If the entire 4th row is not in use, do not put vertical bars all the way down to the bottom of the display |
|
|
|
*/ |
|
|
|
|
|
|
|
lcd.setCursor(upper_left.column, upper_left.row); |
|
|
|
lcd.write(0x04); |
|
|
|
//dump_custom_char("after lcd update:", &new_char);
|
|
|
|
k = pixels_per_y_mesh_pnt * (GRID_MAX_POINTS_Y) + 2; |
|
|
|
l = (ULTRA_Y_PIXELS_PER_CHAR) * n_rows; |
|
|
|
if (l > k && l - k >= (ULTRA_Y_PIXELS_PER_CHAR) / 2) { |
|
|
|
lcd.setCursor(0, n_rows - 1); // left edge of the box
|
|
|
|
lcd.write(' '); |
|
|
|
lcd.setCursor(n_cols - 1, n_rows - 1); // right edge of the box
|
|
|
|
lcd.write(' '); |
|
|
|
} |
|
|
|
|
|
|
|
/*
|
|
|
|
* Next, check for two side by side character cells being used to display the Mesh Point |
|
|
|
* If found... do the right hand character cell next. |
|
|
|
*/ |
|
|
|
if (upper_left.column+1 == lower_right.column) { |
|
|
|
l = upper_left.x_pixel_offset; |
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
for (j = upper_left.y_pixel_offset; j < upper_left.y_pixel_offset + pixels_per_Y_mesh_pnt; j++) { |
|
|
|
if (j >= ULTRA_Y_PIXELS_PER_CHAR) |
|
|
|
break; |
|
|
|
i=0x01 << (ULTRA_X_PIXELS_PER_CHAR-1); // fill in the left side of the right character cell
|
|
|
|
for(k=0; k<pixels_per_X_mesh_pnt-1-l; k++) { |
|
|
|
clear_custom_char(&new_char); |
|
|
|
new_char.custom_char_bits[0] = 0B11111U; // char #0 is used for the top line of the box
|
|
|
|
lcd.createChar(0, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
k = (GRID_MAX_POINTS_Y) * pixels_per_y_mesh_pnt + 1; // row of pixels for the bottom box line
|
|
|
|
l = k % (ULTRA_Y_PIXELS_PER_CHAR); // row within relevant character cell
|
|
|
|
new_char.custom_char_bits[l] = 0B11111U; // char #1 is used for the bottom line of the box
|
|
|
|
lcd.createChar(1, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
|
|
|
new_char.custom_char_bits[j] = 0B10000U; // char #2 is used for the left edge of the box
|
|
|
|
lcd.createChar(2, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
m = (GRID_MAX_POINTS_X) * pixels_per_x_mesh_pnt + 1; // Column of pixels for the right box line
|
|
|
|
n = m % (ULTRA_X_PIXELS_PER_CHAR); // Column within relevant character cell
|
|
|
|
i = ULTRA_X_PIXELS_PER_CHAR - 1 - n; // Column within relevant character cell (0 on the right)
|
|
|
|
for (j = 0; j < ULTRA_Y_PIXELS_PER_CHAR; j++) |
|
|
|
new_char.custom_char_bits[j] = (uint8_t)_BV(i); // Char #3 is used for the right edge of the box
|
|
|
|
lcd.createChar(3, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
i = x * pixels_per_x_mesh_pnt - suppress_x_offset; |
|
|
|
j = y * pixels_per_y_mesh_pnt - suppress_y_offset; |
|
|
|
upper_left = pixel_location(i, j); |
|
|
|
|
|
|
|
k = (x + 1) * pixels_per_x_mesh_pnt - 1 - suppress_x_offset; |
|
|
|
l = (y + 1) * pixels_per_y_mesh_pnt - 1 - suppress_y_offset; |
|
|
|
lower_right = pixel_location(k, l); |
|
|
|
|
|
|
|
bottom_right_corner = pixel_location(x_map_pixels, y_map_pixels); |
|
|
|
|
|
|
|
/**
|
|
|
|
* First, handle the simple case where everything is within a single character cell. |
|
|
|
* If part of the Mesh Plot is outside of this character cell, we will follow up |
|
|
|
* and deal with that next. |
|
|
|
*/ |
|
|
|
|
|
|
|
//dump_custom_char("at entry:", &new_char);
|
|
|
|
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
const uint8_t ypix = min(upper_left.y_pixel_offset + pixels_per_y_mesh_pnt, ULTRA_Y_PIXELS_PER_CHAR); |
|
|
|
for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
|
|
|
i = upper_left.x_pixel_mask; |
|
|
|
for (k = 0; k < pixels_per_x_mesh_pnt; k++) { |
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i = i >> 1; |
|
|
|
i >>= 1; |
|
|
|
} |
|
|
|
} |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT); |
|
|
|
//dump_custom_char("after loops:", &new_char);
|
|
|
|
|
|
|
|
lcd.createChar(5, (uint8_t *) &new_char); |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_LEFT); |
|
|
|
//dump_custom_char("after add edges", &new_char);
|
|
|
|
lcd.createChar(4, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
lcd.setCursor(lower_right.column, upper_left.row); |
|
|
|
lcd.write(0x05); |
|
|
|
} |
|
|
|
lcd.setCursor(upper_left.column, upper_left.row); |
|
|
|
lcd.write(0x04); |
|
|
|
//dump_custom_char("after lcd update:", &new_char);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Next, check for two character cells stacked on top of each other being used to display the Mesh Point |
|
|
|
*/ |
|
|
|
if (upper_left.row+1 == lower_right.row) { |
