Marlin 2.0 for Flying Bear 4S/5
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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
//
// Unified Bed Leveling Menus
//
#include "../../inc/MarlinConfigPre.h"
#if BOTH(HAS_MARLINUI_MENU, AUTO_BED_LEVELING_UBL)
#include "menu_item.h"
#include "../../gcode/gcode.h"
#include "../../gcode/queue.h"
#include "../../module/motion.h"
#include "../../module/planner.h"
#include "../../module/settings.h"
#include "../../feature/bedlevel/bedlevel.h"
static int16_t ubl_storage_slot = 0,
custom_hotend_temp = 150,
side_points = 3,
ubl_fillin_amount = 5,
ubl_height_amount = 1;
static uint8_t n_edit_pts = 1;
static int8_t x_plot = 0, y_plot = 0; // May be negative during move
#if HAS_HEATED_BED
static int16_t custom_bed_temp = 50;
#endif
float mesh_edit_accumulator; // Rounded to 2.5 decimal places on use
inline float rounded_mesh_value() {
const int32_t rounded = int32_t(mesh_edit_accumulator * 1000);
return float(rounded - (rounded % 5L)) / 1000;
}
/**
* This screen displays the temporary mesh value and updates it based on encoder
* movement. While this screen is active ubl.fine_tune_mesh sits in a loop getting
* the current value via ubl_mesh_value, moves the Z axis, and updates the mesh
* value until the encoder button is pressed.
*
* - Update the 'mesh_edit_accumulator' from encoder rotation
* - Draw the mesh value (with draw_edit_screen)
* - Draw the graphical overlay, if enabled.
* - Update the 'refresh' state according to the display type
*/
void _lcd_mesh_fine_tune(PGM_P const msg) {
constexpr float mesh_edit_step = 1.0f / 200.0f;
ui.defer_status_screen();
if (ubl.encoder_diff) {
mesh_edit_accumulator += TERN(IS_TFTGLCD_PANEL,
ubl.encoder_diff * mesh_edit_step / ENCODER_PULSES_PER_STEP,
ubl.encoder_diff > 0 ? mesh_edit_step : -mesh_edit_step
);
ubl.encoder_diff = 0;
IF_DISABLED(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
}
TERN_(IS_TFTGLCD_PANEL, ui.refresh(LCDVIEW_CALL_REDRAW_NEXT));
if (ui.should_draw()) {
const float rounded_f = rounded_mesh_value();
MenuEditItemBase::draw_edit_screen(msg, ftostr43sign(rounded_f));
TERN_(MESH_EDIT_GFX_OVERLAY, ui.zoffset_overlay(rounded_f));
TERN_(HAS_GRAPHICAL_TFT, ui.refresh(LCDVIEW_NONE));
}
}
//
// Init mesh editing and go to the fine tuning screen (ubl.fine_tune_mesh)
// To capture encoder events UBL will also call ui.capture and ui.release.
//
void MarlinUI::ubl_mesh_edit_start(const_float_t initial) {
TERN_(HAS_GRAPHICAL_TFT, clear_lcd());
mesh_edit_accumulator = initial;
goto_screen([]{ _lcd_mesh_fine_tune(GET_TEXT(MSG_MESH_EDIT_Z)); });
}
//
// Get the mesh value within a Z adjustment loop (ubl.fine_tune_mesh)
//
float MarlinUI::ubl_mesh_value() { return rounded_mesh_value(); }
/**
* UBL Build Custom Mesh Command
*/
void _lcd_ubl_build_custom_mesh() {
char ubl_lcd_gcode[64];
#if HAS_HEATED_BED
sprintf_P(ubl_lcd_gcode, PSTR("G28\nM190 S%i\nM109 S%i\nG29 P1"), custom_bed_temp, custom_hotend_temp);
