Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
//
// Temperature Menu
//
#include "../../inc/MarlinConfig.h"
#if HAS_LCD_MENU && HAS_TEMPERATURE
#include "menu_item.h"
#include "../../module/temperature.h"
#if FAN_COUNT > 1 || ENABLED(SINGLENOZZLE)
#include "../../module/motion.h"
#endif
#if ENABLED(SINGLENOZZLE)
#include "../../module/tool_change.h"
#endif
//
// "Temperature" submenu items
//
void Temperature::lcd_preheat(const int16_t e, const int8_t indh, const int8_t indb) {
#if HAS_HOTEND
if (indh >= 0 && ui.material_preset[indh].hotend_temp > 0)
setTargetHotend(_MIN(thermalManager.heater_maxtemp[e] - HOTEND_OVERSHOOT, ui.material_preset[indh].hotend_temp), e);
#else
UNUSED(e); UNUSED(indh);
#endif
#if HAS_HEATED_BED
if (indb >= 0 && ui.material_preset[indb].bed_temp > 0) setTargetBed(ui.material_preset[indb].bed_temp);
#else
UNUSED(indb);
#endif
#if HAS_FAN
set_fan_speed((
#if FAN_COUNT > 1
active_extruder < FAN_COUNT ? active_extruder :
#endif
0), ui.material_preset[indh].fan_speed
);
#endif
ui.return_to_status();
}
#if PREHEAT_COUNT
#if HAS_TEMP_HOTEND
inline void _preheat_end(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, -1); }
#if HAS_HEATED_BED
inline void _preheat_both(const uint8_t m, const uint8_t e) { thermalManager.lcd_preheat(e, m, m); }
#endif
#endif
#if HAS_HEATED_BED
inline void _preheat_bed(const uint8_t m) { thermalManager.lcd_preheat(-1, -1, m); }
#endif
#if HAS_TEMP_HOTEND && HAS_HEATED_BED
// Indexed "Preheat ABC" and "Heat Bed" items
#define PREHEAT_ITEMS(M,E) do{ \
ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_both(M, MenuItemBase::itemIndex); }); \
ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_END_E, []{ _preheat_end(M, MenuItemBase::itemIndex); }); \
}while(0)
#elif HAS_MULTI_HOTEND
// No heated bed, so just indexed "Preheat ABC" items
#define PREHEAT_ITEMS(M,E) ACTION_ITEM_N_S(E, ui.get_preheat_label(M), MSG_PREHEAT_M_H, []{ _preheat_end(M, MenuItemBase::itemIndex); })
#endif
void do_preheat_end_m() { _preheat_end(editable.int8, 0); }
#if HAS_MULTI_HOTEND || HAS_HEATED_BED
// Set editable.int8 to the Material index before entering this menu
// because MenuItemBase::itemIndex will be re-used by PREHEAT_ITEMS
void menu_preheat_m() {
const uint8_t m = editable.int8; // Don't re-use 'editable' in this menu
START_MENU();
BACK_ITEM(MSG_TEMPERATURE);
#if HOTENDS == 1
#if HAS_HEATED_BED
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, []{ _preheat_both(editable.int8, 0); });
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_END, do_preheat_end_m);
#else
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
#endif
#elif HAS_MULTI_HOTEND
HOTEND_LOOP() PREHEAT_ITEMS(editable.int8, e);
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_ALL, []() {
TERN_(HAS_HEATED_BED, []{ _preheat_bed(editable.int8); });
HOTEND_LOOP() thermalManager.setTargetHotend(ui.material_preset[editable.int8].hotend_temp, e);
});
#endif
