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️ E3V2 blank bg for S1 compatibility (#23822)

FB4S_WIFI
InsanityAutomation 3 years ago
committed by Scott Lahteine
parent
commit
0337602bbe
  1. 1
      Marlin/src/lcd/e3v2/creality/dwin_lcd.cpp
  2. 2
      Marlin/src/lcd/e3v2/jyersui/dwin.cpp
  3. 1
      Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp
  4. 2
      Marlin/src/lcd/e3v2/proui/dwin.cpp

1
Marlin/src/lcd/e3v2/creality/dwin_lcd.cpp

@ -49,6 +49,7 @@ void DWIN_Startup() {
#if DISABLED(SHOW_BOOTSCREEN)
DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here
#endif
DWIN_JPG_ShowAndCache(3);
DWIN_UpdateLCD();
}

2
Marlin/src/lcd/e3v2/jyersui/dwin.cpp

@ -4989,6 +4989,8 @@ void MarlinUI::init_lcd() {
DWIN_UpdateLCD();
delay(20);
}
DWIN_JPG_ShowAndCache(3);
DWIN_JPG_CacheTo1(Language_English);
CrealityDWIN.Redraw_Screen();
}

1
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.cpp

@ -45,6 +45,7 @@ void DWIN_Startup() {
const bool success = DWIN_Handshake();
if (success) DEBUG_ECHOLNPGM("ok."); else DEBUG_ECHOLNPGM("error.");
DWIN_Frame_SetDir(TERN(DWIN_MARLINUI_LANDSCAPE, 0, 1));
DWIN_JPG_ShowAndCache(3);
DWIN_Frame_Clear(Color_Bg_Black); // MarlinUI handles the bootscreen so just clear here
DWIN_UpdateLCD();
}

2
Marlin/src/lcd/e3v2/proui/dwin.cpp

@ -1836,6 +1836,7 @@ void DWIN_Startup() {
DWINUI::onCursorErase = Erase_Menu_Cursor;
DWINUI::onTitleDraw = Draw_Title;
DWINUI::onMenuDraw = Draw_Menu;
DWIN_JPG_ShowAndCache(3);
HMI_SetLanguage();
}
@ -1937,6 +1938,7 @@ void DWIN_RebootScreen() {
DWINUI::Draw_CenteredString(Color_White, 220, GET_TEXT_F(MSG_PLEASE_WAIT_REBOOT));
DWIN_UpdateLCD();
delay(500);
DWIN_JPG_ShowAndCache(3);
}
void DWIN_Redraw_screen() {

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