#else
sprintf_P(ubl_lcd_gcode, PSTR("G28\nM109 S%i\nG29 P1"), custom_hotend_temp);
#endif
queue.inject(ubl_lcd_gcode);
}
/**
* UBL Custom Mesh submenu
*
* << Build Mesh
* Hotend Temp: ---
* Bed Temp: ---
* Build Custom Mesh
*/
void _lcd_ubl_custom_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
#if HAS_HOTEND
EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, EXTRUDE_MINTEMP, thermalManager.hotend_max_target(0));
#endif
#if HAS_HEATED_BED
EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP, BED_MAX_TARGET);
#endif
ACTION_ITEM(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_build_custom_mesh);
END_MENU();
}
/**
* UBL Adjust Mesh Height Command
*/
void _lcd_ubl_adjust_height_cmd() {
char ubl_lcd_gcode[13];
const int ind = ubl_height_amount > 0 ? 6 : 7;
strcpy_P(ubl_lcd_gcode, PSTR("G29P6C-"));
sprintf_P(&ubl_lcd_gcode[ind], PSTR(".%i"), ABS(ubl_height_amount));
queue.inject(ubl_lcd_gcode);
}
/**
* UBL Adjust Mesh Height submenu
*
* << Edit Mesh
* Height Amount: ---
* Adjust Mesh Height
* << Info Screen
*/
void _menu_ubl_height_adjust() {
START_MENU();
BACK_ITEM(MSG_EDIT_MESH);
EDIT_ITEM(int3, MSG_UBL_MESH_HEIGHT_AMOUNT, &ubl_height_amount, -9, 9, _lcd_ubl_adjust_height_cmd);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
/**
* UBL Edit Mesh submenu
*
* << UBL Tools
* Fine Tune All
* Fine Tune Closest
* - Adjust Mesh Height >>
* << Info Screen
*/
void _lcd_ubl_edit_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
GCODES_ITEM(MSG_UBL_FINE_TUNE_ALL, PSTR("G29P4RT"));
GCODES_ITEM(MSG_UBL_FINE_TUNE_CLOSEST, PSTR("G29P4T"));
SUBMENU(MSG_UBL_MESH_HEIGHT_ADJUST, _menu_ubl_height_adjust);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
#if ENABLED(G26_MESH_VALIDATION)
/**
* UBL Validate Custom Mesh Command
*/
void _lcd_ubl_validate_custom_mesh() {
char ubl_lcd_gcode[20];
sprintf_P(ubl_lcd_gcode, PSTR("G28\nG26CPH%" PRIi16 TERN_(HAS_HEATED_BED, "B%" PRIi16))
, custom_hotend_temp
OPTARG(HAS_HEATED_BED, custom_bed_temp)
);
queue.inject(ubl_lcd_gcode);
}
/**
* UBL Validate Mesh submenu
*
* << UBL Tools
* Mesh Validation with Material 1 up to 5
* Validate Custom Mesh
* << Info Screen
*/
void _lcd_ubl_validate_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
#if HAS_PREHEAT
#if HAS_HEATED_BED
#define VALIDATE_MESH_GCODE_ITEM(M) \
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPI" STRINGIFY(M)));
#else
#define VALIDATE_MESH_GCODE_ITEM(M) \
GCODES_ITEM_N_S(M, ui.get_preheat_label(M), MSG_UBL_VALIDATE_MESH_M, PSTR("G28\nG26CPB0I" STRINGIFY(M)));
#endif
REPEAT(PREHEAT_COUNT, VALIDATE_MESH_GCODE_ITEM)
#endif
ACTION_ITEM(MSG_UBL_VALIDATE_CUSTOM_MESH, _lcd_ubl_validate_custom_mesh);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
#endif
/**
* UBL Grid Leveling submenu
*
* << UBL Tools
* Side points: ---
* Level Mesh
*/
void _lcd_ubl_grid_level() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