|
|
|
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
|
|
|
|
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
for(j=0; j<k; j++) { |
|
|
|
i=upper_left.x_pixel_mask; |
|
|
|
for(m=0; m<pixels_per_X_mesh_pnt; m++) { // fill in the top side of the bottom character cell
|
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i = i >> 1; |
|
|
|
if (!i) |
|
|
|
break; |
|
|
|
/**
|
|
|
|
* Next, check for two side by side character cells being used to display the Mesh Point |
|
|
|
* If found... do the right hand character cell next. |
|
|
|
*/ |
|
|
|
if (upper_left.column == lower_right.column - 1) { |
|
|
|
l = upper_left.x_pixel_offset; |
|
|
|
clear_custom_char(&new_char); |
|
|
|
for (j = upper_left.y_pixel_offset; j < ypix; j++) { |
|
|
|
i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
|
|
|
|
for (k = 0; k < pixels_per_x_mesh_pnt - 1 - l; k++) { |
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i >>= 1; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT); |
|
|
|
lcd.createChar(6, (uint8_t *) &new_char); |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, TOP_RIGHT); |
|
|
|
|
|
|
|
lcd.setCursor(upper_left.column, lower_right.row); |
|
|
|
lcd.write(0x06); |
|
|
|
} |
|
|
|
lcd.createChar(5, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
/*
|
|
|
|
* Next, check for four character cells being used to display the Mesh Point. If that is |
|
|
|
* what is here, we work to fill in the character cell that is down one and to the right one |
|
|
|
* from the upper_left character cell. |
|
|
|
*/ |
|
|
|
lcd.setCursor(lower_right.column, upper_left.row); |
|
|
|
lcd.write(0x05); |
|
|
|
} |
|
|
|
|
|
|
|
if (upper_left.column+1 == lower_right.column && upper_left.row+1 == lower_right.row) { |
|
|
|
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // number of pixel rows in top character cell
|
|
|
|
k = pixels_per_Y_mesh_pnt - l; // number of pixel rows in bottom character cell
|
|
|
|
CLEAR_CUSTOM_CHAR(&new_char); |
|
|
|
for (j = 0; j<k; j++) { |
|
|
|
l = upper_left.x_pixel_offset; |
|
|
|
i = 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1); // fill in the left side of the right character cell
|
|
|
|
for (m = 0; m<pixels_per_X_mesh_pnt - 1 - l; m++) { // fill in the top side of the bottom character cell
|
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i = i >> 1; |
|
|
|
/**
|
|
|
|
* Next, check for two character cells stacked on top of each other being used to display the Mesh Point |
|
|
|
*/ |
|
|
|
if (upper_left.row == lower_right.row - 1) { |
|
|
|
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
|
|
|
|
k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
for (j = 0; j < k; j++) { |
|
|
|
i = upper_left.x_pixel_mask; |
|
|
|
for (m = 0; m < pixels_per_x_mesh_pnt; m++) { // Fill in the top side of the bottom character cell
|
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
if (!(i >>= 1)) break; |
|
|
|
} |
|
|
|
} |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_LEFT); |
|
|
|
lcd.createChar(6, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
lcd.setCursor(upper_left.column, lower_right.row); |
|
|
|
lcd.write(0x06); |
|
|
|
} |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT); |
|
|
|
lcd.createChar(7, (uint8_t *) &new_char); |
|
|
|
|
|
|
|
lcd.setCursor(lower_right.column, lower_right.row); |
|
|
|
lcd.write(0x07); |
|
|
|
} |
|
|
|
/**
|
|
|
|
* Next, check for four character cells being used to display the Mesh Point. If that is |
|
|
|
* what is here, we work to fill in the character cell that is down one and to the right one |
|
|
|
* from the upper_left character cell. |
|
|
|
*/ |
|
|
|
|
|
|
|
if (upper_left.column == lower_right.column - 1 && upper_left.row == lower_right.row - 1) { |
|
|
|
l = ULTRA_Y_PIXELS_PER_CHAR - upper_left.y_pixel_offset; // Number of pixel rows in top character cell
|
|
|
|
k = pixels_per_y_mesh_pnt - l; // Number of pixel rows in bottom character cell
|
|
|
|
clear_custom_char(&new_char); |
|
|
|
for (j = 0; j < k; j++) { |
|
|
|
l = upper_left.x_pixel_offset; |
|
|
|
i = _BV(ULTRA_X_PIXELS_PER_CHAR - 1); // Fill in the left side of the right character cell
|
|
|
|
for (m = 0; m < pixels_per_x_mesh_pnt - 1 - l; m++) { // Fill in the top side of the bottom character cell
|
|
|
|
new_char.custom_char_bits[j] |= i; |
|
|
|
i >>= 1; |
|
|
|
} |
|
|
|
} |
|
|
|
add_edges_to_custom_char(&new_char, &upper_left, &lower_right, &bottom_right_corner, LOWER_RIGHT); |
|
|
|
