Browse Source

🧑‍💻 Preheat menu improvements (#24017)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
FB4S_WIFI
Keith Bennett 2 years ago
committed by Scott Lahteine
parent
commit
01c9c26661
  1. 2
      Marlin/Configuration.h
  2. 500
      Marlin/src/lcd/e3v2/jyersui/dwin.cpp
  3. 9
      Marlin/src/lcd/e3v2/jyersui/dwin.h
  4. 21
      Marlin/src/lcd/menu/menu_ubl.cpp

2
Marlin/Configuration.h

@ -1884,7 +1884,7 @@
// @section temperature
//
// Preheat Constants - Up to 5 are supported without changes
// Preheat Constants - Up to 6 are supported without changes
//
#define PREHEAT_1_LABEL "PLA"
#define PREHEAT_1_TEMP_HOTEND 180

500
Marlin/src/lcd/e3v2/jyersui/dwin.cpp

@ -1012,10 +1012,62 @@ void CrealityDWINClass::Update_Status_Bar(bool refresh/*=false*/) {
/* Menu Item Config */
void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/*=true*/) {
uint8_t row = item - scrollpos;
const uint8_t row = item - scrollpos;
#if HAS_LEVELING
static bool level_state;
#endif
#if HAS_PREHEAT
#define PREHEAT_BACK 0
#define PREHEAT_SUBMENU_HOTEND (PREHEAT_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT_SUBMENU_BED (PREHEAT_SUBMENU_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT_SUBMENU_FAN (PREHEAT_SUBMENU_BED + ENABLED(HAS_FAN))
#define PREHEAT_SUBMENU_TOTAL PREHEAT_SUBMENU_FAN
auto preheat_submenu = [&](const int index, const uint8_t item, const uint8_t sel) {
switch (item) {
case PREHEAT_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, sel);
break;
#if HAS_HOTEND
case PREHEAT_SUBMENU_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[index].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[index].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT_SUBMENU_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[index].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[index].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT_SUBMENU_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[index].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[index].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
};
#endif
switch (menu) {
case Prepare:
@ -1584,7 +1636,6 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
#if HAS_PREHEAT
case Preheat: {
#define PREHEAT_BACK 0
#define PREHEAT_MODE (PREHEAT_BACK + 1)
#define PREHEAT_1 (PREHEAT_MODE + 1)
#define PREHEAT_2 (PREHEAT_1 + (PREHEAT_COUNT >= 2))
@ -1606,6 +1657,7 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
else
Draw_Menu(Prepare, PREPARE_PREHEAT);
break;
case PREHEAT_MODE:
if (draw) {
Draw_Menu_Item(row, ICON_Homing, F("Preheat Mode"));
@ -1615,50 +1667,13 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
Modify_Option(preheatmode, preheat_modes, 2);
break;
#if PREHEAT_COUNT >= 1
case PREHEAT_1:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_1_LABEL));
else
do_preheat(0);
break;
#endif
#if PREHEAT_COUNT >= 2
case PREHEAT_2:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_2_LABEL));
else
do_preheat(1);
break;
#endif
#if PREHEAT_COUNT >= 3
case PREHEAT_3:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_3_LABEL));
else
do_preheat(2);
break;
#endif
#if PREHEAT_COUNT >= 4
case PREHEAT_4:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_4_LABEL));
else
do_preheat(3);
break;
#endif
#define _PREHEAT_CASE(N) \
case PREHEAT_##N: { \
if (draw) Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_## N ##_LABEL)); \
else do_preheat(N - 1); \
} break;
#if PREHEAT_COUNT >= 5
case PREHEAT_5:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_5_LABEL));
else
do_preheat(4);
break;
#endif
REPEAT_1(PREHEAT_COUNT, _PREHEAT_CASE)
}
} break;
#endif // HAS_PREHEAT
@ -1871,46 +1886,14 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
Draw_Menu(PID);
break;
#endif
#if PREHEAT_COUNT >= 1
case TEMP_PREHEAT1:
if (draw)
Draw_Menu_Item(row, ICON_Step, F(PREHEAT_1_LABEL), nullptr, true);
else
Draw_Menu(Preheat1);
break;
#endif
#if PREHEAT_COUNT >= 2
case TEMP_PREHEAT2:
if (draw)
Draw_Menu_Item(row, ICON_Step, F(PREHEAT_2_LABEL), nullptr, true);
else
Draw_Menu(Preheat2);
break;
#endif
#if PREHEAT_COUNT >= 3
case TEMP_PREHEAT3:
if (draw)
Draw_Menu_Item(row, ICON_Step, F(PREHEAT_3_LABEL), nullptr, true);
else
Draw_Menu(Preheat3);
break;
#endif
#if PREHEAT_COUNT >= 4
case TEMP_PREHEAT4:
if (draw)
Draw_Menu_Item(row, ICON_Step, F(PREHEAT_4_LABEL), nullptr, true);
else
Draw_Menu(Preheat4);
break;
#endif
#if PREHEAT_COUNT >= 5
case TEMP_PREHEAT5:
if (draw)
Draw_Menu_Item(row, ICON_Step, F(PREHEAT_5_LABEL), nullptr, true);
else
Draw_Menu(Preheat5);
break;
