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262 lines
7.3 KiB
262 lines
7.3 KiB
/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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//
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// Temperature Menu
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//
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#include "../../inc/MarlinConfig.h"
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#if HAS_LCD_MENU && HAS_TEMPERATURE
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#include "menu_item.h"
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#include "../../module/temperature.h"
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#if FAN_COUNT > 1 || ENABLED(SINGLENOZZLE)
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#include "../../module/motion.h"
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#endif
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#if ENABLED(SINGLENOZZLE)
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#include "../../module/tool_change.h"
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#endif
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//
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// "Temperature" submenu items
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//
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void Temperature::lcd_preheat(const int16_t e, const int8_t indh, const int8_t indb) {
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#if HAS_HOTEND
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if (indh >= 0 && ui.material_preset[indh].hotend_temp > 0)
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setTargetHotend(_MIN(thermalManager.heater_maxtemp[e] - HOTEND_OVERSHOOT, ui.material_preset[indh].hotend_temp), e);
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#else
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UNUSED(e); UNUSED(indh);
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#endif
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#if HAS_HEATED_BED
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if (indb >= 0 && ui.material_preset[indb].bed_temp > 0) setTargetBed(ui.material_preset[indb].bed_temp);
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#else
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UNUSED(indb);
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#endif
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#if HAS_FAN
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set_fan_speed((
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#if FAN_COUNT > 1
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active_extruder < FAN_COUNT ? active_extruder :
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#endif
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0), ui.material_preset[indh].fan_speed
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);
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#endif
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ui.return_to_status();
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}
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#if PREHEAT_COUNT
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#if HAS_TEMP_HOTEND
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inline void _preheat_end(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, -1); }
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#if HAS_HEATED_BED
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inline void _preheat_both(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, m); }
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#endif
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#endif
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#if HAS_HEATED_BED
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inline void _preheat_bed(const uint8_t m) { thermalManager.lcd_preheat(-1, -1, m); }
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#endif
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#if HAS_TEMP_HOTEND && HAS_HEATED_BED
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// Indexed "Preheat ABC" and "Heat Bed" items
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#define PREHEAT_ITEMS(M,E) do{ \
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ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_both(M, MenuItemBase::itemIndex); }); \
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ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_END_E, []{ _preheat_end(M, MenuItemBase::itemIndex); }); \
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}while(0)
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#elif HAS_MULTI_HOTEND
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// No heated bed, so just indexed "Preheat ABC" items
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#define PREHEAT_ITEMS(M,E) ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_end(M, MenuItemBase::itemIndex); })
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#endif
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void do_preheat_end_m() { _preheat_end(editable.int8, 0); }
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#if HAS_MULTI_HOTEND || HAS_HEATED_BED
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// Set editable.int8 to the Material index before entering this menu
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// because MenuItemBase::itemIndex will be re-used by PREHEAT_ITEMS
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void menu_preheat_m() {
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const uint8_t m = editable.int8; // Don't re-use 'editable' in this menu
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START_MENU();
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BACK_ITEM(MSG_TEMPERATURE);
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#if HOTENDS == 1
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#if HAS_HEATED_BED
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, []{ _preheat_both(editable.int8, 0); });
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_END, do_preheat_end_m);
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#else
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
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#endif
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#elif HAS_MULTI_HOTEND
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HOTEND_LOOP() PREHEAT_ITEMS(editable.int8, e);
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_ALL, []() {
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TERN_(HAS_HEATED_BED, []{ _preheat_bed(editable.int8); });
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HOTEND_LOOP() thermalManager.setTargetHotend(ui.material_preset[editable.int8].hotend_temp, e);
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});
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#endif
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#if HAS_HEATED_BED
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_BEDONLY, []{ _preheat_bed(editable.int8); });
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#endif
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END_MENU();
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}
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#endif // HAS_MULTI_HOTEND || HAS_HEATED_BED
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#endif // PREHEAT_COUNT
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#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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void lcd_cooldown() {
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thermalManager.zero_fan_speeds();
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thermalManager.disable_all_heaters();
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ui.return_to_status();
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}