EDIT_ITEM(int3, MSG_UBL_SIDE_POINTS, &side_points, 2, 6);
ACTION_ITEM(MSG_UBL_MESH_LEVEL, []{
char ubl_lcd_gcode[12];
sprintf_P(ubl_lcd_gcode, PSTR("G29J%i"), side_points);
queue.inject(ubl_lcd_gcode);
});
END_MENU();
}
/**
* UBL Mesh Leveling submenu
*
* << UBL Tools
* 3-Point Mesh Leveling
* - Grid Mesh Leveling >>
* << Info Screen
*/
void _lcd_ubl_mesh_leveling() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
GCODES_ITEM(MSG_UBL_3POINT_MESH_LEVELING, PSTR("G29J0"));
SUBMENU(MSG_UBL_GRID_MESH_LEVELING, _lcd_ubl_grid_level);
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
/**
* UBL Fill-in Amount Mesh Command
*/
void _lcd_ubl_fillin_amount_cmd() {
char ubl_lcd_gcode[18];
sprintf_P(ubl_lcd_gcode, PSTR("G29P3RC.%i"), ubl_fillin_amount);
gcode.process_subcommands_now(ubl_lcd_gcode);
}
/**
* UBL Fill-in Mesh submenu
*
* << Build Mesh
* Fill-in Amount: ---
* Fill-in Mesh
* Smart Fill-in
* Manual Fill-in
* << Info Screen
*/
void _menu_ubl_fillin() {
START_MENU();
BACK_ITEM(MSG_UBL_BUILD_MESH_MENU);
EDIT_ITEM(int3, MSG_UBL_FILLIN_AMOUNT, &ubl_fillin_amount, 0, 9, _lcd_ubl_fillin_amount_cmd);
GCODES_ITEM(MSG_UBL_SMART_FILLIN, PSTR("G29P3T0"));
GCODES_ITEM(MSG_UBL_MANUAL_FILLIN, PSTR("G29P2BT0"));
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
void _lcd_ubl_invalidate() {
ubl.invalidate();
SERIAL_ECHOLNPGM("Mesh invalidated.");
}
/**
* UBL Build Mesh submenu
*
* << UBL Tools
* Build Mesh with Material 1 up to 5
* - Build Custom Mesh >>
* Build Cold Mesh
* - Fill-in Mesh >>
* Continue Bed Mesh
* Invalidate All
* Invalidate Closest
* << Info Screen
*/
void _lcd_ubl_build_mesh() {
START_MENU();
BACK_ITEM(MSG_UBL_TOOLS);
#if HAS_PREHEAT
#if HAS_HEATED_BED
#define PREHEAT_BED_GCODE(M) "M190I" STRINGIFY(M) "\n"
#else
#define PREHEAT_BED_GCODE(M) ""
#endif
#define BUILD_MESH_GCODE_ITEM(M) GCODES_ITEM_S(ui.get_preheat_label(M), MSG_UBL_BUILD_MESH_M, \
PSTR( \
"G28\n" \
PREHEAT_BED_GCODE(M) \
"M109I" STRINGIFY(M) "\n" \
"G29P1\n" \
"M104S0\n" \
"M140S0" \
) )
BUILD_MESH_GCODE_ITEM(0);
#if PREHEAT_COUNT > 1
BUILD_MESH_GCODE_ITEM(1);
#if PREHEAT_COUNT > 2
BUILD_MESH_GCODE_ITEM(2);
#if PREHEAT_COUNT > 3
BUILD_MESH_GCODE_ITEM(3);
#if PREHEAT_COUNT > 4
BUILD_MESH_GCODE_ITEM(4);
#endif
#endif
#endif
#endif
#endif // HAS_PREHEAT
SUBMENU(MSG_UBL_BUILD_CUSTOM_MESH, _lcd_ubl_custom_mesh);
GCODES_ITEM(MSG_UBL_BUILD_COLD_MESH, PSTR("G29NP1"));
SUBMENU(MSG_UBL_FILLIN_MESH, _menu_ubl_fillin);
GCODES_ITEM(MSG_UBL_CONTINUE_MESH, PSTR("G29P1C"));
ACTION_ITEM(MSG_UBL_INVALIDATE_ALL, _lcd_ubl_invalidate);
GCODES_ITEM(MSG_UBL_INVALIDATE_CLOSEST, PSTR("G29I"));
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
/**
* UBL Load / Save Mesh Commands
*/
inline void _lcd_ubl_load_save_cmd(const char loadsave, PGM_P const msg) {
char ubl_lcd_gcode[40];
sprintf_P(ubl_lcd_gcode, PSTR("G29%c%i\nM117 "), loadsave, ubl_storage_slot);
sprintf_P(&ubl_lcd_gcode[strlen(ubl_lcd_gcode)], msg, ubl_storage_slot);