#endif
#define _TEMP_PREHEAT_CASE(N) \
case TEMP_PREHEAT##N: { \
if (draw) Draw_Menu_Item(row, ICON_Step, F(PREHEAT_## N ##_LABEL), nullptr, true); \
else Draw_Menu(Preheat##N); \
} break;
REPEAT_1(PREHEAT_COUNT, _TEMP_PREHEAT_CASE)
}
break;
@ -2095,255 +2078,10 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
#endif // HAS_HEATED_BED
#if PREHEAT_COUNT >= 1
case Preheat1:
#define PREHEAT1_BACK 0
#define PREHEAT1_HOTEND (PREHEAT1_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT1_BED (PREHEAT1_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT1_FAN (PREHEAT1_BED + ENABLED(HAS_FAN))
#define PREHEAT1_TOTAL PREHEAT1_FAN
switch (item) {
case PREHEAT1_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, TEMP_PREHEAT1);
break;
#if HAS_HOTEND
case PREHEAT1_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[0].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[0].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT1_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[0].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[0].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT1_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[0].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[0].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
break;
#endif // PREHEAT_COUNT >= 1
#if PREHEAT_COUNT >= 2
case Preheat2:
#define PREHEAT2_BACK 0
#define PREHEAT2_HOTEND (PREHEAT2_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT2_BED (PREHEAT2_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT2_FAN (PREHEAT2_BED + ENABLED(HAS_FAN))
#define PREHEAT2_TOTAL PREHEAT2_FAN
switch (item) {
case PREHEAT2_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, TEMP_PREHEAT2);
break;
#if HAS_HOTEND
case PREHEAT2_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[1].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[1].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT2_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[1].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[1].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT2_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[1].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[1].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
break;
#endif // PREHEAT_COUNT >= 2
#if PREHEAT_COUNT >= 3
case Preheat3:
#define PREHEAT3_BACK 0
#define PREHEAT3_HOTEND (PREHEAT3_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT3_BED (PREHEAT3_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT3_FAN (PREHEAT3_BED + ENABLED(HAS_FAN))
#define PREHEAT3_TOTAL PREHEAT3_FAN
switch (item) {
case PREHEAT3_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, TEMP_PREHEAT3);
break;
#if HAS_HOTEND
case PREHEAT3_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[2].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[2].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT3_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[2].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[2].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT3_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[2].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[2].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
break;
#endif // PREHEAT_COUNT >= 3
#if PREHEAT_COUNT >= 4
case Preheat4:
#define PREHEAT4_BACK 0
#define PREHEAT4_HOTEND (PREHEAT4_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT4_BED (PREHEAT4_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT4_FAN (PREHEAT4_BED + ENABLED(HAS_FAN))
#define PREHEAT4_TOTAL PREHEAT4_FAN
switch (item) {
case PREHEAT4_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, TEMP_PREHEAT4);
break;
#if HAS_HOTEND
case PREHEAT4_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[3].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[3].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT4_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[3].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[3].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT4_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[3].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[3].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
break;
#endif // PREHEAT_COUNT >= 4
#if PREHEAT_COUNT >= 5
case Preheat5:
#define PREHEAT5_BACK 0
#define PREHEAT5_HOTEND (PREHEAT5_BACK + ENABLED(HAS_HOTEND))
#define PREHEAT5_BED (PREHEAT5_HOTEND + ENABLED(HAS_HEATED_BED))
#define PREHEAT5_FAN (PREHEAT5_BED + ENABLED(HAS_FAN))
#define PREHEAT5_TOTAL PREHEAT5_FAN
