Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "types.h"
#define INVASION_SIZE 3
#if INVASION_SIZE == 3
#define INVADER_COLS 5
#elif INVASION_SIZE == 4
#define INVADER_COLS 6
#else
#define INVADER_COLS 8
#undef INVASION_SIZE
#define INVASION_SIZE 5
#endif
#define INVADER_ROWS INVASION_SIZE
#define INVADER_COL_W 14
#define INVADER_H 8
#define INVADER_ROW_H (INVADER_H + 2)
typedef struct { int8_t x, y, v; } laser_t;
typedef struct {
pos_t pos;
uint8_t cannons_left;
int8_t cannon_x;
laser_t bullet[10], laser, explod;
int8_t dir, leftmost, rightmost, botmost;
uint8_t count, quit_count, blink_count;
uint8_t bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)];
int8_t ufox, ufov;
bool game_blink;
int8_t laser_col() { return ((laser.x - pos.x) / (INVADER_COL_W)); };
int8_t laser_row() { return ((laser.y - pos.y + 2) / (INVADER_ROW_H)); };
} invaders_data_t;
class InvadersGame : MarlinGame { public: static void enter_game(), game_screen(); };
extern InvadersGame invaders;