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@ -13,14 +13,14 @@ |
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# No supported Arduino libraries, base Marlin only |
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# |
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[env:linux_native] |
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platform = native |
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framework = |
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build_flags = -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined |
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src_build_flags = -Wall -IMarlin/src/HAL/LINUX/include |
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build_unflags = -Wall |
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lib_ldf_mode = off |
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lib_deps = |
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src_filter = ${common.default_src_filter} +<src/HAL/LINUX> |
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platform = native |
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framework = |
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build_flags = -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined |
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build_src_flags = -Wall -IMarlin/src/HAL/LINUX/include |
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build_unflags = -Wall |
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lib_ldf_mode = off |
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lib_deps = |
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build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX> |
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# |
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# Native Simulation |
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@ -35,11 +35,11 @@ src_filter = ${common.default_src_filter} +<src/HAL/LINUX> |
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platform = native |
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framework = |
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build_flags = ${common.build_flags} -std=gnu++17 -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g |
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src_build_flags = -Wall -Wno-expansion-to-defined -Wcast-align |
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build_src_flags = -Wall -Wno-expansion-to-defined -Wcast-align |
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release_flags = -g0 -O3 -flto |
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debug_build_flags = -fstack-protector-strong -g -g3 -ggdb |
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lib_compat_mode = off |
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src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM> |
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build_src_filter = ${common.default_src_filter} +<src/HAL/NATIVE_SIM> |
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lib_deps = ${common.lib_deps} |
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MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/0.0.2.zip |
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Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/marlin_sim_native.zip |
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@ -110,6 +110,6 @@ custom_gcc = g++ |
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# |
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[env:simulator_windows] |
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extends = simulator_common |
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src_build_flags = ${simulator_common.src_build_flags} -fpermissive |
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build_src_flags = ${simulator_common.build_src_flags} -fpermissive |
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build_flags = ${simulator_common.build_flags} ${simulator_common.debug_build_flags} -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp |
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build_type = debug |
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