switch (item) {
case PREHEAT5_BACK:
if (draw)
Draw_Menu_Item(row, ICON_Back, F("Back"));
else
Draw_Menu(TempMenu, TEMP_PREHEAT5);
break;
#if HAS_HOTEND
case PREHEAT5_HOTEND:
if (draw) {
Draw_Menu_Item(row, ICON_SetEndTemp, F("Hotend"));
Draw_Float(ui.material_preset[4].hotend_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[4].hotend_temp, MIN_E_TEMP, MAX_E_TEMP, 1);
break;
#endif
#if HAS_HEATED_BED
case PREHEAT5_BED:
if (draw) {
Draw_Menu_Item(row, ICON_SetBedTemp, F("Bed"));
Draw_Float(ui.material_preset[4].bed_temp, row, false, 1);
}
else
Modify_Value(ui.material_preset[4].bed_temp, MIN_BED_TEMP, MAX_BED_TEMP, 1);
break;
#endif
#if HAS_FAN
case PREHEAT5_FAN:
if (draw) {
Draw_Menu_Item(row, ICON_FanSpeed, F("Fan"));
Draw_Float(ui.material_preset[4].fan_speed, row, false, 1);
}
else
Modify_Value(ui.material_preset[4].fan_speed, MIN_FAN_SPEED, MAX_FAN_SPEED, 1);
break;
#endif
}
break;
#endif // PREHEAT_COUNT >= 5
#if HAS_PREHEAT
#define _PREHEAT_SUBMENU_CASE(N) case Preheat##N: preheat_submenu(N, item, TEMP_PREHEAT##N); break;
REPEAT_1(PREHEAT_COUNT, _PREHEAT_SUBMENU_CASE)
#endif
case Motion:
@ -3855,7 +3593,9 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
}
break;
case PreheatHotend:
#if HAS_PREHEAT && HAS_HOTEND
case PreheatHotend:
#define PREHEATHOTEND_BACK 0
#define PREHEATHOTEND_CONTINUE (PREHEATHOTEND_BACK + 1)
@ -3918,46 +3658,16 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
}
}
break;
#if PREHEAT_COUNT >= 1
case PREHEATHOTEND_1:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_1_LABEL));
else
ui.preheat_hotend_and_fan(0);
break;
#endif
#if PREHEAT_COUNT >= 2
case PREHEATHOTEND_2:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_2_LABEL));
else
ui.preheat_hotend_and_fan(1);
break;
#endif
#if PREHEAT_COUNT >= 3
case PREHEATHOTEND_3:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_3_LABEL));
else
ui.preheat_hotend_and_fan(2);
break;
#endif
#if PREHEAT_COUNT >= 4
case PREHEATHOTEND_4:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_4_LABEL));
else
ui.preheat_hotend_and_fan(3);
break;
#endif
#if PREHEAT_COUNT >= 5
case PREHEATHOTEND_5:
if (draw)
Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_5_LABEL));
else
ui.preheat_hotend_and_fan(4);
#define _PREHEAT_HOTEND_CASE(N) \
case PREHEATHOTEND_##N: \
if (draw) Draw_Menu_Item(row, ICON_Temperature, F(PREHEAT_## N ##_LABEL)); \
else ui.preheat_hotend_and_fan((N) - 1); \
break;
#endif
REPEAT_1(PREHEAT_COUNT, _PREHEAT_HOTEND_CASE)
case PREHEATHOTEND_CUSTOM:
if (draw) {
Draw_Menu_Item(row, ICON_Temperature, F("Custom"));
@ -3968,6 +3678,8 @@ void CrealityDWINClass::Menu_Item_Handler(uint8_t menu, uint8_t item, bool draw/
break;
}
break;
#endif // HAS_PREHEAT && HAS_HOTEND
}
}
@ -3998,20 +3710,9 @@ FSTR_P CrealityDWINClass::Get_Menu_Title(uint8_t menu) {
#if HAS_HEATED_BED
case BedPID: return F("Bed PID Settings");
#endif
#if PREHEAT_COUNT >= 1
case Preheat1: return F(PREHEAT_1_LABEL " Settings");
#endif
#if PREHEAT_COUNT >= 2
case Preheat2: return F(PREHEAT_2_LABEL " Settings");
#endif
#if PREHEAT_COUNT >= 3
case Preheat3: return F(PREHEAT_3_LABEL " Settings");
#endif
#if PREHEAT_COUNT >= 4
case Preheat4: return F(PREHEAT_4_LABEL " Settings");
#endif
#if PREHEAT_COUNT >= 5
case Preheat5: return F(PREHEAT_5_LABEL " Settings");
#if HAS_PREHEAT
#define _PREHEAT_TITLE_CASE(N) case Preheat##N: return F(PREHEAT_## N ##_LABEL " Settings");
REPEAT_1(PREHEAT_COUNT, _PREHEAT_TITLE_CASE)
#endif
case Motion: return F("Motion Settings");
case HomeOffsets: return F("Home Offsets");
@ -4074,20 +3775,9 @@ uint8_t CrealityDWINClass::Get_Menu_Size(uint8_t menu) {
#if HAS_HEATED_BED
case BedPID: return BEDPID_TOTAL;
#endif
#if PREHEAT_COUNT >= 1
case Preheat1: return PREHEAT1_TOTAL;
#endif
#if PREHEAT_COUNT >= 2
case Preheat2: return PREHEAT2_TOTAL;
#endif
#if PREHEAT_COUNT >= 3
case Preheat3: return PREHEAT3_TOTAL;
#endif
#if PREHEAT_COUNT >= 4
case Preheat4: return PREHEAT4_TOTAL;
#endif
#if PREHEAT_COUNT >= 5
case Preheat5: return PREHEAT5_TOTAL;
#if HAS_PREHEAT
case Preheat1 ... CAT(Preheat, PREHEAT_COUNT):
return PREHEAT_SUBMENU_TOTAL;
#endif
case Motion: return MOTION_TOTAL;
case HomeOffsets: return HOMEOFFSETS_TOTAL;
@ -4118,7 +3808,11 @@ uint8_t CrealityDWINClass::Get_Menu_Size(uint8_t menu) {
case LevelManual: return LEVELING_M_TOTAL;
#endif
case Tune: return TUNE_TOTAL;
case PreheatHotend: return PREHEATHOTEND_TOTAL;
#if HAS_PREHEAT && HAS_HOTEND
case PreheatHotend: return PREHEATHOTEND_TOTAL;
#endif
case ColorSettings: return COLORSETTINGS_TOTAL;
}
return 0;