gcode.process_subcommands_now(ubl_lcd_gcode);
}
void _lcd_ubl_load_mesh_cmd() { _lcd_ubl_load_save_cmd('L', GET_TEXT(MSG_MESH_LOADED)); }
void _lcd_ubl_save_mesh_cmd() { _lcd_ubl_load_save_cmd('S', GET_TEXT(MSG_MESH_SAVED)); }
/**
* UBL Mesh Storage submenu
*
* << Unified Bed Leveling
* Memory Slot: ---
* Load Bed Mesh
* Save Bed Mesh
*/
void _lcd_ubl_storage_mesh() {
int16_t a = settings.calc_num_meshes();
START_MENU();
BACK_ITEM(MSG_UBL_LEVEL_BED);
if (!WITHIN(ubl_storage_slot, 0, a - 1))
STATIC_ITEM(MSG_UBL_NO_STORAGE);
else {
EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, a - 1);
ACTION_ITEM(MSG_UBL_LOAD_MESH, _lcd_ubl_load_mesh_cmd);
ACTION_ITEM(MSG_UBL_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
}
END_MENU();
}
/**
* UBL LCD "radar" map point editing
*/
void _lcd_ubl_map_edit_cmd() {
char ubl_lcd_gcode[50], str[10], str2[10];
dtostrf(ubl.mesh_index_to_xpos(x_plot), 0, 2, str);
dtostrf(ubl.mesh_index_to_ypos(y_plot), 0, 2, str2);
snprintf_P(ubl_lcd_gcode, sizeof(ubl_lcd_gcode), PSTR("G29P4X%sY%sR%i"), str, str2, int(n_edit_pts));
queue.inject(ubl_lcd_gcode);
}
/**
* UBL LCD Map Movement
*/
void ubl_map_move_to_xy() {
const xy_pos_t xy = { ubl.mesh_index_to_xpos(x_plot), ubl.mesh_index_to_ypos(y_plot) };
// Some printers have unreachable areas in the mesh. Skip the move if unreachable.
if (!position_is_reachable(xy)) return;
#if ENABLED(DELTA)
if (current_position.z > delta_clip_start_height) { // Make sure the delta has fully free motion
destination = current_position;
destination.z = delta_clip_start_height;
prepare_internal_fast_move_to_destination(homing_feedrate(Z_AXIS)); // Set current_position from destination
}
#endif
// Use the built-in manual move handler to move to the mesh point.
ui.manual_move.set_destination(xy);
ui.manual_move.soon(ALL_AXES_ENUM);
}
inline int32_t grid_index(const uint8_t x, const uint8_t y) {
return (GRID_MAX_POINTS_X) * y + x;
}
/**
* UBL LCD "radar" map
*/
void ubl_map_screen() {
// static millis_t next_move = 0;
// const millis_t ms = millis();
uint8_t x, y;
if (ui.first_page) {
// On click send "G29 P4 ..." to edit the Z value
if (ui.use_click()) {
_lcd_ubl_map_edit_cmd();
return;
}
ui.defer_status_screen();
#if IS_KINEMATIC
// Index of the mesh point upon entry
const int32_t old_pos_index = grid_index(x_plot, y_plot);
// Direction from new (unconstrained) encoder value
const int8_t step_dir = int32_t(ui.encoderPosition) < old_pos_index ? -1 : 1;
#endif
do {
// Now, keep the encoder position within range
if (int32_t(ui.encoderPosition) < 0) ui.encoderPosition = GRID_MAX_POINTS + TERN(TOUCH_SCREEN, ui.encoderPosition, -1);
if (int32_t(ui.encoderPosition) > GRID_MAX_POINTS - 1) ui.encoderPosition = TERN(TOUCH_SCREEN, ui.encoderPosition - GRID_MAX_POINTS, 0);
// Draw the grid point based on the encoder
x = ui.encoderPosition % (GRID_MAX_POINTS_X);
y = ui.encoderPosition / (GRID_MAX_POINTS_X);
// Validate if needed
#if IS_KINEMATIC