lcd.createChar(7, (uint8_t*)&new_char); |
|
|
|
|
|
|
|
#endif |
|
|
|
lcd.setCursor(lower_right.column, lower_right.row); |
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lcd.write(0x07); |
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} |
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#endif |
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/**
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* Print plot position |
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@ -1407,209 +1413,123 @@ static void lcd_implementation_status_screen() { |
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lcd.print(inverted_y); |
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lcd.write(')'); |
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#if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
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#if LCD_HEIGHT <= 3 // 16x2 or 20x2 display
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/**
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* Print Z values |
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*/ |
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_ZLABEL(_LCD_W_POS, 1); |
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if (!isnan(ubl.z_values[x][inverted_y])) |
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lcd.print(ftostr43sign(ubl.z_values[x][inverted_y])); |
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else |
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lcd_printPGM(PSTR(" -----")); |
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/**
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* Print Z values |
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*/ |
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_ZLABEL(_LCD_W_POS, 1); |
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if (!isnan(ubl.z_values[x][inverted_y])) |
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lcd.print(ftostr43sign(ubl.z_values[x][inverted_y])); |
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else |
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lcd_printPGM(PSTR(" -----")); |
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#else // 16x4 or 20x4 display
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/**
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* Show all values at right of screen |
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*/ |
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_XLABEL(_LCD_W_POS, 1); |
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lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x])))); |
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_YLABEL(_LCD_W_POS, 2); |
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lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y])))); |
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/**
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* Show the location value |
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*/ |
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_ZLABEL(_LCD_W_POS, 3); |
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if (!isnan(ubl.z_values[x][inverted_y])) |
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lcd.print(ftostr43sign(ubl.z_values[x][inverted_y])); |
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else |
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lcd_printPGM(PSTR(" -----")); |
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#endif // LCD_HEIGHT > 3
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} |
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#else // 16x4 or 20x4 display
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void add_edges_to_custom_char(custom_char * const custom, coordinate * const ul, coordinate * const lr, coordinate * const brc, uint8_t cell_location) { |
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uint8_t i, k; |
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int16_t n_rows = lr->row - ul->row + 1, |
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n_cols = lr->column - ul->column + 1; |
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/**
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* Show all values at right of screen |
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* Check if Top line of box needs to be filled in |
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*/ |