#if HAS_HEATED_BED
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M_BEDONLY, []{ _preheat_bed(editable.int8); });
#endif
END_MENU();
}
#endif // HAS_MULTI_HOTEND || HAS_HEATED_BED
#endif // PREHEAT_COUNT
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
void lcd_cooldown() {
thermalManager.zero_fan_speeds();
thermalManager.disable_all_heaters();
ui.return_to_status();
}
#endif // HAS_TEMP_HOTEND || HAS_HEATED_BED
void menu_temperature() {
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
bool has_heat = false;
#if HAS_TEMP_HOTEND
HOTEND_LOOP() if (thermalManager.temp_hotend[HOTEND_INDEX].target) { has_heat = true; break; }
#endif
#endif
START_MENU();
BACK_ITEM(MSG_MAIN);
//
// Nozzle:
// Nozzle [1-5]:
//
#if HOTENDS == 1
EDIT_ITEM_FAST(int3, MSG_NOZZLE, &thermalManager.temp_hotend[0].target, 0, HEATER_0_MAXTEMP - (HOTEND_OVERSHOOT), []{ thermalManager.start_watching_hotend(0); });
#elif HAS_MULTI_HOTEND
HOTEND_LOOP()
EDIT_ITEM_FAST_N(int3, e, MSG_NOZZLE_N, &thermalManager.temp_hotend[e].target, 0, thermalManager.heater_maxtemp[e] - (HOTEND_OVERSHOOT), []{ thermalManager.start_watching_hotend(MenuItemBase::itemIndex); });
#endif
#if ENABLED(SINGLENOZZLE_STANDBY_TEMP)
LOOP_S_L_N(e, 1, EXTRUDERS)
EDIT_ITEM_FAST_N(uint16_3, e, MSG_NOZZLE_STANDBY, &singlenozzle_temp[e], 0, thermalManager.heater_maxtemp[0] - (HOTEND_OVERSHOOT));
#endif
//
// Bed:
//
#if HAS_HEATED_BED
EDIT_ITEM_FAST(int3, MSG_BED, &thermalManager.temp_bed.target, 0, BED_MAX_TARGET, thermalManager.start_watching_bed);
#endif
//
// Chamber:
//
#if HAS_HEATED_CHAMBER
EDIT_ITEM_FAST(int3, MSG_CHAMBER, &thermalManager.temp_chamber.target, 0, CHAMBER_MAXTEMP - 10, thermalManager.start_watching_chamber);
#endif
//
// Fan Speed:
//
#if HAS_FAN
DEFINE_SINGLENOZZLE_ITEM();
#if HAS_FAN0
_FAN_EDIT_ITEMS(0,FIRST_FAN_SPEED);
#endif
#if HAS_FAN1
FAN_EDIT_ITEMS(1);
#elif SNFAN(1)
singlenozzle_item(1);
#endif
#if HAS_FAN2
FAN_EDIT_ITEMS(2);
#elif SNFAN(2)
singlenozzle_item(2);
#endif
#if HAS_FAN3
FAN_EDIT_ITEMS(3);
#elif SNFAN(3)
singlenozzle_item(3);
#endif
#if HAS_FAN4
FAN_EDIT_ITEMS(4);
#elif SNFAN(4)
singlenozzle_item(4);
#endif
#if HAS_FAN5
FAN_EDIT_ITEMS(5);
#elif SNFAN(5)
singlenozzle_item(5);
#endif
#if HAS_FAN6
FAN_EDIT_ITEMS(6);
#elif SNFAN(6)
singlenozzle_item(6);
#endif
#if HAS_FAN7
FAN_EDIT_ITEMS(7);
#elif SNFAN(7)
singlenozzle_item(7);
#endif
#endif // HAS_FAN
#if PREHEAT_COUNT
//
// Preheat for Materials 1 to 5
//
LOOP_L_N(m, PREHEAT_COUNT) {
editable.int8 = m;
#if HOTENDS > 1 || HAS_HEATED_BED
SUBMENU_S(ui.get_preheat_label(m), MSG_PREHEAT_M, menu_preheat_m);
#else
ACTION_ITEM_S(ui.get_preheat_label(m), MSG_PREHEAT_M, do_preheat_end_m);
#endif
}
#endif
#if HAS_TEMP_HOTEND || HAS_HEATED_BED
//
// Cooldown
//
if (TERN0(HAS_HEATED_BED, thermalManager.temp_bed.target)) has_heat = true;
if (has_heat) ACTION_ITEM(MSG_COOLDOWN, lcd_cooldown);
#endif
END_MENU();
}
#endif // HAS_LCD_MENU && HAS_TEMPERATURE