const xy_pos_t xy = { ubl.mesh_index_to_xpos(x), ubl.mesh_index_to_ypos(y) };
if (position_is_reachable(xy)) break; // Found a valid point
ui.encoderPosition += step_dir; // Test the next point
#endif
} while (ENABLED(IS_KINEMATIC));
// Determine number of points to edit
#if IS_KINEMATIC
n_edit_pts = 9; // TODO: Delta accessible edit points
#else
const bool xc = WITHIN(x, 1, (GRID_MAX_POINTS_X) - 2),
yc = WITHIN(y, 1, (GRID_MAX_POINTS_Y) - 2);
n_edit_pts = yc ? (xc ? 9 : 6) : (xc ? 6 : 4); // Corners
#endif
// Refresh is also set by encoder movement
//if (int32_t(ui.encoderPosition) != grid_index(x, y))
// ui.refresh(LCDVIEW_CALL_REDRAW_NEXT);
}
// Draw the grid point based on the encoder
x = ui.encoderPosition % (GRID_MAX_POINTS_X);
y = ui.encoderPosition / (GRID_MAX_POINTS_X);
if (ui.should_draw()) ui.ubl_plot(x, y);
// Add a move if needed to match the grid point
if (x != x_plot || y != y_plot) {
x_plot = x; y_plot = y; // The move is always posted, so update the grid point now
ubl_map_move_to_xy(); // Sets up a "manual move"
ui.refresh(LCDVIEW_CALL_REDRAW_NEXT); // Clean up a half drawn box
}
}
/**
* UBL LCD "radar" map homing
*/
void _ubl_map_screen_homing() {
ui.defer_status_screen();
_lcd_draw_homing();
if (all_axes_homed()) {
ubl.lcd_map_control = true; // Return to the map screen after editing Z
ui.goto_screen(ubl_map_screen, grid_index(x_plot, y_plot)); // Pre-set the encoder value
ui.manual_move.menu_scale = 0; // Immediate move
ubl_map_move_to_xy(); // Move to current mesh point
ui.manual_move.menu_scale = 1; // Delayed moves
}
}
/**
* UBL Homing before LCD map
*/
void _ubl_goto_map_screen() {
if (planner.movesplanned()) return; // The ACTION_ITEM will do nothing
if (!all_axes_trusted()) {
set_all_unhomed();
queue.inject_P(G28_STR);
}
ui.goto_screen(_ubl_map_screen_homing); // Go to the "Homing" screen
}
/**
* UBL Output map submenu
*
* << Unified Bed Leveling
* Output for Host
* Output for CSV
* Off Printer Backup
*/
void _lcd_ubl_output_map() {
START_MENU();
BACK_ITEM(MSG_UBL_LEVEL_BED);
GCODES_ITEM(MSG_UBL_OUTPUT_MAP_HOST, PSTR("G29T0"));
GCODES_ITEM(MSG_UBL_OUTPUT_MAP_CSV, PSTR("G29T1"));
GCODES_ITEM(MSG_UBL_OUTPUT_MAP_BACKUP, PSTR("G29S-1"));
END_MENU();
}
/**
* UBL Tools submenu
*
* << Unified Bed Leveling
* - Build Mesh >>
* - Validate Mesh >>
* - Edit Mesh >>
* - Mesh Leveling >>
*/
void _menu_ubl_tools() {
START_MENU();
BACK_ITEM(MSG_UBL_LEVEL_BED);
SUBMENU(MSG_UBL_BUILD_MESH_MENU, _lcd_ubl_build_mesh);
GCODES_ITEM(MSG_UBL_MANUAL_MESH, PSTR("G29I999\nG29P2BT0"));
#if ENABLED(G26_MESH_VALIDATION)
SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
#endif
SUBMENU(MSG_EDIT_MESH, _lcd_ubl_edit_mesh);
SUBMENU(MSG_UBL_MESH_LEVELING, _lcd_ubl_mesh_leveling);
END_MENU();
}
#if ENABLED(G26_MESH_VALIDATION)
/**
* UBL Step-By-Step submenu
*
* << Unified Bed Leveling
* 1 Build Cold Mesh
* 2 Smart Fill-in
* - 3 Validate Mesh >>
* 4 Fine Tune All
* - 5 Validate Mesh >>
