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andrey1s
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command.go | 4 years ago | |
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README.md
Console
Creating a Command
Commands are defined in struct extending pkg/command/create_user.go
. For example, you may want a command to create a user:
package command
import (
"context"
"gitoa.ru/go-4devs/console"
"gitoa.ru/go-4devs/console/input"
"gitoa.ru/go-4devs/console/output"
)
func CreateUser() *console.Command {
return &console.Command{
Name: "app:create-user",
Execute: func(ctx context.Context, in input.Input, out output.Output) error {
return nil
},
}
}
Configure command
func CreateUser() *console.Command {
return &console.Command{
//...
Description: "Creates a new user.",
Help: "This command allows you to create a user...",
}
}
Add arguments
func CreateUser(required bool) *console.Command {
return &console.Command{
//....
Configure: func(ctx context.Context, cfg *input.Definition) error {
var opts []func(*input.Argument)
if required {
opts = append(opts, argument.Required)
}
cfg.SetArgument("password", "User password", opts...)
return nil
},
}
}
Registering the Command
cmd/console/main.go
package main
import (
"context"
"gitoa.ru/go-4devs/console"
"gitoa.ru/go-4devs/console/example/pkg/command"
)
func main() {
console.
New().
Add(
command.CreateUser(false),
).
Execute(context.Background())
}
Executing the Command
build command go build -o bin/console cmd/console/main.go
run command `bin/console app:create-user``
Console Output
The Execute field has access to the output stream to write messages to the console:
func CreateUser(required bool) *console.Command {
return &console.Command{
// ....
Execute: func(ctx context.Context, in input.Input, out output.Output) error {
// outputs a message followed by a "\n"
out.Println(ctx, "User Creator")
out.Println(ctx, "Whoa!")
// outputs a message without adding a "\n" at the end of the line
out.Print(ctx, "You are about to ", "create a user.")
return nil
},
}
}
Now, try build and executing the command:
bin/console app:create-user
User Creator
Whoa!
You are about to create a user.
Console Input
Use input options or arguments to pass information to the command:
func CreateUser(required bool) *console.Command {
return &console.Command{
Configure: func(ctx context.Context, cfg *input.Definition) error {
var opts []func(*input.Argument)
if required {
opts = append(opts, argument.Required)
}
cfg.
SetArgument("username", "The username of the user.", argument.Required).
SetArgument("password", "User password", opts...)
return nil
},
Execute: func(ctx context.Context, in input.Input, out output.Output) error {
// outputs a message followed by a "\n"
out.Println(ctx, "User Creator")
out.Println(ctx, "Username: ", in.Argument(ctx, "username").String())
return nil
},
}
}
Now, you can pass the username to the command:
bin/console app:create-user AwesomeUsername
User Creator
Username: AwesomeUsername
Testing Commands
package command_test
import (
"bytes"
"context"
"testing"
"gitoa.ru/go-4devs/console"
"gitoa.ru/go-4devs/console/example/pkg/command"
"gitoa.ru/go-4devs/console/input/array"
"gitoa.ru/go-4devs/console/output"
)
func TestCreateUser(t *testing.T) {
ctx := context.Background()
in := input.Array{}
in.SetArgument("username","andrey")
buf := bytes.Buffer{}
out := output.Buffer(&buf)
console.Run(ctx, command.CreateUser(false), in, out)
expect := `User Creator
Username: andrey
`
if expect != buf.String() {
t.Errorf("expect: %s, got:%s", expect, buf.String())
}
}