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#endif // HAS_TEMP_HOTEND || HAS_HEATED_BED
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void menu_temperature() {
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#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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bool has_heat = false;
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#if HAS_TEMP_HOTEND
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HOTEND_LOOP() if (thermalManager.temp_hotend[HOTEND_INDEX].target) { has_heat = true; break; }
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#endif
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#endif
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START_MENU();
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BACK_ITEM(MSG_MAIN);
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//
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// Nozzle:
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// Nozzle [1-5]:
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//
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#if HOTENDS == 1
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EDIT_ITEM_FAST(int3, MSG_NOZZLE, &thermalManager.temp_hotend[0].target, 0, HEATER_0_MAXTEMP - (HOTEND_OVERSHOOT), []{ thermalManager.start_watching_hotend(0); });
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#elif HAS_MULTI_HOTEND
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HOTEND_LOOP()
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EDIT_ITEM_FAST_N(int3, e, MSG_NOZZLE_N, &thermalManager.temp_hotend[e].target, 0, thermalManager.heater_maxtemp[e] - (HOTEND_OVERSHOOT), []{ thermalManager.start_watching_hotend(MenuItemBase::itemIndex); });
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#endif
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#if ENABLED(SINGLENOZZLE_STANDBY_TEMP)
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LOOP_S_L_N(e, 1, EXTRUDERS)
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EDIT_ITEM_FAST_N(uint16_3, e, MSG_NOZZLE_STANDBY, &singlenozzle_temp[e], 0, thermalManager.heater_maxtemp[0] - (HOTEND_OVERSHOOT));
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#endif
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//
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// Bed:
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//
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#if HAS_HEATED_BED
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EDIT_ITEM_FAST(int3, MSG_BED, &thermalManager.temp_bed.target, 0, BED_MAX_TARGET, thermalManager.start_watching_bed);
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#endif
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//
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// Chamber:
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//
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#if HAS_HEATED_CHAMBER
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EDIT_ITEM_FAST(int3, MSG_CHAMBER, &thermalManager.temp_chamber.target, 0, CHAMBER_MAXTEMP - 10, thermalManager.start_watching_chamber);
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#endif
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//
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// Fan Speed:
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//
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#if HAS_FAN
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DEFINE_SINGLENOZZLE_ITEM();
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#if HAS_FAN0
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_FAN_EDIT_ITEMS(0,FIRST_FAN_SPEED);
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#endif
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#if HAS_FAN1
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FAN_EDIT_ITEMS(1);
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#elif SNFAN(1)
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singlenozzle_item(1);
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#endif
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#if HAS_FAN2
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FAN_EDIT_ITEMS(2);
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#elif SNFAN(2)
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singlenozzle_item(2);
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#endif
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#if HAS_FAN3
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FAN_EDIT_ITEMS(3);
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#elif SNFAN(3)
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singlenozzle_item(3);
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#endif
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#if HAS_FAN4
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FAN_EDIT_ITEMS(4);
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#elif SNFAN(4)
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singlenozzle_item(4);
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#endif
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#if HAS_FAN5
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FAN_EDIT_ITEMS(5);
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#elif SNFAN(5)
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singlenozzle_item(5);
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#endif
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#if HAS_FAN6
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FAN_EDIT_ITEMS(6);
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#elif SNFAN(6)
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singlenozzle_item(6);
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#endif
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#if HAS_FAN7
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FAN_EDIT_ITEMS(7);
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#elif SNFAN(7)
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singlenozzle_item(7);
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#endif
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#endif // HAS_FAN
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#if PREHEAT_COUNT
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//
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// Preheat for Materials 1 to 5
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//
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LOOP_L_N(m, PREHEAT_COUNT) {
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editable.int8 = m;
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#if HOTENDS > 1 || HAS_HEATED_BED
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SUBMENU_S(ui.get_preheat_label(m), MSG_PREHEAT_M, menu_preheat_m);
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#else
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ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
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#endif
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}
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#endif
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#if HAS_TEMP_HOTEND || HAS_HEATED_BED
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//
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// Cooldown
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//
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if (TERN0(HAS_HEATED_BED, thermalManager.temp_bed.target)) has_heat = true;
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if (has_heat) ACTION_ITEM(MSG_COOLDOWN, lcd_cooldown);
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#endif
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END_MENU();
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}
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#endif // HAS_LCD_MENU && HAS_TEMPERATURE
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