9
Marlin/src/lcd/e3v2/jyersui/dwin.h

@ -60,11 +60,10 @@ enum menuID : uint8_t {
PID,
HotendPID,
BedPID,
Preheat1,
Preheat2,
Preheat3,
Preheat4,
Preheat5,
#if HAS_PREHEAT
#define _PREHEAT_ID(N) Preheat##N,
REPEAT_1(PREHEAT_COUNT, _PREHEAT_ID)
#endif
Motion,
HomeOffsets,
MaxSpeed,

21
Marlin/src/lcd/menu/menu_ubl.cpp

@ -211,26 +211,13 @@ void _lcd_ubl_edit_mesh() {
#if HAS_PREHEAT
#if HAS_HEATED_BED
#define VALIDATE_MESH_GCODE_ITEM(M) \
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)))
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)));
#else
#define VALIDATE_MESH_GCODE_ITEM(M) \
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPB0I" STRINGIFY(M)))
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPB0I" STRINGIFY(M)));
#endif
VALIDATE_MESH_GCODE_ITEM(0);
#if PREHEAT_COUNT > 1
VALIDATE_MESH_GCODE_ITEM(1);
#if PREHEAT_COUNT > 2
VALIDATE_MESH_GCODE_ITEM(2);
#if PREHEAT_COUNT > 3
VALIDATE_MESH_GCODE_ITEM(3);
#if PREHEAT_COUNT > 4
VALIDATE_MESH_GCODE_ITEM(4);
#endif
#endif
#endif
#endif
#endif // HAS_PREHEAT
REPEAT(PREHEAT_COUNT, VALIDATE_MESH_GCODE_ITEM)
#endif
ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();

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