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_XLABEL(_LCD_W_POS, 1); |
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lcd.print(ftostr32(LOGICAL_X_POSITION(pgm_read_float(&ubl._mesh_index_to_xpos[x])))); |
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_YLABEL(_LCD_W_POS, 2); |
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lcd.print(ftostr32(LOGICAL_Y_POSITION(pgm_read_float(&ubl._mesh_index_to_ypos[inverted_y])))); |
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if (ul->row == 0 && ((cell_location & TOP_LEFT) || (cell_location & TOP_RIGHT))) { // Only fill in the top line for the top character cells
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if (n_cols == 1) { |
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if (ul->column != brc->column) |
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custom->custom_char_bits[0] = 0xFF; // Single column in middle
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else |
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for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) // Single column on right side
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SBI(custom->custom_char_bits[0], i); |
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} |
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else if ((cell_location & TOP_LEFT) || lr->column != brc->column) // Multiple column in the middle or with right cell in middle
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custom->custom_char_bits[0] = 0xFF; |
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else |
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for (i = brc->x_pixel_offset; i < ULTRA_X_PIXELS_PER_CHAR; i++) |
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SBI(custom->custom_char_bits[0], i); |
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} |
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/**
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* Show the location value |
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* Check if left line of box needs to be filled in |
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*/ |
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|
_ZLABEL(_LCD_W_POS, 3); |
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|
if (!isnan(ubl.z_values[x][inverted_y])) |
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lcd.print(ftostr43sign(ubl.z_values[x][inverted_y])); |
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else |
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|
lcd_printPGM(PSTR(" -----")); |
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#endif // LCD_HEIGHT > 3
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return; |
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} |
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void add_edges_to_custom_char(struct custom_char *custom, struct coordinate *ul, struct coordinate *lr, struct coordinate *brc, unsigned char cell_location) { |
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|
unsigned char i, k; |
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int n_rows, n_cols; |
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n_rows = lr->row - ul->row + 1; |
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|
n_cols = lr->column - ul->column + 1; |
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if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) { |
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if (ul->column == 0) { // Left column of characters on LCD Display
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k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; // If it isn't the last row... do the full character cell
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|
for (i = 0; i < k; i++) |
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|
SBI(custom->custom_char_bits[i], ULTRA_X_PIXELS_PER_CHAR - 1); |
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|
|
} |
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|
|
} |
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|
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|
|
/*
|
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|
|
* Check if Top line of box needs to be filled in |
|
|
|
*/ |
|
|
|
if ((ul->row == 0) && ((cell_location&TOP_LEFT) || (cell_location&TOP_RIGHT))) { // Only fill in the top line for the top character cells
|
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|
|