* 6 Fine Tune All
* 7 Save Bed Mesh
*/
void _lcd_ubl_step_by_step() {
START_MENU();
BACK_ITEM(MSG_UBL_LEVEL_BED);
GCODES_ITEM(MSG_UBL_1_BUILD_COLD_MESH, PSTR("G29NP1"));
GCODES_ITEM(MSG_UBL_2_SMART_FILLIN, PSTR("G29P3T0"));
SUBMENU(MSG_UBL_3_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
GCODES_ITEM(MSG_UBL_4_FINE_TUNE_ALL, PSTR("G29P4RT"));
SUBMENU(MSG_UBL_5_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
GCODES_ITEM(MSG_UBL_6_FINE_TUNE_ALL, PSTR("G29P4RT"));
ACTION_ITEM(MSG_UBL_7_SAVE_MESH, _lcd_ubl_save_mesh_cmd);
END_MENU();
}
#endif
#if ENABLED(UBL_MESH_WIZARD)
/**
* UBL Mesh Wizard - One-click mesh creation with or without a probe
*/
void _lcd_ubl_mesh_wizard() {
char ubl_lcd_gcode[30];
#if HAS_HEATED_BED && HAS_HOTEND
sprintf_P(ubl_lcd_gcode, PSTR("M1004B%iH%iS%i"), custom_bed_temp, custom_hotend_temp, ubl_storage_slot);
#elif HAS_HOTEND
sprintf_P(ubl_lcd_gcode, PSTR("M1004H%iS%i"), custom_hotend_temp, ubl_storage_slot);
#else
sprintf_P(ubl_lcd_gcode, PSTR("M1004S%i"), ubl_storage_slot);
#endif
queue.inject(ubl_lcd_gcode);
ui.return_to_status();
}
void _menu_ubl_mesh_wizard() {
const int16_t total_slots = settings.calc_num_meshes();
START_MENU();
BACK_ITEM(MSG_UBL_LEVEL_BED);
#if HAS_HOTEND
EDIT_ITEM(int3, MSG_UBL_HOTEND_TEMP_CUSTOM, &custom_hotend_temp, HEATER_0_MINTEMP + 20, thermalManager.hotend_max_target(0));
#endif
#if HAS_HEATED_BED
EDIT_ITEM(int3, MSG_UBL_BED_TEMP_CUSTOM, &custom_bed_temp, BED_MINTEMP + 20, BED_MAX_TARGET);
#endif
EDIT_ITEM(int3, MSG_UBL_STORAGE_SLOT, &ubl_storage_slot, 0, total_slots);
ACTION_ITEM(MSG_UBL_MESH_WIZARD, _lcd_ubl_mesh_wizard);
#if ENABLED(G26_MESH_VALIDATION)
SUBMENU(MSG_UBL_VALIDATE_MESH_MENU, _lcd_ubl_validate_mesh);
#endif
ACTION_ITEM(MSG_INFO_SCREEN, ui.return_to_status);
END_MENU();
}
#endif
/**
* UBL System submenu
*
* << Motion
* - Manually Build Mesh >>
* - Activate UBL >>
* - Deactivate UBL >>
* - Step-By-Step UBL >>
* - Mesh Storage >>
* - Output Map >>
* - UBL Tools >>
* - Output UBL Info >>
*/
void _lcd_ubl_level_bed() {
START_MENU();
BACK_ITEM(MSG_MOTION);
if (planner.leveling_active)
GCODES_ITEM(MSG_UBL_DEACTIVATE_MESH, PSTR("G29D"));
else
GCODES_ITEM(MSG_UBL_ACTIVATE_MESH, PSTR("G29A"));
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
editable.decimal = planner.z_fade_height;
EDIT_ITEM_FAST(float3, MSG_Z_FADE_HEIGHT, &editable.decimal, 0, 100, []{ set_z_fade_height(editable.decimal); });
#endif
#if ENABLED(G26_MESH_VALIDATION)
SUBMENU(MSG_UBL_STEP_BY_STEP_MENU, _lcd_ubl_step_by_step);
#endif
#if ENABLED(UBL_MESH_WIZARD)
SUBMENU(MSG_UBL_MESH_WIZARD, _menu_ubl_mesh_wizard);
#endif
ACTION_ITEM(MSG_UBL_MESH_EDIT, _ubl_goto_map_screen);
SUBMENU(MSG_UBL_STORAGE_MESH_MENU, _lcd_ubl_storage_mesh);
SUBMENU(MSG_UBL_OUTPUT_MAP, _lcd_ubl_output_map);
SUBMENU(MSG_UBL_TOOLS, _menu_ubl_tools);
GCODES_ITEM(MSG_UBL_INFO_UBL, PSTR("G29W"));
END_MENU();
}
#endif // HAS_MARLINUI_MENU && AUTO_BED_LEVELING_UBL