separate options
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@@ -3,81 +3,109 @@ package value
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import (
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"time"
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"gitoa.ru/go-4devs/console/input"
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"gitoa.ru/go-4devs/console/input/flag"
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)
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type Value interface {
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String() string
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Int() int
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Int64() int64
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Uint() uint
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Uint64() uint64
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Float64() float64
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Bool() bool
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Duration() time.Duration
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Time() time.Time
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Any() interface{}
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Strings() []string
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Ints() []int
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Int64s() []int64
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Uints() []uint
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Uint64s() []uint64
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Float64s() []float64
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Bools() []bool
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Durations() []time.Duration
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Times() []time.Time
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}
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type AppendValue interface {
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Value
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Append(string) error
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}
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//nolint: gocyclo
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func New(v interface{}) input.Value {
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func New(v interface{}) Value {
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switch val := v.(type) {
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case string:
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return &String{Val: []string{val}, Flag: input.ValueString}
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return &String{Val: []string{val}, Flag: flag.String}
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case int:
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return &Int{Val: []int{val}, Flag: input.ValueInt}
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return &Int{Val: []int{val}, Flag: flag.Int}
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case int64:
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return &Int64{Val: []int64{val}, Flag: input.ValueInt64}
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return &Int64{Val: []int64{val}, Flag: flag.Int64}
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case uint:
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return &Uint{Val: []uint{val}, Flag: input.ValueUint}
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return &Uint{Val: []uint{val}, Flag: flag.Uint}
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case uint64:
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return &Uint64{Val: []uint64{val}, Flag: input.ValueUint64}
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return &Uint64{Val: []uint64{val}, Flag: flag.Uint64}
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case float64:
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return &Float64{Val: []float64{val}, Flag: input.ValueFloat64}
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return &Float64{Val: []float64{val}, Flag: flag.Float64}
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case bool:
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return &Bool{Val: []bool{val}, Flag: input.ValueBool}
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return &Bool{Val: []bool{val}, Flag: flag.Bool}
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case time.Duration:
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return &Duration{Val: []time.Duration{val}, Flag: input.ValueDuration}
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return &Duration{Val: []time.Duration{val}, Flag: flag.Duration}
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case time.Time:
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return &Time{Val: []time.Time{val}, Flag: input.ValueTime}
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return &Time{Val: []time.Time{val}, Flag: flag.Time}
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case []int64:
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return &Int64{Val: val, Flag: input.ValueInt64 | input.ValueArray}
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return &Int64{Val: val, Flag: flag.Int64 | flag.Array}
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case []uint:
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return &Uint{Val: val, Flag: input.ValueUint | input.ValueArray}
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return &Uint{Val: val, Flag: flag.Uint | flag.Array}
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case []uint64:
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return &Uint64{Val: val, Flag: input.ValueUint64 | input.ValueArray}
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return &Uint64{Val: val, Flag: flag.Uint64 | flag.Array}
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case []float64:
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return &Float64{Val: val, Flag: input.ValueFloat64 | input.ValueArray}
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return &Float64{Val: val, Flag: flag.Float64 | flag.Array}
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case []bool:
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return &Bool{Val: val, Flag: input.ValueBool | input.ValueArray}
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return &Bool{Val: val, Flag: flag.Bool | flag.Array}
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case []time.Duration:
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return &Duration{Val: val, Flag: input.ValueDuration | input.ValueArray}
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return &Duration{Val: val, Flag: flag.Duration | flag.Array}
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case []time.Time:
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return &Time{Val: val, Flag: input.ValueTime | input.ValueArray}
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return &Time{Val: val, Flag: flag.Time | flag.Array}
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case []string:
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return &String{Val: val, Flag: input.ValueString | input.ValueArray}
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return &String{Val: val, Flag: flag.String | flag.Array}
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case []int:
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return &Int{Val: val, Flag: input.ValueInt | input.ValueArray}
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return &Int{Val: val, Flag: flag.Int | flag.Array}
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case []interface{}:
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return &Any{Val: val, Flag: input.ValueAny | input.ValueArray}
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case input.Value:
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return &Any{Val: val, Flag: flag.Any | flag.Array}
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case Value:
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return val
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default:
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if v != nil {
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return &Any{Val: []interface{}{v}, Flag: input.ValueAny}
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return &Any{Val: []interface{}{v}, Flag: flag.Any}
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}
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return &Empty{}
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}
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}
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func ByFlag(flag input.Flag) input.AppendValue {
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func ByFlag(f flag.Flag) AppendValue {
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switch {
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case flag.IsInt():
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return &Int{Flag: flag | input.ValueInt}
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case flag.IsInt64():
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return &Int64{Flag: flag | input.ValueInt64}
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case flag.IsUint():
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return &Uint{Flag: flag | input.ValueUint}
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case flag.IsUint64():
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return &Uint64{Flag: flag | input.ValueUint64}
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case flag.IsFloat64():
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return &Float64{Flag: flag | input.ValueFloat64}
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case flag.IsBool():
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return &Bool{Flag: flag | input.ValueBool}
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case flag.IsDuration():
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return &Duration{Flag: flag | input.ValueDuration}
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case flag.IsTime():
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return &Time{Flag: flag | input.ValueTime}
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case flag.IsAny():
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return &Any{Flag: flag | input.ValueAny}
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case f.IsInt():
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return &Int{Flag: f | flag.Int}
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case f.IsInt64():
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return &Int64{Flag: f | flag.Int64}
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case f.IsUint():
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return &Uint{Flag: f | flag.Uint}
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case f.IsUint64():
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return &Uint64{Flag: f | flag.Uint64}
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case f.IsFloat64():
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return &Float64{Flag: f | flag.Float64}
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case f.IsBool():
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return &Bool{Flag: f | flag.Bool}
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case f.IsDuration():
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return &Duration{Flag: f | flag.Duration}
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case f.IsTime():
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return &Time{Flag: f | flag.Time}
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case f.IsAny():
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return &Any{Flag: f | flag.Any}
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default:
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return &String{}
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}
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