/**
|
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|
|
* Check if bottom line of box needs to be filled in |
|
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|
*/ |
|
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|
|
if (n_cols == 1) { |
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|
|
if (ul->column != brc->column) |
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|
custom->custom_char_bits[0] = 0xff; // single column in middle
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|
else { |
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|
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++) // single column on right side
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|
|
custom->custom_char_bits[0] |= 0x01 << i; |
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|
} |
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|
} |
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|
else { |
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|
|
if (cell_location & TOP_LEFT) |
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|
custom->custom_char_bits[0] = 0xff; // multiple column in the middle
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|
else |
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|
|
if (lr->column != brc->column) |
|
|
|
custom->custom_char_bits[0] = 0xff; // multiple column with right cell in middle
|
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|
|
else { |
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|
|
for (i = brc->x_pixel_offset; i<ULTRA_X_PIXELS_PER_CHAR; i++) |
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|
|
custom->custom_char_bits[0] |= 0x01 << i; |
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|
|
// Single row of mesh plot cells
|
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|
|
if (n_rows == 1 /* && (cell_location == TOP_LEFT || cell_location == TOP_RIGHT) */ && ul->row == brc->row) { |
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|
|
if (n_cols == 1) // Single row, single column case
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|
|
k = ul->column == brc->column ? brc->x_pixel_mask : 0x01; |
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|
else if (cell_location & TOP_RIGHT) // Single row, multiple column case
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|
|
k = lr->column == brc->column ? brc->x_pixel_mask : 0x01; |
|
|
|
else // Single row, left of multiple columns
|
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|
|
k = 0x01; |
|
|
|
while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) { |
|
|
|
custom->custom_char_bits[brc->y_pixel_offset] |= k; |
|
|
|
k <<= 1; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/*
|
|
|
|
* Check if left line of box needs to be filled in |
|
|
|
*/ |
|
|
|
if ((cell_location & TOP_LEFT) || (cell_location & LOWER_LEFT)) { |
|
|
|
if (ul->column == 0) { // Left column of characters on LCD Display
|
|
|
|
if (ul->row != brc->row) |
|
|
|
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
|
|
|
|
else |
|
|
|
k = brc->y_pixel_offset; |
|
|
|
// Double row of characters on LCD Display
|
|
|
|
// And this is a bottom custom character
|
|
|
|
if (n_rows == 2 && (cell_location == LOWER_LEFT || cell_location == LOWER_RIGHT) && lr->row == brc->row) { |
|
|
|
if (n_cols == 1) // Double row, single column case
|
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|
|
k = ul->column == brc->column ? brc->x_pixel_mask : 0x01; |
|
|
|
else if (cell_location & LOWER_RIGHT) // Double row, multiple column case
|
|
|
|
k = lr->column == brc->column ? brc->x_pixel_mask : 0x01; |
|
|
|
else // Double row, left of multiple columns
|
|
|
|
k = 0x01; |
|
|
|
while (k < _BV(ULTRA_X_PIXELS_PER_CHAR)) { |
|
|
|
custom->custom_char_bits[brc->y_pixel_offset] |= k; |
|
|
|
k <<= 1; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
for (i = 0; i < k; i++) |
|
|
|
custom->custom_char_bits[i] |= 0x01 << (ULTRA_X_PIXELS_PER_CHAR - 1); |
|
|
|
/**
|
|
|
|
* Check if right line of box needs to be filled in |
|
|
|
*/ |
|
|
|
// Nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
|
|
|
|
if (lr->column == brc->column) { |
|
|
|
// This mesh point is in the same character cell as the right box line
|
|
|
|
if (ul->column == brc->column || (cell_location & TOP_RIGHT) || (cell_location & LOWER_RIGHT)) { |
|
|
|
// If not the last row... do the full character cell
|
|
|
|
k = ul->row == brc->row ? brc->y_pixel_offset : ULTRA_Y_PIXELS_PER_CHAR; |
