Marlin 2.0 for Flying Bear 4S/5
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#include "mesh_bed_leveling.h"
#if ENABLED(MESH_BED_LEVELING)
mesh_bed_leveling mbl;
mesh_bed_leveling::mesh_bed_leveling() { reset(); }
void mesh_bed_leveling::reset() {
active = 0;
for (int y = 0; y < MESH_NUM_Y_POINTS; y++)
for (int x = 0; x < MESH_NUM_X_POINTS; x++)
z_values[y][x] = 0;
}
#endif // MESH_BED_LEVELING