|
|
|
for (i = 0; i < k; i++) custom->custom_char_bits[i] |= brc->x_pixel_mask; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/*
|
|
|
|
* Check if bottom line of box needs to be filled in |
|
|
|
*/ |
|
|
|
|
|
|
|
// Single row of mesh plot cells
|
|
|
|
if ((n_rows==1) /* && ((cell_location == TOP_LEFT) || (cell_location==TOP_RIGHT)) */) { |
|
|
|
if (ul->row == brc->row) { |
|
|
|
if (n_cols == 1) { // single row, single column case
|
|
|
|
if (ul->column != brc->column) |
|
|
|
k = 0x01; |
|
|
|
else |
|
|
|
k = brc->x_pixel_mask; |
|
|
|
} else { |
|
|
|
if (cell_location & TOP_RIGHT) { // single row, multiple column case
|
|
|
|
if(lr->column != brc->column) |
|
|
|
k = 0x01; |
|
|
|
else |
|
|
|
k = brc->x_pixel_mask; |
|
|
|
} else // single row, left of multiple columns
|
|
|
|
k = 0x01; |
|
|
|
} |
|
|
|
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) { |
|
|
|
custom->custom_char_bits[brc->y_pixel_offset] |= k; |
|
|
|
k = k << 1; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Double row of characters on LCD Display
|
|
|
|
// And this is a bottom custom character
|
|
|
|
if ((n_rows==2) && ((cell_location == LOWER_LEFT) || (cell_location==LOWER_RIGHT))) { |
|
|
|
if (lr->row == brc->row) { |
|
|
|
if (n_cols == 1) { // double row, single column case
|
|
|
|
if (ul->column != brc->column) |
|
|
|
k = 0x01; |
|
|
|
else |
|
|
|
k = brc->x_pixel_mask; |
|
|
|
} else { |
|
|
|
if (cell_location & LOWER_RIGHT) { // double row, multiple column case
|
|
|
|
if(lr->column != brc->column) |
|
|
|
k = 0x01; |
|
|
|
else |
|
|
|
k = brc->x_pixel_mask; |
|
|
|
} else // double row, left of multiple columns
|
|
|
|
k = 0x01; |
|
|
|
} |
|
|
|
while (k < (0x01 << ULTRA_X_PIXELS_PER_CHAR)) { |
|
|
|
custom->custom_char_bits[brc->y_pixel_offset] |= k; |
|
|
|
k = k << 1; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
/*
|
|
|
|
* Check if right line of box needs to be filled in |
|
|
|
*/ |
|
|
|
|
|
|
|
if (lr->column == brc->column) { // nothing to do if the lower right part of the mesh pnt isn't in the same column as the box line
|
|
|
|
if ((ul->column == brc->column) || |
|
|
|
((lr->column == brc->column) && (cell_location&TOP_RIGHT)) || |
|
|
|
((lr->column == brc->column) && (cell_location&LOWER_RIGHT))) { // This mesh point is in the same character cell as the right box line
|
|
|
|
|
|
|
|
if (ul->row != brc->row) |
|
|
|
k = ULTRA_Y_PIXELS_PER_CHAR; // if it isn't the last row... do the full character cell
|
|
|
|
else |
|
|
|
k = brc->y_pixel_offset; |
|
|
|
|
|
|
|
for (i = 0; i < k; i++) |
|
|
|
custom->custom_char_bits[i] |= brc->x_pixel_mask; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
struct coordinate pixel_location(int x, int y) { |
|
|
|
struct coordinate ret_val; |
|
|
|
int xp, yp, r, c; |
|
|
|
|
|
|
|
x++; // +1 because there is a line on the left
|
|
|
|
y++; // and a line at the top to make the box
|
|
|
|
#endif // AUTO_BED_LEVELING_UBL
|
|
|
|
|
|
|
|
c = x / ULTRA_X_PIXELS_PER_CHAR; |
|
|
|
r = y / ULTRA_Y_PIXELS_PER_CHAR; |
|
|
|
|
|
|
|
ret_val.column = c; |
|
|
|
ret_val.row = r; |
|
|
|
|
|
|
|
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
|
|
|
|
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
|
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|
|
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR; |
|
|
|
|
|
|
|
ret_val.x_pixel_mask = 0x01 << xp; |
|
|
|
ret_val.x_pixel_offset = xp; |
|
|
|
ret_val.y_pixel_offset = yp; |
|
|
|
return ret_val; |
|
|
|
} |
|
|
|
|
|
|
|
struct coordinate pixel_location(uint8_t x, uint8_t y) { |
|
|
|
struct coordinate ret_val; |
|
|
|
uint8_t xp, yp, r, c; |
|
|
|
|
|
|
|
x++; // +1 because there is a line on the left
|
|
|
|
y++; // and a line at the top to make the box
|
|
|
|
|
|
|
|
c = x / ULTRA_X_PIXELS_PER_CHAR; |
|
|
|
r = y / ULTRA_Y_PIXELS_PER_CHAR; |
|
|
|
|
|
|
|
ret_val.column = c; |
|
|
|
ret_val.row = r; |
|
|
|
|
|
|
|
xp = x - c * ULTRA_X_PIXELS_PER_CHAR; // get the pixel offsets into the character cell
|
|
|
|
xp = ULTRA_X_PIXELS_PER_CHAR - 1 - xp; // column within relivant character cell (0 on the right)
|
|
|
|
yp = y - r * ULTRA_Y_PIXELS_PER_CHAR; |
|
|
|
|
|
|
|
ret_val.x_pixel_mask = 0x01 << xp; |
|
|
|
ret_val.x_pixel_offset = xp; |
|
|
|
ret_val.y_pixel_offset = yp; |
|
|
|
|
|
|
|
return ret_val; |
|
|
|
} |
|
|
|
|
|
|
|
#endif // AUTO_BED_LEVELING_UBL
|
|
|
|
#endif // ULTIPANEL
|
|
|
|
|
|
|
|
#endif // ULTRALCD_IMPL_HD44780_H
|
|
|
|